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by blu3s
Sun Nov 01, 2026 4:25 pm
Forum: Mods and Scenarios
Topic: Defend Luzon 2028
Replies: 75
Views: 9820

Re: Defend Luzon 2028

The one when the vicotry is already declared, I'd like to check the numbers that made it a strategic victory


For the position, what I'm trying to do is to select start positions that will sail in time to reach near the landing zone before scenario ends, so I'm a bit limited by that, but I'll try ...
by blu3s
Sun Nov 01, 2026 1:15 pm
Forum: Tech Support
Topic: [LOGGED][1900.23] Naval Formation Editor crashes on load
Replies: 4
Views: 90

Re: [1900.23] Naval Formation Editor crashes on load

Thanks for the report and for additional findings,


Logged 0017652
by blu3s
Sun Nov 01, 2026 10:52 am
Forum: Mods and Scenarios
Topic: Defend Luzon 2028
Replies: 75
Views: 9820

Re: Defend Luzon 2028

It's weird, testing here the slowdown was mostly from red missions with hundreds of targets that were autopopulated once the original target was destroyed.

I'll take another look

Yes, units misplaced are lost, ships and subs if placed outside of the deployed area are placed in a specific location ...
by blu3s
Fri Oct 30, 2026 8:56 pm
Forum: Mods and Scenarios
Topic: Defend Luzon 2028
Replies: 75
Views: 9820

Re: Defend Luzon 2028

---024---
Defend Luzon v024 (BETA)

Changed
- RED strike missions now end at their time on target: missile batteries and ships 1 minute before it, aircraft 5 minutes after it (then they return to base). Before, a strike stayed open after its target was destroyed and then went after every BLUE target ...
by blu3s
Wed Oct 21, 2026 5:45 pm
Forum: Tech Support
Topic: [1900.23] Object reference not set to an instance of an object.
Replies: 6
Views: 420

Re: [1900.23] Object reference not set to an instance of an object.

Thank you for the heads up, at least you can resolve it!
by blu3s
Wed Oct 21, 2026 5:33 pm
Forum: Mods and Scenarios
Topic: Defend Luzon 2028
Replies: 75
Views: 9820

Re: Defend Luzon 2028

Mmm there should be a trigger about 40mins after that message, I'll check.

Thank you!
by blu3s
Wed Oct 21, 2026 10:02 am
Forum: Mods and Scenarios
Topic: Defend Luzon 2028
Replies: 75
Views: 9820

Re: Defend Luzon 2028

Looks like a DB one, it shouldn't be able to launch only at 0m (maybe db guys place 0m to make it launch at any depth but I think that's not how it works for torpedos)
by blu3s
Tue Oct 20, 2026 8:13 pm
Forum: Mods and Scenarios
Topic: Defend Luzon 2028
Replies: 75
Views: 9820

Re: Defend Luzon 2028

I updated the db so could be a change in the torpedo magazines.

Do you remember what special action did you try to execute?

I probably increase a bit the true difficulty for the level 3
by blu3s
Tue Oct 20, 2026 5:48 pm
Forum: Tech Support
Topic: [1900.23] Object reference not set to an instance of an object.
Replies: 6
Views: 420

Re: [1900.23] Object reference not set to an instance of an object.


Haven't found what software could be interfering :(

Seems very strange that something like this can prevent loading a save file though. But software is software, so I have checked the log and...


!!!WARNING!!! EXCEPTION FUSE REACHED (x20 exceptions) FOR : -- Bv1.10 - Build 1900.23 ...
by blu3s
Tue Oct 20, 2026 5:33 pm
Forum: Mods and Scenarios
Topic: Defend Luzon 2028
Replies: 75
Views: 9820

Re: Defend Luzon 2028

Defend Luzon v023 (BETA)

Changed
- Scenario results reworked. What ends the scenario says who achieved their objective; the winner's own losses decide whether the win is Strategic or Tactical:
- RED operation broken (C2 Center sunk, amphibious group withdrawing, or 2 or fewer amphibious ships left ...
by blu3s
Tue Oct 20, 2026 3:45 pm
Forum: Mods and Scenarios
Topic: Defend Luzon 2028
Replies: 75
Views: 9820

Re: Defend Luzon 2028

- F-22 never had JSM, only the F-35. And yes, the LRASM even with the low signature are being picked by the powerful radars on Type 052 and Type 055

- The NKE error is fixed in the next update that I'll post soon.

Yeah, the Comms Jamming will need a different approach, I'll try something over the ...
by blu3s
Tue Oct 20, 2026 6:54 am
Forum: Mods and Scenarios
Topic: Defend Luzon 2028
Replies: 75
Views: 9820

Re: Defend Luzon 2028

Yep, there's something wrong indeed, thanks
by blu3s
Mon Oct 19, 2026 9:41 am
Forum: Mods and Scenarios
Topic: Defend Luzon 2028
Replies: 75
Views: 9820

Re: Defend Luzon 2028

Not really, we're aware of it but it's a low priority atm.
by blu3s
Mon Oct 19, 2026 8:04 am
Forum: Mods and Scenarios
Topic: Defend Luzon 2028
Replies: 75
Views: 9820

Re: Defend Luzon 2028

The developer mode is not mine, the contacts is an issue of how CMO treat a nil contact (even inside a pcall the exception is triggered) but the NKE one, the event duplicate and the Tool range should be fixed for next update


I'll investigate the issue about the sunk ships
by blu3s
Sun Oct 18, 2026 5:41 pm
Forum: Mods and Scenarios
Topic: Defend Luzon 2028
Replies: 75
Views: 9820

Re: Defend Luzon 2028

Defend Luzon v022 (BETA)

Database
- Updated to DB519

New
- ROE enforcement: sinking a PLA ship, or damaging one beyond 50%, before the updated ROE are issued ends the scenario (BLUE non-compliance with ROE). The first ROE message warns about it.
- New capability card: Distributed Logistics (basic ...
by blu3s
Sun Oct 18, 2026 10:52 am
Forum: Tech Support
Topic: [WAD] Question, unassign under attack
Replies: 22
Views: 2173

Re: [WAD] Question, unassign under attack

We've done some fixes for the Shahed causing a prolonged defensive maneuvers in ships.

But it's in B1902+ so will be in the next beta release
by blu3s
Sun Oct 18, 2026 7:20 am
Forum: Tech Support
Topic: [B1877] CTDs
Replies: 31
Views: 2204

Re: [B1877] CTDs

Nikel wrote: Sat Oct 17, 2026 5:32 pm Similar CTD in B1900.23, to the one reported in the previous page.

Different scenario. Save before the CTD attached, but cannot reproduce it.
Anything in the ExceptionLog or in the Event Viewer?
by blu3s
Sat Oct 17, 2026 1:07 pm
Forum: Tech Support
Topic: I can’t update to 1.10.
Replies: 5
Views: 333

Re: I can’t update to 1.10.

I'd try directly from the Matrix CMO page:

https://www.matrixgames.com/game/comman ... operations

Not sure the last version you have, but it should be at least v1.08.1674 in order to use the updater, if not, I'd uninstall CMO and do a clean installation
by blu3s
Fri Oct 16, 2026 6:30 am
Forum: Command: Modern Operations series
Topic: So let it be written, so let it be done: CMO v1.10 with real-time MP now available
Replies: 33
Views: 3503

Re: So let it be written, so let it be done: CMO v1.10 with real-time MP now available

CMO v1.10 Build 1900.23 changelog (changes from B1900.20)
----------------------------------------------------------------------------------------
TWEAK: [RTMP] Optimized intermediate unit/contact position updates to support higher AU count
FIXED: [RTMP] Manual Weapon Alloc window may deadlock after ...
by blu3s
Thu Oct 15, 2026 5:01 pm
Forum: Command: Modern Operations series
Topic: So let it be written, so let it be done: CMO v1.10 with real-time MP now available
Replies: 33
Views: 3503

Re: So let it be written, so let it be done: CMO v1.10 with real-time MP now available

coh7res wrote: Thu Oct 15, 2026 4:37 pm I got an e-mail from Matrix Games this morning that said "v1.10 Real-Time Multiplayer Update for Command: Modern Operations is officially available". Does that mean we are good to update the standalone version of CMO now?

Thanks...

CHiP
Yes

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