Search found 14 matches

by tonechild
Sun Aug 02, 2026 8:28 pm
Forum: Story and Stratagem (S&S) Editor
Topic: Shadow Empire Editor / Mod Builder Project (RELEASED)
Replies: 6
Views: 657

Re: Shadow Empire Editor / Mod Builder Project

Juist another update. I've added a lot of polish. variable tracking, templates and game data get their own panes, and simplification pass. Modder shouldnt be inundated with all the ways things can be done, so the main highlight is managing their own tables and working with templates. They can, if ...
by tonechild
Fri Jul 17, 2026 5:49 pm
Forum: Story and Stratagem (S&S) Editor
Topic: Shadow Empire Editor / Mod Builder Project (RELEASED)
Replies: 6
Views: 657

Re: Shadow Empire Editor / Mod Builder Project

Thank you!! I am excited to see what comes of it too.

For the latest update I spent most of the past week working on setup and managing multiple game versions. Since the game updates frequently, and table data shifts around, and mods can be built at different times with different versions, I wanted ...
by tonechild
Tue Jul 07, 2026 4:49 pm
Forum: Story and Stratagem (S&S) Editor
Topic: Shadow Empire Editor / Mod Builder Project (RELEASED)
Replies: 6
Views: 657

Re: Shadow Empire Editor / Mod Builder Project

Just checking in again, I've setup a settings management system. Users can set defaults, set theme, appearance settings, game install, etc. It's seeded with defaults, can auto find shadow empire (or let you browse if it cant find it) etc. its accessible via File > settings, and in the lower left ...
by tonechild
Sat Jul 04, 2026 6:38 am
Forum: Story and Stratagem (S&S) Editor
Topic: Shadow Empire Editor / Mod Builder Project (RELEASED)
Replies: 6
Views: 657

Re: Shadow Empire Editor / Mod Builder Project

I have been busy adding a lot of features and working on this project almost every single day. I have the latest screens here https://imgur.com/a/5Y35dfp

Work done so far (not complete list)

story editors
hex perk editor
graphics picker and manager
LSP and syntax highlighting and references ...
by tonechild
Mon Jun 08, 2026 5:58 pm
Forum: Story and Stratagem (S&S) Editor
Topic: Shadow Empire Editor / Mod Builder Project (RELEASED)
Replies: 6
Views: 657

Re: Shadow Empire Editor / Mod Builder Project

Just finished a story and event editor, it works on the most complicated and difficult table (250+ rows) screenshots and devlog notes are here https://imgur.com/a/y3UVHEw - please take a look. the event and story editor is feature complete for the gustav variant, which is the most complicated story ...
by tonechild
Sat Jun 06, 2026 4:41 pm
Forum: Story and Stratagem (S&S) Editor
Topic: Shadow Empire Editor / Mod Builder Project (RELEASED)
Replies: 6
Views: 657

Shadow Empire Editor / Mod Builder Project (RELEASED)

I am working on my dream mod builder for shadow empire. It builds the sev1lib files and player can import them in. It allows you to browse game data and build tables, and has special views for certain tables for a WYSIWYG style editing. It has functionality like most common editor programs have ...
by tonechild
Thu Jun 04, 2026 6:38 pm
Forum: Story and Stratagem (S&S) Editor
Topic: Comprehensive Modding Docs (tables, functions, etc)
Replies: 0
Views: 277

Comprehensive Modding Docs (tables, functions, etc)

I created a full reference for all exe functions, chk functions, flags, and data tables extracted directly from version 1.32a: https://shadow-empire-tools-a700c3.gitlab.io/

I'm building a mod builder that works outside the Shadow Empire S&S Editor! fully capable now, just a bit clunky to set up. I ...
by tonechild
Thu Jun 04, 2026 5:21 pm
Forum: Story and Stratagem (S&S) Editor
Topic: [Mod] More Openers (Singleplayer)
Replies: 0
Views: 266

[Mod] More Openers (Singleplayer)

Just created a mod that adds two new opening events to the game. The events are intended for single player only. These stories work similar to other stories in the game, where they add an ongoing event that the player can manage by clicking on 'call' for the governor.

The first story adds a ...
by tonechild
Sat Jun 01, 2024 5:24 pm
Forum: Graphic Mods
Topic: [Mod] Pymod - Borders Mod (v2 - november 2024)
Replies: 8
Views: 10638

Re: [Mod] Pymod - Borders Mod

This is great, I have the same issue with lightzoneborder being hard to see. At first I thought yellow would be better (now we can have red, yellow, green lol) because it can stand out better than other colors, but then I figured it would be better to stick with a non-color approach, and after some ...
by tonechild
Sat Jun 01, 2024 5:03 pm
Forum: Graphic Mods
Topic: Simple Font Enhancement
Replies: 15
Views: 10708

Re: Simple Font Enhancement

Hey! This is awesome. Wanted to point out that small5 is a monospaced font, so using arial can have some unusual consequences. I'd recommend replacing small5 with a monospaced font instead.

the benefit of monospace fonts is the text stays within a column. Most of the time these are best in code ...
by tonechild
Wed Nov 01, 2023 6:01 pm
Forum: Graphic Mods
Topic: UI Clarity Mod V1.0 - Targeting and Icon update
Replies: 7
Views: 6974

Re: UI Clarity Mod V1.0 - Targeting and Icon update

Hi all, V1.0 released! Finally got around to upating the tile targeting to all zoom levels (and cleaned it up and used a different style) - also changed a few icons. This does not inlcude all the changes I made that are mentioned in the "flat icon" mod I mentioned in another post, but instead only ...
by tonechild
Mon Oct 30, 2023 11:14 pm
Forum: Graphic Mods
Topic: [Preview] Flat Modern(ish) Icons
Replies: 0
Views: 3275

[Preview] Flat Modern(ish) Icons

Spent all day overhauling the icons in the game. I did not create any of the icons from scratch, mostly I grabbed free an open source game icons from a few sites (which I'll share), then painted / styled them. Would love to get feedback. I'm thinking this might just be part of the UI clarity mod ...
by tonechild
Mon Apr 24, 2023 8:56 pm
Forum: Shadow Empire
Topic: Blueprints look good
Replies: 9
Views: 1814

Re: Blueprints look good

I love how you can use the blueprints once you've made them when you are talking to your model designer. However, you can't use them until you've made at least one design. This makes airplane design still a challenge, because if you haven't created an airplane yet, you won't be able to use any of ...
by tonechild
Mon Apr 24, 2023 7:48 pm
Forum: Graphic Mods
Topic: UI Clarity Mod V1.0 - Targeting and Icon update
Replies: 7
Views: 6974

UI Clarity Mod V1.0 - Targeting and Icon update

Hi all,

Been a long time lurker of the forums and appreciate a lot of the graphic mods shared so I thought I'd contribute a mod I've personally been using to make things a bit more clear to understand at a glance. This is not a major overhaul of the graphics but just some minor tweaks. I'm not a ...

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