Shadow Empire Editor / Mod Builder Project

Story and Stratagem (S&S) Editor Forum

Moderator: Vic

Post Reply
tonechild
Posts: 13
Joined: Fri Apr 22, 2022 7:40 pm

Shadow Empire Editor / Mod Builder Project

Post by tonechild »

I am working on my dream mod builder for shadow empire. It builds the sev1lib files and player can import them in. It allows you to browse game data and build tables, and has special views for certain tables for a WYSIWYG style editing. It has functionality like most common editor programs have (like undo/redo, projects, auto-save, resizable windows, tiling, themes, and layouts, inspector tools, plugins, etc)

When it is ready, I will release it as open source. The builder requires you have shadow empire as well. It is already, in its WIP state, above and beyond easier to use than S&S Editor in game. I am so excited about sharing more details, but for now, I want to show some screenshots(showing diffrent themes):

View larger images of screenshots here: https://imgur.com/a/WlideFz

Image

Image

Image

Image
tonechild
Posts: 13
Joined: Fri Apr 22, 2022 7:40 pm

Re: Shadow Empire Editor / Mod Builder Project

Post by tonechild »

Just finished a story and event editor, it works on the most complicated and difficult table (250+ rows) screenshots and devlog notes are here https://imgur.com/a/y3UVHEw - please take a look. the event and story editor is feature complete for the gustav variant, which is the most complicated story type and this makes it really easy to make new events.
tonechild
Posts: 13
Joined: Fri Apr 22, 2022 7:40 pm

Re: Shadow Empire Editor / Mod Builder Project

Post by tonechild »

I have been busy adding a lot of features and working on this project almost every single day. I have the latest screens here https://imgur.com/a/5Y35dfp

Work done so far (not complete list)
  • story editors
  • hex perk editor
  • graphics picker and manager
  • LSP and syntax highlighting and references
  • Modify existing table auto updates
  • Complete Undo/Redo for all actions
  • SE_Data preview
  • Logging System
  • Diagnostics Panel
  • Left nav overhaul
tonechild
Posts: 13
Joined: Fri Apr 22, 2022 7:40 pm

Re: Shadow Empire Editor / Mod Builder Project

Post by tonechild »

Just checking in again, I've setup a settings management system. Users can set defaults, set theme, appearance settings, game install, etc. It's seeded with defaults, can auto find shadow empire (or let you browse if it cant find it) etc. its accessible via File > settings, and in the lower left gear. All values save to a settings.json file.

Also updated the welcome screen (when you open with no project) https://imgur.com/a/95AoKZj
User avatar
Magpius
Posts: 1760
Joined: Thu Sep 20, 2007 11:21 pm
Location: Melbourne, Australia

Re: Shadow Empire Editor / Mod Builder Project

Post by Magpius »

:o
Amazing work!
It will be fascinating to see (what better folks than I), come up with.
Surprised that these posts haven't engendered more response.
So felt obliged to.

"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
tonechild
Posts: 13
Joined: Fri Apr 22, 2022 7:40 pm

Re: Shadow Empire Editor / Mod Builder Project

Post by tonechild »

Thank you!! I am excited to see what comes of it too.

For the latest update I spent most of the past week working on setup and managing multiple game versions. Since the game updates frequently, and table data shifts around, and mods can be built at different times with different versions, I wanted to come up with a way to make it at least readable. A long term goal of updating the mod to work with newer versions, but I'm thinking it would still be a manual process especially if game changes a lot.

I also hadn't really setup the UI/UX for the initial setup (detecting the game version, building reference and table data, and making that readable to the user) - Before, it was all just the CLI portion that sort of just set it up (detection and generation was mostly hardcoded to a single version only)

So the past week was making that a reality. Users can now setup mod builder through the UI, and manage muiltiple game versions (though there's still room for improvement) buit I think its good for the first pass. screenshots: https://imgur.com/a/shadow-empire-mod-b ... -3-O5nAGMr

I am now working on copy/paste of table rows, overriding tables of various widths. and running into some bugs around undo/redo there, but should have that fixed soon. I'm expecting that work to be done this weekend, and then continuing on to the next thing..

Oh, and I've been tracking everything I want to do. As of now, I'm around 60% complete before alpha release. I have completed 77 out of 126 features. Some are foundational, most are polish, and I still have some editors to build
Post Reply

Return to “Story and Stratagem (S&S) Editor”