Search found 40 matches

by Zyph
Wed Jun 19, 2024 10:06 pm
Forum: Tech Support
Topic: Error in exeption handler
Replies: 4
Views: 273

Re: Error in exeption handler

I'm using Steam, and this issue started after I updated to Version 1.06.1328.18. I don't remember the previous version, but you probably know the version released just before 1328.18. I will try closing all other programs to see if it helps.

I also noticed something quite annoying: the hourglass ...
by Zyph
Fri Jun 14, 2024 9:53 pm
Forum: Lua Legion
Topic: GPS Jamming via Lua
Replies: 3
Views: 651

Re: GPS Jamming via Lua

Thanks buddy and as mentioned, the explanation was really helpful on many levels.
by Zyph
Mon Jun 10, 2024 4:32 pm
Forum: Tech Support
Topic: Error in exeption handler
Replies: 4
Views: 273

Error in exeption handler

Is it common for anyone to encounter this error consistently after update? I’m aware of saving log file, attach log file, but I’m curious if others are experiencing this issue nowadays.
by Zyph
Fri Nov 17, 2023 5:33 pm
Forum: Command: Modern Operations series
Topic: NOOB question
Replies: 5
Views: 636

Re: NOOB question

Thank you!! Have a great weekend!!!
by Zyph
Fri Nov 17, 2023 1:44 pm
Forum: Command: Modern Operations series
Topic: NOOB question
Replies: 5
Views: 636

Re: NOOB question

I initially thought it was a straightforward question with a simple answer. At the beginning of the game, when the red radar is turned off, why is it still visible to the blue side, considering there are only three sides: commercial, blue, and red?
by Zyph
Fri Nov 17, 2023 7:51 am
Forum: Command: Modern Operations series
Topic: NOOB question
Replies: 5
Views: 636

NOOB question

Perhaps one of the most beginner-level queries here, but I'm curious why, upon initiating a scenario, the hostile radar station is tagged, set to remain silent, with no corresponding information in the log. The commercial airliner isn't initially visible, yet is identified through visual observation ...
by Zyph
Sun Oct 15, 2023 11:10 am
Forum: Tech Support
Topic: [FIXED] [DECOY] before name on ship and units
Replies: 6
Views: 459

Re: [DECOY] before name on ship and units

Ahh i use a mac so i must check my shortcuts. Thank you!
by Zyph
Sun Oct 15, 2023 9:47 am
Forum: Tech Support
Topic: [FIXED] [DECOY] before name on ship and units
Replies: 6
Views: 459

Re: [DECOY] before name on ship and units

And when in Create new Scenario mode, and i add a unit, the loadout is Ferry. It was a while since a played so im a bit green but i cant remember that Ferry was default.
Image
by Zyph
Sun Oct 15, 2023 9:22 am
Forum: Tech Support
Topic: [FIXED] [DECOY] before name on ship and units
Replies: 6
Views: 459

Re: [DECOY] before name on ship and units

thewood1 wrote: Sun Oct 15, 2023 3:05 am Thats a pretty vague description. On the map, in the db, in the unit panel, etc?
Here is a pic:
Image
by Zyph
Sun Oct 15, 2023 2:09 am
Forum: Tech Support
Topic: [FIXED] [DECOY] before name on ship and units
Replies: 6
Views: 459

[FIXED] [DECOY] before name on ship and units

Hello,
I updated the image and description pack. Now i have [DECOY] in game in front of the name of the ship or unit. Sometimes two [DECOY] DDG 96 Bainbridge [Arleigh Burke Flight IIA]

Should it be like that or what?
by Zyph
Thu Apr 20, 2023 3:09 pm
Forum: Lua Legion
Topic: Reference point not matching
Replies: 4
Views: 570

Re: Reference point not matching

Parel803 wrote: Thu Apr 20, 2023 2:31 pm Good afternoon,

Not sure but isn't one in seconds and the other not.
You can try 'N36.14.09' 'W115.02.08'

best regards GJ
Thank you! When i changed it to this it works :))
latitude = 'N36.14.09', longitude = 'W115.02.08'
by Zyph
Thu Apr 20, 2023 11:47 am
Forum: Lua Legion
Topic: Reference point not matching
Replies: 4
Views: 570

Re: Reference point not matching

Nikel wrote: Thu Apr 20, 2023 11:17 am West is negative longitude. Or are you referring to other thing?

https://en.wikipedia.org/wiki/Longitude

Thats why i put the -(minus) before the west (longitude) coordinates... Or am i thinking wrong here?
by Zyph
Thu Apr 20, 2023 11:07 am
Forum: Lua Legion
Topic: Reference point not matching
Replies: 4
Views: 570

Reference point not matching

Can someone explain this to me?
I add lat/long from the mouse pointer in the console but it will not match when i run it?
IMG_5588.jpg
IMG_5588.jpg (1.08 MiB) Viewed 570 times
by Zyph
Sat Mar 25, 2023 3:01 pm
Forum: Lua Legion
Topic: Carrier Strike Group
Replies: 12
Views: 921

Re: Carrier Strike Group



I did with this code, don't know how clean it is but it works:))

--CVN 77 GEORGE BUSH - (mothership)
local cv = ScenEdit_AddUnit({type='Ship', name='George Bush', heading =0, dbid =3225, side ='USA', Latitude='N69.00.00',Longitude='E10.00.00', altitude='0 ft', speed=20,proficiency=4})

--ADD ...
by Zyph
Sat Mar 25, 2023 12:38 pm
Forum: Lua Legion
Topic: Carrier Strike Group
Replies: 12
Views: 921

Re: Carrier Strike Group




Naah i see that you use lat and lon for bainbridge, that is what i trying to avoid. I want a code so i just need to change the carriers coordinates and all the ships will move to location relativeTo the carrier.



Use the carrier latitude,longitude with the method GetPointFromBearing to get ...
by Zyph
Sat Mar 25, 2023 8:51 am
Forum: Lua Legion
Topic: Carrier Strike Group
Replies: 12
Views: 921

Re: Carrier Strike Group


Here is the use of the formation method I was referring to.
Note that the 'transpose' option is not in the latest build - it was missing. Currently it would place the formation marker but the ship would move there. Once the 'transpose' option is in place, it will teleport to the location.

--CVN ...
by Zyph
Fri Mar 24, 2023 11:52 pm
Forum: Lua Legion
Topic: Carrier Strike Group
Replies: 12
Views: 921

Re: Carrier Strike Group


I haven't tried it myself.
But would this work ...
1. Add the units in a bunch.
2. Then set the formation detail of each unit in the group giving the distance/bearing of the units from the group lead with the flag to jump to the location.


Found a solution after many trial and error:

--CVN 77 ...
by Zyph
Thu Mar 23, 2023 12:28 pm
Forum: Lua Legion
Topic: Add_Mission question?
Replies: 2
Views: 377

Re: Add_Mission question?

blu3s wrote: Thu Mar 23, 2023 12:05 pm You need to use SetMission to add the parameters.

From the lua docs:
Once the core mission is added, the mission can be adjusted through a wrapper or ScenEdit_SetMission
Aaaahhh Thank you!!!
by Zyph
Wed Mar 22, 2023 8:50 pm
Forum: Lua Legion
Topic: Add_Mission question?
Replies: 2
Views: 377

Add_Mission question?

Hello again,

Can't get this to work, I have 4 helicopters on a aircraftcarrier, when i run this, two helicopters take off even if i put the flightsize to 1. Speed and altitude is wrong also OneThirdRule is still checked even thoug i put it as false. Help!

local missionReferencePoints={'R45-02 ...
by Zyph
Wed Mar 22, 2023 11:13 am
Forum: Lua Legion
Topic: Question about ScenEdit_AssignUnitToMission
Replies: 1
Views: 346

Question about ScenEdit_AssignUnitToMission

Hello,

How do i assign units to mission if i utilize '..math.random' for unit names?

for x = 1, 4, 1 do
local name = 'GrandMaster HSM 46-'..math.random(100,999)
local proficiency = math.random(1,3)+1

ScenEdit_AddUnit({type ='Aircraft', name =name, loadoutid =29537, dbid =273, side ='USA', base ...

Go to advanced search