Search found 15 matches

by Edward8D
Wed Apr 17, 2024 8:13 am
Forum: Distant Worlds 2
Topic: How exactly trade income and trade treaties work?
Replies: 2
Views: 744

How exactly trade income and trade treaties work?

Hi,

this is a repost from Discord server. I didn't get an answer there and I am hoping somebody here would know how exactly trade works:

I came upon this when I tried to decide if there is any point in upgrading commerce centers if my only trading partner has free trade agreement (FTA) with me ...
by Edward8D
Fri Oct 27, 2023 2:24 pm
Forum: Distant Worlds 2
Topic: Detailed questions about trade
Replies: 4
Views: 549

Detailed questions about trade

Hi,

I have hard time understanding what exactly is going on with trade. Can you help me fill in the following use cases?


1.) No trade agreement, no commerce centers.

My freighter selling 1000 credits worth of cargo at opponent's spaceport.
My state gets:
Opponent gets:

My freighter buying 1000 ...
by Edward8D
Fri Sep 15, 2023 9:34 pm
Forum: Distant Worlds 2
Topic: How Do You Use Fuel Tankers?
Replies: 5
Views: 2740

Re: How Do You Use Fuel Tankers?


For manual fleets there probably should be a command like, refuel from own tankers. It should work like a movement order where you order the fleet to a spot and then the fleet to refuel from the fleets own tankers. An alternative to the refuel order.

I find that I often have to manually tell ...
by Edward8D
Fri Sep 15, 2023 9:11 am
Forum: Design and Modding
Topic: How to filter messages more specifically?
Replies: 0
Views: 432

How to filter messages more specifically?

Hi,

I want to get build suggestions only about mining stations and research stations, but not about resort stations of defense stations. How can I do that?
by Edward8D
Tue Sep 12, 2023 12:42 pm
Forum: Distant Worlds 2
Topic: Resort bases changes?
Replies: 12
Views: 1212

Re: Resort bases changes?



In one of my games I had a huge empire with zero tourism. I had a decent scenery bonus and a lot of people to go sightseeing. Other empires were making big money. So I went bananas and researched everything I thought could be connected to tourism - passengers, bigger ship, better drive - you ...
by Edward8D
Mon Sep 11, 2023 5:51 pm
Forum: Distant Worlds 2
Topic: Strange Caslon shortage
Replies: 2
Views: 438

Re: Strange Caslon shortage

Nightskies wrote: Mon Sep 11, 2023 5:09 pm That information shouldn't be relied on for anything but to get a vague sense of what resources you need.

Tip. You always need more Caslon.
Oh, I assumed the production part is accurate. Thank you.
by Edward8D
Mon Sep 11, 2023 3:39 pm
Forum: Distant Worlds 2
Topic: Resort bases changes?
Replies: 12
Views: 1212

Re: Resort bases changes?

In one of my games I had a huge empire with zero tourism. I had a decent scenery bonus and a lot of people to go sightseeing. Other empires were making big money. So I went bananas and researched everything I thought could be connected to tourism - passengers, bigger ship, better drive - you name it ...
by Edward8D
Mon Sep 11, 2023 3:28 pm
Forum: Distant Worlds 2
Topic: Strange Caslon shortage
Replies: 2
Views: 438

Strange Caslon shortage

Hello,

I came upon a very strange Caslon shortage and I would like to know your opinion.

According to Resources window the mining rate is 14.00/s.
Each mining station produces 14,4/s (16 -10% = 14.4). However I have 3 mining stations and all are fully operational. I have tested this over a span of ...
by Edward8D
Sat Sep 09, 2023 2:34 pm
Forum: Distant Worlds 2: Tech Support
Topic: Better message filtering?
Replies: 1
Views: 409

Better message filtering?

Hi,

I would like to get rid of certain message types. Is there an easy way to do this?

I would like to not receive any prompts about building resort bases or defense bases, but get them for science bases or mining bases.

I checked out mods on Nexus and Steam, but none seem to be doing this.
The ...
by Edward8D
Wed Aug 23, 2023 1:36 pm
Forum: Distant Worlds 2
Topic: Fighter design - how do you guys handle it?
Replies: 7
Views: 1465

Re: Fighter design - how do you guys handle it?

Hi,

I am a bit late to the party, but hopefully not too late. ;)
When I looked into this, my theory was: Fighter vs Fighter weapons should be the ones with high dps. They don't do that much damage, but their overall damage is high. This works very nice against ships with low damage reduction ...
by Edward8D
Sun Apr 16, 2023 7:42 am
Forum: Distant Worlds 2
Topic: Videos about things I wanted to know about Distant Worlds 2 after watching tutorials and reading guides
Replies: 2
Views: 949

Re: Videos about things I wanted to know about Distant Worlds 2 after watching tutorials and reading guides

Scott2933 wrote: Sun Apr 16, 2023 1:26 am Awesome Edward! I watched the first one and I'll check out the second one soon.

Super helpful!

- Scott -
Thank you!
May I deduct if from the fee you charge for your guide? ;)
by Edward8D
Fri Apr 14, 2023 7:57 am
Forum: Distant Worlds 2
Topic: Videos about things I wanted to know about Distant Worlds 2 after watching tutorials and reading guides
Replies: 2
Views: 949

Videos about things I wanted to know about Distant Worlds 2 after watching tutorials and reading guides

Hi,

after watching the Scott's and DasTactic's tutorials and reading the manual, in-game help, Scott's guide and Nightskies' guide I had some questions about things not covered there. Overall it took me quite an effort to google them, or figure them out. It's nothing you can't do on your own if you ...
by Edward8D
Sun Mar 19, 2023 9:38 am
Forum: Distant Worlds 2
Topic: What are weapon types meant for?
Replies: 2
Views: 3890

Re: What are weapon types meant for?

Thank you very much, Nightskies! This is exactly what I wanted. Plus there's a ton more! Pity Google didn't pick this up, more people should know about it.

I appreciate the work you put in, for us. Thank you.
by Edward8D
Sat Mar 18, 2023 3:03 pm
Forum: Distant Worlds 2
Topic: What are weapon types meant for?
Replies: 2
Views: 3890

What are weapon types meant for?

Hi, I am making a little weapon overview for myself as to find the places where each weapon type may excel. This was due to the fact that from what I saw, high dps / low per hit weapons perform very poorly and anything that hits high per hit is a king. Especially Reinforcing swarm battery seems ...
by Edward8D
Tue May 10, 2022 11:45 pm
Forum: Distant Worlds 2
Topic: Why is my Tourism practically zero?
Replies: 10
Views: 1214

Why is my Tourism practically zero?

Hi,

my tourism fell off to practically zero. All of the routes go to the capital according to the arrows on the map, but there is 0 revenue listed in the budget sheet. I believe it used to work just fine in the beginning. Can you tell me what's wrong?

My save game (WeTransfer link to the file ...

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