Search found 60 matches

by vonotha
Tue Aug 20, 2024 12:24 am
Forum: Tech Support
Topic: [WAD] Shooting down 40N6?
Replies: 5
Views: 382

[WAD] Shooting down 40N6?

Is shooting down the 40N6 missile used by S-400 possible?

I tried unsuccessfully with a couple of US SAM systems: Patriot, THAAD, and a modified AEGIS Onshore equipped with SM-6.

In all the cases, SAMs were not able to lock on the 40N6 when trying a manual attack.
by vonotha
Sun Feb 19, 2023 11:31 am
Forum: Tech Support
Topic: Inconsistent temperature
Replies: 13
Views: 891

Re: Inconsistent temperature

You are absolutelly correct, the temperature (but no other weather parameters) change depending on the measurement place.

But what is going here? Two measurements taken close to each other - one in France and one in Germany. 10 C difference.

And I was not aware of the time difference between those ...
by vonotha
Sun Feb 19, 2023 9:07 am
Forum: Tech Support
Topic: Inconsistent temperature
Replies: 13
Views: 891

Inconsistent temperature

The displayed temperature seems to be in disagreement both with Weather Editor and weather parameters returned by SE_GetWeather.

Other weather parameters (sea state, rain, undercloud) seems fine.

No Custom Environment Zone is defined at this moment (it was before but was deleted)


weather.jpg
weather.jpg (59.15 KiB) Viewed 891 times
by vonotha
Tue Feb 14, 2023 3:24 pm
Forum: Lua Legion
Topic: Issue with SE_MsgBox
Replies: 9
Views: 1838

Re: Issue with SE_MsgBox

KnightHawk75 wrote: Tue Feb 14, 2023 3:05 pm The following runs consistently for me on my setup...
Thank you very much for detailed information. I'm going to try all you suggestions as soon as possible.
by vonotha
Tue Feb 14, 2023 3:21 pm
Forum: Lua Legion
Topic: Scripted zoned weather?
Replies: 0
Views: 300

Scripted zoned weather?

Do you plan to allow programmatically changing weather in the new Custom Environment Zones? :)
by vonotha
Tue Feb 14, 2023 2:39 pm
Forum: Tech Support
Topic: [RESOLVED+FIXED] Eye hurting colors in 1307.3
Replies: 3
Views: 250

Re: Eye hurting colors in 1307.3

Thanks for the answer.

Since I've found the opacity setting in the Reference Points Manager, I manually changed it to something sensible like 10-30%.

So the crisis was awerted :)
by vonotha
Tue Feb 14, 2023 2:34 pm
Forum: Lua Legion
Topic: suggestion: consider adding SE_GetKeyValueNames
Replies: 9
Views: 883

Re: suggestion: consider adding SE_GetKeyValueNames

michaelm75au wrote: Tue Feb 14, 2023 12:06 pm There will be a new Lua function in future build that will dump out the key store as a Lua table.
ScenEdit_GetKeyStore
Good news, again, thanks a lot!

I'm dealing with this limitation now, but it is far from efficient, and having access to KeyStore brings interesting possibilities.
by vonotha
Mon Feb 13, 2023 6:41 pm
Forum: Tech Support
Topic: [RESOLVED+FIXED] Eye hurting colors in 1307.3
Replies: 3
Views: 250

Re: Eye hurting colors in 1307.3

OK, there is Opacity setting in Reference Point Manager. For all areas opacity was set to 100% in 1307.3.

Seems, I can manage Managed Areas. Hope missions were not become solid too.
colors2.jpg
colors2.jpg (92.39 KiB) Viewed 239 times
by vonotha
Mon Feb 13, 2023 6:23 pm
Forum: Lua Legion
Topic: suggestion: consider adding SE_GetKeyValueNames
Replies: 9
Views: 883

Re: suggestion: consider adding SE_GetKeyValueNames

Let me give a concrete example.

I've got a script checking time from the last event triggering.

And it is doing it for various events.

Currently, checking time elapsed for a number of events, either requires hard coding event data in the monitoring script, or loading some external event-specific ...
by vonotha
Mon Feb 13, 2023 6:07 pm
Forum: Tech Support
Topic: [RESOLVED+FIXED] Eye hurting colors in 1307.3
Replies: 3
Views: 250

[RESOLVED+FIXED] Eye hurting colors in 1307.3

I have just updated CMO to 1307.3, loaded a scenario I was working on recently and was greated with some new eye hurting colors. Area transparency is gone.

Is there a new setting to bring visuals a bit closer to the previous version?
by vonotha
Mon Feb 13, 2023 3:02 pm
Forum: Lua Legion
Topic: Issue with SE_MsgBox
Replies: 9
Views: 1838

Re: Issue with SE_MsgBox


padding... adding blank chars to above,below,left,right such that it results in the display appearing more like you want.


Thank you very much for the suggestion. I've added additional spaces where possible, but it failed :(


padding_test2.jpg

The code I'm using:


-- action: present event ...
by vonotha
Mon Feb 13, 2023 2:19 pm
Forum: Lua Legion
Topic: suggestion: consider adding SE_GetKeyValueNames
Replies: 9
Views: 883

suggestion: consider adding SE_GetKeyValueNames

As far as I know, the only way to access KeyStore is by using SE_GetKeyValue function.

In order to access a particular stored data, you need to know its name.

But I am not aware of a method to learn what data is currently stored.

This limits KeyStore usability for sharing data betweem scenario ...
by vonotha
Mon Feb 13, 2023 12:31 am
Forum: Tech Support
Topic: Problem with UAV and hosts
Replies: 5
Views: 385

Re: Problem with UAV and hosts


I will check out this and not sure I had considered the ground lauchers


An observation from the development scenario, where I've been trying to use Orlan.

After I added it manually, it claimed its home base was MRK Skval.

There wasn't any MRK Skval in the scenario... Quite a lot other Russian ...
by vonotha
Mon Feb 13, 2023 12:15 am
Forum: Tech Support
Topic: Problem with UAV and hosts
Replies: 5
Views: 385

Re: Problem with UAV and hosts


There has been a number of changes to UAV handling for the next build.


Great!

I've just found earlier post re: this issue: https://www.matrixgames.com/forums/viewtopic.php?f=10230&t=392739

For now, a dirty solution is to RTB drones to 'non co-operating' platforms. ScenEdit_HostUnitToParent ...
by vonotha
Mon Feb 13, 2023 12:07 am
Forum: Lua Legion
Topic: Setting unit course with SE_SetUnit
Replies: 2
Views: 431

Re: Setting unit course with SE_SetUnit


"After some investigation in available scenario scripts"
Did you try just searching this forum first? /cause I know it's been posted here various times over the years.


Yes I did, but I wasn't able to find a solution on the forum.

The double format seems specific for the lat/long data only.
by vonotha
Sun Feb 12, 2023 11:58 pm
Forum: Lua Legion
Topic: Issue with SE_MsgBox
Replies: 9
Views: 1838

Re: Issue with SE_MsgBox

KnightHawk75 wrote: Fri Feb 10, 2023 6:13 pm use padding to get the size\layout you want, least that used to work in 1147.x (though probably always depending on someones resolution anyway) does it not anymore?
I'm not familiar with padding in this case. Can you explain, please?

As for the resolution, I'm using 4K.
by vonotha
Sun Feb 12, 2023 11:54 pm
Forum: Tech Support
Topic: Problem with UAV and hosts
Replies: 5
Views: 385

Problem with UAV and hosts

There is a problem with adding (some?) UAVs to their dedicated hosting facilities.

I've tested Russian Orlan drones and UAV Launch Truck as well as MRK Skval.

Both can host Orlan drones. You can order Orlans RTB and they will land there - check attached SCEN.

But you can't add Orlans to these ...
by vonotha
Fri Feb 10, 2023 5:26 pm
Forum: Lua Legion
Topic: Issue with SE_MsgBox
Replies: 9
Views: 1838

Issue with SE_MsgBox

I'm not certain whether this should be posted as a suggestion or an error.

Please add some way to set the form of the message window displayed by SE_MsgBox.

Occassionally, the current message box has problems displaying even a relatively short text:

msgbox.jpg

Code used to display this window ...
by vonotha
Thu Feb 09, 2023 10:09 pm
Forum: Mods and Scenarios
Topic: RUNNING POLL - ScenEdit requests
Replies: 204
Views: 27995

Re: RUNNING POLL - ScenEdit requests

copied from Lua Legion; sorry for incorrect posting place, just recently started exploring forum:

VP_MuteSide / VP_UnmuteSide


I'm developing a scenario with three sides. Two of them are computer controlled.

There is an intense clash between two automated sides in the first phase of the ...
by vonotha
Thu Feb 09, 2023 9:51 pm
Forum: Lua Legion
Topic: Is there a problem with SE_AddMission in 1.05?
Replies: 4
Views: 385

Re: Is there a problem with SE_AddMission in 1.05?




As indicated here the keyword for Air Strike is 'air'


ScenEdit_AddMission('NATO', 'Falklands Intercept2', 'strike', {type='air'})

This works indeed :)

'air' was one of (the most obvious ;) options I did not test for air intercept mission.

Thanks a lot!


It usually happens that we ...

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