Search found 369 matches

by Quark73
Thu Aug 21, 2025 8:57 pm
Forum: Command: Modern Operations series
Topic: Benefits of Task Pools & Packages over standard Msns?
Replies: 7
Views: 482

Re: Benefits of Task Pools & Packages over standard Msns?

I use them in larger scenarios with a couple similar groups wit similar mission sets, e.g. there is one in Northern Inferno with one Carrier Group and two Amphibious Groups. To me it seems easier to sort the aircraft for each groups ASW patrol out. If the pool ist defined only the aircraft of the ...
by Quark73
Mon Aug 18, 2025 6:27 am
Forum: Tech Support
Topic: Possibly typo in Formation Editor
Replies: 1
Views: 224

Re: Possibly typo in Formation Editor

The "Assign" button is still not high enough to display the lower part of the letter "g". The new group button could be also resized.
by Quark73
Fri Jul 18, 2025 3:25 am
Forum: Command: Modern Operations series
Topic: CMO RUNNING POLL - Gameplay feature requests
Replies: 860
Views: 78115

Re: CMO RUNNING POLL - Gameplay feature requests

thewood1 wrote: Thu Jul 17, 2025 7:49 pm I thought the fireball was only on re-entry. I have never really looked in detail.
Valid point. So there should be another fireball from 122 km downwards until it goes slower than below Mach 10 or so. But in between it should turn dark during its travel between boost phase and re-entry.
by Quark73
Thu Jul 17, 2025 7:21 pm
Forum: Command: Modern Operations series
Topic: CMO RUNNING POLL - Gameplay feature requests
Replies: 860
Views: 78115

Ballistic missile simulation

I would like to make following suggestions:

- the fireball of missiles should be turned off as soon the boost phase is over
- warheads and decoys that reach space should separate from missiles after end of boost phase (at least ICBM do so to my knowledge)
- missile tracking radars and satellites ...
by Quark73
Sat May 17, 2025 9:27 am
Forum: Tech Support
Topic: [FIXED] ASW Mortar doesn't shoot
Replies: 2
Views: 353

Re: ASW Mortar doesn't shoot

fixed
by Quark73
Wed Mar 26, 2025 7:51 pm
Forum: Command: Modern Operations series
Topic: CMO RUNNING POLL - Gameplay feature requests
Replies: 860
Views: 78115

Re: CMO RUNNING POLL - Gameplay feature requests

Visualise the active/passive mode of sensors even if Inherit from Parent is selected.

Bild_2025-03-26_204753322.png

If Inherit from Parent is deselected it gets visible if a sensor is active or passive, it would be handy if the status would be visible somehow even change is not allowed by ...
by Quark73
Sun Mar 23, 2025 11:53 am
Forum: Command: Modern Operations series
Topic: This is what happens when you don't go through the tutorials
Replies: 6
Views: 770

Re: This is what happens when you don't go through the tutorials

This probably why he has mindboggling 6 followers.
by Quark73
Tue Mar 11, 2025 5:07 pm
Forum: Tech Support
Topic: Creating minefield with editor raises error message
Replies: 9
Views: 652

Re: Creating minefield with editor raises error message

I tried various mines in various numbers in different shapes of minefields. It always places n/2 + 1 mines. More than unsuitable condition for placement this looks to me like a problem with the loop increment or the loop itself.
by Quark73
Sun Mar 09, 2025 12:16 pm
Forum: Tech Support
Topic: Creating minefield with editor raises error message
Replies: 9
Views: 652

Re: Creating minefield with editor raises error message

I've made a short video.
by Quark73
Thu Mar 06, 2025 11:41 am
Forum: Tech Support
Topic: Creating minefield with editor raises error message
Replies: 9
Views: 652

Re: Creating minefield with editor raises error message

- I just defined an area Ctrl + RMB define Area Rectangle
- Editor/Minefields/create minefield in designated area
- chose the default selected mine from dialogue
- How many: 20 and press ADD button

It places always n/2 +1 mines
Bild_2025-03-06_123247607.png
Bild_2025-03-06_123247607.png (458.38 KiB) Viewed 448 times

Remove mines doesn't do anything.
by Quark73
Wed Mar 05, 2025 9:35 am
Forum: Tech Support
Topic: Creating minefield with editor raises error message
Replies: 9
Views: 652

Re: Creating minefield with editor raises error message

Bump, neither place nor remove mines work.
by Quark73
Tue Mar 04, 2025 11:51 pm
Forum: Tech Support
Topic: [FIXED] Database entries for submarines not showing up
Replies: 7
Views: 396

Re: Database entries for submarines not showing up

robably it`s this issue. I had the exact problem two days ago.
by Quark73
Mon Mar 03, 2025 10:39 am
Forum: Command: Modern Operations series
Topic: Silent Service issues: what are they?
Replies: 13
Views: 1296

Re: Silent Service issues: what are they?

kch wrote: Sun Mar 02, 2025 9:21 am Maybe it is because the changes in the minimum ranges of ballistic missiles. In the first mission i think that the submarine cannot fire on the target due to being to close when in the launch zone
I am pretty sure that is none of the reasons. Just tried it and it worked.
by Quark73
Wed Feb 26, 2025 4:55 pm
Forum: Tech Support
Topic: Mine Clearing Options selection/deselection
Replies: 4
Views: 397

Re: Mine Clearing Options selection/deselection

Since, it's still there I bump my soliloquy.
by Quark73
Wed Jan 29, 2025 6:28 am
Forum: Tech Support
Topic: [FIXED][1487] Sonar 'clumps' targets at high latitudes
Replies: 19
Views: 794

Re: [FIXED][1487] Sonar 'clumps' targets at high latitudes

Agreed, sometimes you have just a direction and it should be common sense that you won't find a submarine in the middle of Greenland. There are ways in CMO to deal with that.
by Quark73
Tue Jan 28, 2025 8:41 pm
Forum: Tech Support
Topic: [FIXED] Northern Inferno - Opening move ASW behavior ?
Replies: 3
Views: 212

Re: Northern Inferno - Opening move ASW behavior ?

I'm half in re-testing the scenario. IMHO it's playable again.
by Quark73
Tue Jan 28, 2025 8:40 pm
Forum: Tech Support
Topic: [FIXED][1487] Sonar 'clumps' targets at high latitudes
Replies: 19
Views: 794

Re: [1487] Sonar 'clumps' targets at high latitudes

Clumping is gone, inland contacts could still happen.
by Quark73
Tue Jan 28, 2025 8:38 pm
Forum: Tech Support
Topic: [FIXED] SOSUS is clumping contacts in cold water areas
Replies: 6
Views: 584

Re: SOSUS is clumping contacts in cold water areas

Clumping is gone, thanks.
I hope SOSUS is not OP now, it looks quite strong now.

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