Resort bases changes?

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Jorgen_CAB
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Resort bases changes?

Post by Jorgen_CAB »

Have anything in particular changed with Resort bases as there are no tourists that are sent to the Resort bases in my home system. I only have two resort bases and both of them are in my home system and all of the passenger ships are idle with no mission and have been so for many years now.

I don't think I really looked at this before but now I was a bit strapped for cash and hoped that rushing to build resort bases could get me some additional cash.
fruitgnome
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Re: Resort bases changes?

Post by fruitgnome »

Private economy -> Private cash, how much? Maybe nagative cash?
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iancmtaylor
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Re: Resort bases changes?

Post by iancmtaylor »

Resort bases have always been completely random. You could have a 100% scenery in a system with a colony, but they'll go all the way across the galaxy to get a 7% scenery location.
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Jorgen_CAB
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Re: Resort bases changes?

Post by Jorgen_CAB »

I don't know why they did not do anything... this was at the start of the game so I only had them in my home system and did not even have anything on any other system. After some time they did start running I just don't understand why it took so long, maybee10 years or so.
fruitgnome
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Re: Resort bases changes?

Post by fruitgnome »

fruitgnome wrote: Wed Aug 30, 2023 3:44 pm Private economy -> Private cash, how much? Maybe nagative cash?
?
Jorgen_CAB
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Re: Resort bases changes?

Post by Jorgen_CAB »

fruitgnome wrote: Wed Aug 30, 2023 11:07 pm
fruitgnome wrote: Wed Aug 30, 2023 3:44 pm Private economy -> Private cash, how much? Maybe nagative cash?
?
No...
fruitgnome
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Re: Resort bases changes?

Post by fruitgnome »

thx
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Nightskies
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Re: Resort bases changes?

Post by Nightskies »

If you have pirates, the default passenger ship settings will make them avoid your capital. Set them to retreat when attacked or maybe even when damaged. I've seen them become afraid of doing anything after running away just once for a long while. But I suspect you would have noticed if that was the case, knowing that you're skilled at DW2 (no sarcasm).

Even a Boskara Hive Mind should be shuttling tourists regularly. Can I have the save to take a look? I suspect a bug.
Jorgen_CAB
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Re: Resort bases changes?

Post by Jorgen_CAB »

There were no pirates in my home system at that time, in fact I did not have any contact with any pirate.

They were just standing still around my main space station even though I had two resort bases in the same system. This were the case for many years until they suddenly started working, not sure what made them start ferry tourists. Might have been when I started sending explorer ships to other star systems, not sure.
Edward8D
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Re: Resort bases changes?

Post by Edward8D »

In one of my games I had a huge empire with zero tourism. I had a decent scenery bonus and a lot of people to go sightseeing. Other empires were making big money. So I went bananas and researched everything I thought could be connected to tourism - passengers, bigger ship, better drive - you name it. I noticed that as I was digging into higher tier of components things started moving. I can't pinpoint exact component that did the trick but something did help.
Try making a save and beelining at max speed some of the components and see if anything helps.
Jorgen_CAB
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Re: Resort bases changes?

Post by Jorgen_CAB »

Edward8D wrote: Mon Sep 11, 2023 3:39 pm In one of my games I had a huge empire with zero tourism. I had a decent scenery bonus and a lot of people to go sightseeing. Other empires were making big money. So I went bananas and researched everything I thought could be connected to tourism - passengers, bigger ship, better drive - you name it. I noticed that as I was digging into higher tier of components things started moving. I can't pinpoint exact component that did the trick but something did help.
Try making a save and beelining at max speed some of the components and see if anything helps.
That was not the case for me, the game started to run tourism after some time and it was not me researching some new component or technology that had anything to do with it. It just took a very long time for the passenger ships to start doing missions for some reason I don't know what it was and I guess I will never know.

In my next game it was similar but they starter to run much quicker and there were again no specifics for why they started or why they did not run. It just is very odd in my opinion.
Edward8D
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Re: Resort bases changes?

Post by Edward8D »

Jorgen_CAB wrote: Tue Sep 12, 2023 9:03 am
Edward8D wrote: Mon Sep 11, 2023 3:39 pm In one of my games I had a huge empire with zero tourism. I had a decent scenery bonus and a lot of people to go sightseeing. Other empires were making big money. So I went bananas and researched everything I thought could be connected to tourism - passengers, bigger ship, better drive - you name it. I noticed that as I was digging into higher tier of components things started moving. I can't pinpoint exact component that did the trick but something did help.
Try making a save and beelining at max speed some of the components and see if anything helps.
That was not the case for me, the game started to run tourism after some time and it was not me researching some new component or technology that had anything to do with it. It just took a very long time for the passenger ships to start doing missions for some reason I don't know what it was and I guess I will never know.

In my next game it was similar but they starter to run much quicker and there were again no specifics for why they started or why they did not run. It just is very odd in my opinion.
Hmm, I read somewhere the passenger transports are running migrations and they might be higher priority / more "profitable" for them. Just a guess though...
And then there was the mysterious cargo glitch, but that's supposed to be fixed. If I remember correctly by murdering the innocent tourists. :D My imagination is running wild at this point, imagining how a society where the top 1% go to die to luxury resorts, work. Is it a punishment? Is it a mark of honor? Do they even know they are going to be... ...what?... ...spaced? ...murdered? ...sacrificed? ...turned into goo? Or maybe it's a scheme to please the masses. Everybody is watching the cargo of elite ruling class being spaced. Something like gladiator games in ancient Rome. You gotta appease the masses...
Jorgen_CAB
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Re: Resort bases changes?

Post by Jorgen_CAB »

Edward8D wrote: Tue Sep 12, 2023 12:42 pm
Jorgen_CAB wrote: Tue Sep 12, 2023 9:03 am
Edward8D wrote: Mon Sep 11, 2023 3:39 pm In one of my games I had a huge empire with zero tourism. I had a decent scenery bonus and a lot of people to go sightseeing. Other empires were making big money. So I went bananas and researched everything I thought could be connected to tourism - passengers, bigger ship, better drive - you name it. I noticed that as I was digging into higher tier of components things started moving. I can't pinpoint exact component that did the trick but something did help.
Try making a save and beelining at max speed some of the components and see if anything helps.
That was not the case for me, the game started to run tourism after some time and it was not me researching some new component or technology that had anything to do with it. It just took a very long time for the passenger ships to start doing missions for some reason I don't know what it was and I guess I will never know.

In my next game it was similar but they starter to run much quicker and there were again no specifics for why they started or why they did not run. It just is very odd in my opinion.
Hmm, I read somewhere the passenger transports are running migrations and they might be higher priority / more "profitable" for them. Just a guess though...
And then there was the mysterious cargo glitch, but that's supposed to be fixed. If I remember correctly by murdering the innocent tourists. :D My imagination is running wild at this point, imagining how a society where the top 1% go to die to luxury resorts, work. Is it a punishment? Is it a mark of honor? Do they even know they are going to be... ...what?... ...spaced? ...murdered? ...sacrificed? ...turned into goo? Or maybe it's a scheme to please the masses. Everybody is watching the cargo of elite ruling class being spaced. Something like gladiator games in ancient Rome. You gotta appease the masses...
Well.... in my case migration was never the issue as I only had one planet. It was pretty early in the game and I had not even left the starting system yet either.
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