Search found 24 matches

by hurkle
Sun Nov 01, 2026 11:53 pm
Forum: Distant Worlds 2
Topic: Hotfix Update - v1.3.8.0 Now Available
Replies: 4
Views: 543

Re: Hotfix Update - v1.3.8.0 Now Available

Talfagleu Junction Union - Human - 2754-01-01.part01.rar

Talfagleu Junction Union - Human - 2754-01-01.part02.rar


Does not seem to be a borked install as game is working fine except when making biggest map extra hard games. I did some testing using same biggest map extra hard settings and ...
by hurkle
Sun Oct 25, 2026 8:59 am
Forum: Distant Worlds 2
Topic: Hotfix Update - v1.3.8.0 Now Available
Replies: 4
Views: 543

Re: Hotfix Update - v1.3.8.0 Now Available

Installed this version, started a new game, then encountered two issues.

First, my human homeworld was called Ghost Fleet Base instead of a normal planet name which suggests some kind of problem.

Second, the savegames are failing to load with an error message as hopefully shown in image below ...
by hurkle
Mon May 18, 2026 8:01 pm
Forum: Distant Worlds 2
Topic: Attacking planetary installations
Replies: 3
Views: 1890

Re: Attacking planetary installations

Depending on how good your spy game is you could assign a spy, or spies, to destroy the facility.

I do this with the destroy a facility missions.
by hurkle
Fri Aug 29, 2025 2:54 pm
Forum: Distant Worlds 2
Topic: Bug or game mechanic?
Replies: 11
Views: 3868

Re: Bug or game mechanic?

The tier 0-1-2 Electromagnetic Defences research project in the ion weapons bit of the research tree used to make almost all of the nebula bugs/problems go away. Acquire it before you enter nebula.

If construction ships are broken I do wonder if this means fighter type ships in nebula's are back to ...
by hurkle
Fri Aug 29, 2025 2:33 pm
Forum: Distant Worlds 2
Topic: Broken Logistics Again.
Replies: 40
Views: 5314

Re: Broken Logistics Again.

I just checked my max universe size game and have 7000 freighters, 1000 of those are being constructed (90% being constructed or retrofitted are at homeworld and its station which is a different problem), and have a grand total of 36 freighters doing nothing out of 6k. Am assuming those 36 are just ...
by hurkle
Sun May 04, 2025 4:35 am
Forum: Distant Worlds 2: Tech Support
Topic: Starting location in setup is broken for Irregular galaxies
Replies: 19
Views: 9020

Re: Starting location in setup is broken for Irregular galaxies

This was fixed for me before the tactics update broke it again.
by hurkle
Wed Dec 18, 2024 10:47 pm
Forum: Distant Worlds 2: Tech Support
Topic: [1.2.7.7] Unable to repair Abandoned Shakturi Ship
Replies: 4
Views: 1190

Re: [1.2.7.7] Unable to repair Abandoned Shakturi Ship

Have checked a few times in last two game years and the shakturi ship is queued for repair in the exploration tab but has not had a construction ship assigned to repair it.

Three more game months pass...

I have just had the "A Tear in Space" message and the shakturi ship still cannot be repaired ...
by hurkle
Mon Dec 16, 2024 1:01 am
Forum: Distant Worlds 2: Tech Support
Topic: [1.2.7.7] Troop Transports assigned to capture dont move towards their objective to capture it.
Replies: 1
Views: 724

Re: [1.2.7.7] Troop Transports assigned to capture dont move towards their objective to capture it.

I had a look at your save and your transports definitely sit there doing nothing but if you use the editor and add an Utrantu collective transport then change it to your empire then add it to your fleet that ship will correctly move and capture if you give the capture base command again.

Looks like ...
by hurkle
Sun Dec 15, 2024 7:11 am
Forum: Distant Worlds 2
Topic: "Truncated lists" issues
Replies: 1
Views: 410

"Truncated lists" issues

"...fixed very long lists sometimes being truncated, e.g. Ship Designs list"
From the patch notes.


Does this also include other long lists that are always truncated when they should not be? If not this needs to happen at some point and these low caps need raised a lot.


The reason I mention this ...
by hurkle
Sun Nov 24, 2024 9:39 am
Forum: Distant Worlds 2
Topic: Empire balance problem
Replies: 4
Views: 858

Re: Empire balance problem


...and i still can't scratch the shields on any of their ships while they're mowing down all my fleets of destroyers with escorts and frigates.

Just on this point, check your builds have actual weapons as there was a bug where all your ships only get point defences in all the weapon slots, and ...
by hurkle
Fri Nov 22, 2024 9:30 pm
Forum: Distant Worlds 2
Topic: Fighters and Nebulas
Replies: 7
Views: 856

Re: Fighters and Nebulas

https://drive.google.com/file/d/11N5rj8roYK1s6G_jS_iKu_hzYiIk1CWe/view

https://filebin.net/o1hwdofbwuefkaba


I can do better than that...

I made a new game specifically for some issues including those in this thread. Load it up, keep it paused, press the 1-0 keys to go to appropriate places. I ...
by hurkle
Wed Nov 20, 2024 7:00 pm
Forum: Distant Worlds 2
Topic: Fighters and Nebulas
Replies: 7
Views: 856

Re: Fighters and Nebulas

Have seen this too but I see it more early on in games.

Weak drones just dont survive in nebulas and I notice it more with planets and starbases in nebulas constantly repairing drones in their queue and not really building any structures or ships because of this.

Am assuming that the drones need ...
by hurkle
Mon Nov 11, 2024 7:22 pm
Forum: Distant Worlds 2
Topic: Are Colony Resources Broken?
Replies: 7
Views: 1649

Re: Are Colony Resources Broken?

The resources transport also works fine. There is already a ship on the way to fulfill the order you only think isn't being handled.


I think we are talking about different things here.

Your empire can be using 99%+ of freighters, say 8 not doing anything out of 2000, then all of a sudden you ...
by hurkle
Tue Nov 05, 2024 7:55 am
Forum: Distant Worlds 2: Tech Support
Topic: Starting location in setup is broken for Irregular galaxies
Replies: 19
Views: 9020

Re: Starting location in setup is broken for Irregular galaxies

One of the setup variables is breaking 'player start in centre' coding.

Did ten test starts on random map types and am close to the edge of map on all ten.

I normally have 20 opponents in biggest 2000 system maps with other empires having the biggest starting empire size and have extreme in ...
by hurkle
Mon Nov 04, 2024 1:00 pm
Forum: Distant Worlds 2: Tech Support
Topic: Useless (and therefore, annoying) Advisor suggestions
Replies: 4
Views: 954

Re: Useless (and therefore, annoying) Advisor suggestions

Have seen this bug too.

You also get a very similar bug later in the game with the advisor message offering to build a new station, you click yes (or click go to the location then click yes) only to find the resources were spent on civilian ships and you can no longer afford the resources to build ...
by hurkle
Mon Nov 04, 2024 12:51 pm
Forum: Distant Worlds 2: Tech Support
Topic: Starting location in setup is broken for Irregular galaxies
Replies: 19
Views: 9020

Re: Starting location in setup is broken for Irregular galaxies

I dont think I have ever had a centre start in any galaxy type despite always picking centre.

The game needs to place the player first then the cpu empires.
by hurkle
Wed Oct 30, 2024 2:48 am
Forum: Distant Worlds 2
Topic: BUG. Trade with empire
Replies: 3
Views: 397

Re: BUG. Trade with empire

This sounds very similar to the old "SPAM-bassador" exploit that was never fully fixed and this used to let you get several hundred ambassadors to stack at Wanderers Skybase to exploit spying on Airless Wanderers. Two hundred ambassadors would give you around +5000% espionage so it was a great ...
by hurkle
Mon Oct 28, 2024 12:55 am
Forum: Distant Worlds 2
Topic: ship stuck in ion nebula
Replies: 1
Views: 361

Re: ship stuck in ion nebula

Use the editor to spawn a new ship at your homeworld.

For the stuck ship use the editor to give it to one of the non-pirate non-empire factions, like infected or automated defences, then blow it up at some point in the future for annoying you.

lol, and research ion defences so your ships can go to ...
by hurkle
Sat Oct 19, 2024 10:02 pm
Forum: Distant Worlds 2
Topic: Are Colony Resources Broken?
Replies: 7
Views: 1649

Re: Are Colony Resources Broken?

Simple answer, something is broken. It is either the freighters or it is the missing message telling you what they are trying but failing to do.

Usually it seems to happen at some sort of mass ship upgrade where the player has far too few locations with resources to upgrade ships combined with a ...

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