Search found 22 matches

by meltingSnowdrift
Mon Sep 22, 2025 8:24 pm
Forum: Tech Support
Topic: Submarines which are out of communication are repeatedly detected and dropped upon classification.
Replies: 7
Views: 415

Re: Submarines which are out of communication are repeatedly detected and dropped upon classification.

Could it instead be possible, at the user interface level, to hide the icon (but not the area of uncertainty) of the detected contact so that only the icon of the out-of-communication unit is visible and clickable at that location? This would at least ensure that right-clicking on that unit will ...
by meltingSnowdrift
Mon Sep 22, 2025 2:04 pm
Forum: Tech Support
Topic: Submarines which are out of communication are repeatedly detected and dropped upon classification.
Replies: 7
Views: 415

Re: Submarines which are out of communication are repeatedly detected and dropped upon classification.

I have now installed CMO version 1.08 build 1676. Thank you for your patience earlier.

After some experimentation, I made a new scenario in which the friendly submarine is initially in communication and not detected by the ship. Now, no repetitive contact dropping or repetitive messages occur[1 ...
by meltingSnowdrift
Fri Sep 19, 2025 7:51 pm
Forum: Tech Support
Topic: Submarines which are out of communication are repeatedly detected and dropped upon classification.
Replies: 7
Views: 415

Re: Submarines which are out of communication are repeatedly detected and dropped upon classification.

I am using Command version 1567.6. When I did a check for updates in the launcher, no update was offered.

The attached scenario demonstrates the problem. Upon running this scenario, you will see that the friendly submarine is repeatedly detected and dropped as described in my initial post.
by meltingSnowdrift
Fri Sep 19, 2025 2:31 pm
Forum: Tech Support
Topic: Submarines which are out of communication are repeatedly detected and dropped upon classification.
Replies: 7
Views: 415

Submarines which are out of communication are repeatedly detected and dropped upon classification.

Procedure to reproduce

Create a scenario in which the "realistic submarine communications" feature is enabled. This scenario only needs to have one side, which is controlled by the player.
Add a surface ship with a passive sonar.
Place a submarine close enough to the surface ship for the ...
by meltingSnowdrift
Fri Jun 07, 2024 12:19 am
Forum: Tech Support
Topic: A forum post I made earlier today seems to have disappeared.
Replies: 2
Views: 225

Re: A forum post I made earlier today seems to have disappeared.

Understood. I intend to comply with this decision. I will make no further attempt to publish the materials contained in that post, or anything resembling those materials, anywhere in any form.

To avoid further violations of rules, I further ask:

Am I allowed to continue to possess, purely for ...
by meltingSnowdrift
Thu Jun 06, 2024 10:50 pm
Forum: Tech Support
Topic: A forum post I made earlier today seems to have disappeared.
Replies: 2
Views: 225

A forum post I made earlier today seems to have disappeared.

Earlier today, less than 2 hours ago, I made a rather large forum post titled "A method for interfacing with external software" in the "Lua Legion" section of this forum. Upon returning there, I could not find that post. It also does not appear in my user profile. In general, I do not find any ...
by meltingSnowdrift
Tue Apr 16, 2024 2:10 pm
Forum: Tech Support
Topic: Submarine does not engage target when expected due to engagement arcs
Replies: 11
Views: 657

Re: Submarine does not engage target when expected due to engagement arcs

Yes, the speed is the problem in an indirect way: the faster the submarine is allowed to go while intercepting, the closer it is to pointing directly toward the target. Therefore, at an adequately high speed, the target is within the weapon arc while the submarine is on its intercept course, while ...
by meltingSnowdrift
Sat Apr 13, 2024 2:18 pm
Forum: Tech Support
Topic: Submarine does not engage target when expected due to engagement arcs
Replies: 11
Views: 657

Re: Submarine does not engage target when expected due to engagement arcs

I have just updated Command to version 1328.18. After the update, I now observe the behaviour you describe.

When making the scenario, I made the frigate auto-detected so that the submarine would enter the "engaged offensive" state and begin moving toward an intercept point almost immediately after ...
by meltingSnowdrift
Thu Apr 11, 2024 11:39 am
Forum: Tech Support
Topic: Submarine does not engage target when expected due to engagement arcs
Replies: 11
Views: 657

Re: Submarine does not engage target when expected due to engagement arcs

Changing the "number of units that investigate" alone, without changing any other setting, has no effect in my testing. It appears that attack speed alone produces the behaviour you describe.

The results when attack speed is set to flank are quite unsurprising. A faster submarine needs to "lead the ...
by meltingSnowdrift
Wed Apr 10, 2024 2:27 pm
Forum: Tech Support
Topic: Submarine does not engage target when expected due to engagement arcs
Replies: 11
Views: 657

Re: Submarine does not engage target when expected due to engagement arcs

I have just tried the "opportunity targets" setting. It does not appear to have any effect.

In my testing, I cannot identify any circumstance in which the submarine turns away from its intercept course specifically to unmask a weapon. If the scenario is allowed to run well past the time at which ...
by meltingSnowdrift
Sun Apr 07, 2024 3:51 am
Forum: Tech Support
Topic: Submarine does not engage target when expected due to engagement arcs
Replies: 11
Views: 657

Submarine does not engage target when expected due to engagement arcs

Procedure to reproduce:
Run the attached scenario. The surface ship which acts as the target is made auto-detected for simplicity and reproduceability.

Expected behaviour:
When the target ship comes into torpedo range, the submarine should immediately engage it with torpedoes.

Actual ...
by meltingSnowdrift
Fri Nov 03, 2023 12:05 pm
Forum: Tech Support
Topic: Speed and depth controls for previously selected units appear to work but in fact do nothing.
Replies: 0
Views: 131

Speed and depth controls for previously selected units appear to work but in fact do nothing.

Procedure to reproduce

Create a scenario containing a submarine under the player's control. Start playing that scenario.
Give that submarine a waypoint.
Select that submarine by clicking on it on the map.
Deselect that submarine by clicking on a location on the map not occupied by any units ...
by meltingSnowdrift
Fri Nov 03, 2023 11:34 am
Forum: Tech Support
Topic: Map colour contrast and an idea about what to do about it
Replies: 1
Views: 151

Map colour contrast and an idea about what to do about it

Background
I was inspired by this[1] recent post which showed that I was not the only person with this concern.
The colour of certain parts of certain map layers has very little contrast with the colours of certain unit symbols. As shown by figure 1 below, this is especially true between the ...
by meltingSnowdrift
Wed Oct 04, 2023 6:48 pm
Forum: Tech Support
Topic: Targeting vectors of weapons reveal the true positions of enemies.
Replies: 0
Views: 267

Targeting vectors of weapons reveal the true positions of enemies.

Procedure to reproduce
Run the attached scenario as side "aaa".
Make sure that the "targeting vectors" map option is set to "all".
When the submarine's position becomes known with adequate accuracy, command the ship to attack the submarine using an ASROC.
Optionally, perform this procedure in the ...
by meltingSnowdrift
Wed Oct 04, 2023 2:49 pm
Forum: Tech Support
Topic: Torpedo evasion involves spinning around in circles at flank speed.
Replies: 9
Views: 1029

Torpedo evasion involves spinning around in circles at flank speed.

Procedure to reproduce
Run the attached scenario in the mission editor to allow the control and observation of both sides.
This is the same scenario as used in my previous report[1]. Unlike for that issue, automatic evasion should never be turned off for the ship when reproducing this issue ...
by meltingSnowdrift
Wed Oct 04, 2023 2:38 pm
Forum: Tech Support
Topic: [FIXED] Torpedoes do not pursue targets despite detecting them.
Replies: 1
Views: 252

[FIXED] Torpedoes do not pursue targets despite detecting them.

Procedure to reproduce
Run the attached scenario as side "aaa".
Attack the ship with a torpedo.

Optionally, before running the scenario, disable automatic evasion on the ship for reasons discussed below.
Optionally, immediately after the torpedo seeker has detected the ship, switch to the ship's ...
by meltingSnowdrift
Sat Aug 12, 2023 10:54 am
Forum: Tech Support
Topic: Aircraft on strike mission do not attack target, apparently due to unexpected contradiction in ROE
Replies: 3
Views: 566

Re: Aircraft on strike mission do not attack target, apparently due to unexpected contradiction in ROE

Thank you for your general clarification of how and why certain things in this game work the way they do.

In creating this mission, I never imported a template "into" any existing group; the template import was literally the first action taken when creating the mission. The aircraft affected by ...
by meltingSnowdrift
Fri Aug 04, 2023 3:40 pm
Forum: Tech Support
Topic: Aircraft on strike mission do not attack target, apparently due to unexpected contradiction in ROE
Replies: 3
Views: 566

Aircraft on strike mission do not attack target, apparently due to unexpected contradiction in ROE

Procedure to reproduce
Run the attached scenario as side "bbb".
The single target ship should be quickly detected by the patrol mission.
The strike mission should then launch.
If necessary, manually control the movements of the patrol aircraft to keep the target detected by radar and prevent the ...
by meltingSnowdrift
Thu Apr 27, 2023 2:22 pm
Forum: Tech Support
Topic: Partial and uncoordinated launch of missiles in anti-ship strike mission
Replies: 6
Views: 457

Partial and uncoordinated launch of missiles in anti-ship strike mission

Procedure to reproduce
Run the attached scenario.
This scenario contains my attempt to create a minimal reproduction of the problem. Automatic detection was used to easily make sure that the player's side knows about the type of the target and therefore knows its missile defence value. As far as I ...
by meltingSnowdrift
Wed Apr 26, 2023 2:02 pm
Forum: Tech Support
Topic: Sensor arc colours in the database viewer
Replies: 14
Views: 906

Re: Sensor arc colours in the database viewer

I strongly approve of the new way it is now done with a dark background and bright green arcs.
Thank you. I am left with a positive impression of the developers and the community.

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