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by ssadd10
Tue Apr 02, 2024 2:45 pm
Forum: Tech Support
Topic: [1.26] AI Unit postures
Replies: 5
Views: 645

Re: [1.26] AI Unit postures


I doubt that all aligned AI simply have access to all postures.

Their government works differently from the player while still sort of following the rules, as I understand it. So your neighbour could have a very high profile score early game, and the 'Mind 80' regime feat to boot, perhaps as ...
by ssadd10
Sat Mar 30, 2024 7:43 am
Forum: Tech Support
Topic: [1.26] AI Unit postures
Replies: 5
Views: 645

Re: [1.26] AI Unit postures

Thanks for a reply, Vic!

Maybe, if it is for balance sake, AI should just have an increased combat bonus, set in game difficulty settings?

Giving AI an access to all postures it wants makes AI regime profile somewhat... half-meaningless.
by ssadd10
Wed Mar 27, 2024 1:12 pm
Forum: Tech Support
Topic: [1.26] AI Unit postures
Replies: 5
Views: 645

[1.26] AI Unit postures

Manual says "AI Major uses same rules for Profiles and related Unit Feats". But it doesn't specify anything about Unit postures.

AI uses Small Pocket posture (locked behind Mind>90 and 33 turns being the highest) on Turn 9.

Is it intended?

https://i.postimg.cc/vgN5bgMq/posture-turn-9.png
by ssadd10
Sun Mar 24, 2024 10:49 pm
Forum: Tech Support
Topic: [1.26] maybe, AI Major annexes Minor far too easy on higher difficulty
Replies: 0
Views: 265

[1.26] maybe, AI Major annexes Minor far too easy on higher difficulty

Changelog to 1.25 says "Diminished the AI Minor Diplomatic Efforts (like Client/Annex) on higher difficulty levels"

Ok, 1.26, Extreme difficulty. Scavenger-type minor (NOT a farmer).

Turn 3 - Minor does not have a protector (Pic 1)
https://i.postimg.cc/F1WtYmXV/1.png

Turn 4 - Minor got a ...

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