Search found 365 matches

by Quark73
Sat May 17, 2025 9:27 am
Forum: Tech Support
Topic: [FIXED] ASW Mortar doesn't shoot
Replies: 2
Views: 246

Re: ASW Mortar doesn't shoot

fixed
by Quark73
Wed Mar 26, 2025 7:51 pm
Forum: Command: Modern Operations series
Topic: CMO RUNNING POLL - Gameplay feature requests
Replies: 830
Views: 61016

Re: CMO RUNNING POLL - Gameplay feature requests

Visualise the active/passive mode of sensors even if Inherit from Parent is selected. Bild_2025-03-26_204753322.png If Inherit from Parent is deselected it gets visible if a sensor is active or passive, it would be handy if the status would be visible somehow even change is not allowed by checkmark.
by Quark73
Sun Mar 23, 2025 11:53 am
Forum: Command: Modern Operations series
Topic: This is what happens when you don't go through the tutorials
Replies: 6
Views: 649

Re: This is what happens when you don't go through the tutorials

This probably why he has mindboggling 6 followers.
by Quark73
Tue Mar 11, 2025 5:07 pm
Forum: Tech Support
Topic: Creating minefield with editor raises error message
Replies: 9
Views: 456

Re: Creating minefield with editor raises error message

I tried various mines in various numbers in different shapes of minefields. It always places n/2 + 1 mines. More than unsuitable condition for placement this looks to me like a problem with the loop increment or the loop itself.
by Quark73
Sun Mar 09, 2025 12:16 pm
Forum: Tech Support
Topic: Creating minefield with editor raises error message
Replies: 9
Views: 456

Re: Creating minefield with editor raises error message

I've made a short video.
by Quark73
Thu Mar 06, 2025 11:41 am
Forum: Tech Support
Topic: Creating minefield with editor raises error message
Replies: 9
Views: 456

Re: Creating minefield with editor raises error message

- I just defined an area Ctrl + RMB define Area Rectangle
- Editor/Minefields/create minefield in designated area
- chose the default selected mine from dialogue
- How many: 20 and press ADD button

It places always n/2 +1 mines
Bild_2025-03-06_123247607.png
Bild_2025-03-06_123247607.png (458.38 KiB) Viewed 252 times

Remove mines doesn't do anything.
by Quark73
Wed Mar 05, 2025 9:35 am
Forum: Tech Support
Topic: Creating minefield with editor raises error message
Replies: 9
Views: 456

Re: Creating minefield with editor raises error message

Bump, neither place nor remove mines work.
by Quark73
Tue Mar 04, 2025 11:51 pm
Forum: Tech Support
Topic: [FIXED] Database entries for submarines not showing up
Replies: 7
Views: 296

Re: Database entries for submarines not showing up

robably it`s this issue. I had the exact problem two days ago.
by Quark73
Mon Mar 03, 2025 10:39 am
Forum: Command: Modern Operations series
Topic: Silent Service issues: what are they?
Replies: 13
Views: 955

Re: Silent Service issues: what are they?

kch wrote: Sun Mar 02, 2025 9:21 am Maybe it is because the changes in the minimum ranges of ballistic missiles. In the first mission i think that the submarine cannot fire on the target due to being to close when in the launch zone
I am pretty sure that is none of the reasons. Just tried it and it worked.
by Quark73
Wed Feb 26, 2025 4:55 pm
Forum: Tech Support
Topic: Mine Clearing Options selection/deselection
Replies: 4
Views: 333

Re: Mine Clearing Options selection/deselection

Since, it's still there I bump my soliloquy.
by Quark73
Wed Jan 29, 2025 6:28 am
Forum: Tech Support
Topic: [FIXED][1487] Sonar 'clumps' targets at high latitudes
Replies: 19
Views: 645

Re: [FIXED][1487] Sonar 'clumps' targets at high latitudes

Agreed, sometimes you have just a direction and it should be common sense that you won't find a submarine in the middle of Greenland. There are ways in CMO to deal with that.
by Quark73
Tue Jan 28, 2025 8:41 pm
Forum: Tech Support
Topic: [FIXED] Northern Inferno - Opening move ASW behavior ?
Replies: 3
Views: 159

Re: Northern Inferno - Opening move ASW behavior ?

I'm half in re-testing the scenario. IMHO it's playable again.
by Quark73
Tue Jan 28, 2025 8:40 pm
Forum: Tech Support
Topic: [FIXED][1487] Sonar 'clumps' targets at high latitudes
Replies: 19
Views: 645

Re: [1487] Sonar 'clumps' targets at high latitudes

Clumping is gone, inland contacts could still happen.
by Quark73
Tue Jan 28, 2025 8:38 pm
Forum: Tech Support
Topic: [FIXED] SOSUS is clumping contacts in cold water areas
Replies: 6
Views: 495

Re: SOSUS is clumping contacts in cold water areas

Clumping is gone, thanks.
I hope SOSUS is not OP now, it looks quite strong now.
by Quark73
Sun Dec 29, 2024 11:07 am
Forum: Command: Modern Operations series
Topic: CMO RUNNING POLL - Gameplay feature requests
Replies: 830
Views: 61016

Re: CMO RUNNING POLL - Gameplay feature requests

Add various sized fireball/flames to rocket propelled weapons, vessels. I suggest to give them fireballs in sizes VS/S/M/L/VL like the smoketrail they would produce. Means a manpad has a very small fireball while the one of a Minuteman III is enormous. Here is a link to a site about visibility of mi...
by Quark73
Sat Dec 21, 2024 2:35 pm
Forum: Tech Support
Topic: [Q] Are there any articles or videos that explain the application cases of the Pro version,
Replies: 4
Views: 232

Re: Are there any articles or videos that explain the application cases of the Pro version,

This is the matrix pro youtube channel.

btw: if you like to remove the doublette thread, just delete your opening post.
by Quark73
Fri Dec 20, 2024 7:19 pm
Forum: Tech Support
Topic: [WAD] Northern Taiwan Land Areas Underwater
Replies: 15
Views: 363

Re: Northern Taiwan Land Areas Underwater

I've sent it via discord
by Quark73
Fri Dec 20, 2024 6:39 pm
Forum: Tech Support
Topic: [WAD] Northern Taiwan Land Areas Underwater
Replies: 15
Views: 363

Re: Northern Taiwan Land Areas Underwater

Hm, I remember a case where coastal radar did not work because it was below 0 ft during a beta scenario test. Maybe it was fixed in between. So just disregard my post above.

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