Search found 6 matches

by hyperiaex
Wed Apr 20, 2022 8:44 pm
Forum: Distant Worlds 2: Tech Support
Topic: [1.0.3.6] Overlapping systems
Replies: 0
Views: 206

[1.0.3.6] Overlapping systems

It appears possible for systems to generate perfectly on top of each other.

The following to screenshots are taken in the exact same spot. Two systems in this case are Vurean and Vurean Junction.

vurean1.png
vurean2.png

Depending on the zoom level you will see one or the other system ...
by hyperiaex
Sun Apr 17, 2022 5:59 pm
Forum: Distant Worlds 2: Tech Support
Topic: [1.0.3.5] Auto-saves are not frequent enough
Replies: 6
Views: 464

Re: [1.0.3.5] Auto-saves are not frequent enough

Agree, I also don't pause that much. This does not seem to be correlated with unpaused time.

Will try to set auto-save to 1 minute and see what happens.
by hyperiaex
Sat Apr 16, 2022 4:48 pm
Forum: Distant Worlds 2: Tech Support
Topic: [1.0.3.5] Auto-saves are not frequent enough
Replies: 6
Views: 464

[1.0.3.5] Auto-saves are not frequent enough

I have my auto-saves set to 5 minutes, but they only happen every 20-40 minutes. What gives?

Given that there are still a lot of random crashes, I was hoping at least I wouldn't lose too much when experiencing a crash.
autosave.png
autosave.png (601.31 KiB) Viewed 464 times
by hyperiaex
Wed Apr 13, 2022 5:07 pm
Forum: Distant Worlds 2: Tech Support
Topic: [1.0.3.4] Unrealistically high ship building cost
Replies: 4
Views: 654

Re: [1.0.3.4] Unrealistically high ship building cost

Definitely a bug.

There are a number of additional 'fixes' that seem to work for me.

1) Selecting any construction ship resolves problem. Even from the construction ship menu
2) Hovering over any construction ship (such that ship info pops up) in system/galaxy map resolves problem.
3) On rare ...
by hyperiaex
Tue Apr 12, 2022 8:11 pm
Forum: Distant Worlds 2: Tech Support
Topic: [1.0.3.4] Unrealistically high ship building cost
Replies: 4
Views: 654

Re: [1.0.3.4] Unrealistically high ship building cost

I did not have any ships stuck in nebulas, but the idea that ship orders could be the issue put me in the right direction.

So, I did find some work-arounds, although I don't know the exact cause of the issue.

1) Scrapping all my construction ships fixed the issue.

2) Even simpler, clicking the ...
by hyperiaex
Mon Apr 11, 2022 5:27 pm
Forum: Distant Worlds 2: Tech Support
Topic: [1.0.3.4] Unrealistically high ship building cost
Replies: 4
Views: 654

[1.0.3.4] Unrealistically high ship building cost

I have massive annual ship building cost despite not building any ships or bases for a few years running. This cost has started recently and ticks up by about 6-7k every few in-game days. I do not get notifications for newly built ships.

Anybody have any idea what's going on?

It's a pretty run-of ...

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