Thank you!! I am excited to see what comes of it too.
For the latest update I spent most of the past week working on setup and managing multiple game versions. Since the game updates frequently, and table data shifts around, and mods can be built at different times with different versions, I wanted to come up with a way to make it at least readable. A long term goal of updating the mod to work with newer versions, but I'm thinking it would still be a manual process especially if game changes a lot.
I also hadn't really setup the UI/UX for the initial setup (detecting the game version, building reference and table data, and making that readable to the user) - Before, it was all just the CLI portion that sort of just set it up (detection and generation was mostly hardcoded to a single version only)
So the past week was making that a reality. Users can now setup mod builder through the UI, and manage muiltiple game versions (though there's still room for improvement) buit I think its good for the first pass. screenshots:
https://imgur.com/a/shadow-empire-mod-b ... -3-O5nAGMr
I am now working on copy/paste of table rows, overriding tables of various widths. and running into some bugs around undo/redo there, but should have that fixed soon. I'm expecting that work to be done this weekend, and then continuing on to the next thing..
Oh, and I've been tracking everything I want to do. As of now, I'm around 60% complete before alpha release. I have completed 77 out of 126 features. Some are foundational, most are polish, and I still have some editors to build