Search found 47 matches

by hannaj
Fri Oct 30, 2026 6:37 am
Forum: Strategic Command: World War I
Topic: typical central powers strategy - counter ideas
Replies: 1
Views: 166

Re: typical central powers strategy - counter ideas

Hi Mika,

Had similar feelings with the Belgium Schlieffen plan splus Serbian blitz strategy. They improved the main game and Michael the Icarus mod to somewhat reduce the immediate effect of Bulgaria entering the war early, which had put the last nail into the Entente's coffin before. Michael also ...
by hannaj
Wed Oct 14, 2026 6:05 pm
Forum: MODS and Scenarios
Topic: Icarus Mod, Versions 6 and 7 in Preliminary Release
Replies: 343
Views: 67960

Re: Icarus Mod, Versions 6 and 7 in Preliminary Release

Dear Michael,

Let me take this opportunity to thank you for this great mod you created, and all the efforts you put into this, not shying away from even inspecting where a mountain or two belong on the map in person. If there is a reasonable strong player, I would actually be _very_ eager to play ...
by hannaj
Fri Oct 02, 2026 4:29 pm
Forum: Multiplayer Sessions
Topic: Strong player wanted: 1914 or Icarus
Replies: 0
Views: 512

Strong player wanted: 1914 or Icarus

Hi all,

Would be interested to play against a (reasonably) strong player either 1914 Call to Arms, or Icarus 7.2 1914, or Icarus 7.2 1916 (when out).

Cheers,

hannaj
by hannaj
Fri Oct 02, 2026 4:27 pm
Forum: AAR
Topic: Icarus 1916 campaign, Version 7.1 - hannaj (Central Powers) versus mdsmall (Entente)
Replies: 5
Views: 1332

Re: Icarus 1916 campaign, Version 7.1 - hannaj (Central Powers) versus mdsmall (Entente)

Hi Michael,

>> the British are currently breaking through into Belgium...
>> Austria is already at 50% NM, Germany at 54%, France at 56%, the British around 75%, and the Russians at nearly 100%.
>> And more and more Entente artillery is arriving

> Your point about game balance is an interesting ...
by hannaj
Wed Sep 23, 2026 5:48 pm
Forum: War Room
Topic: SC ww1 balance issue with CP's Serbian blitz strategy
Replies: 29
Views: 7030

Re: SC ww1 balance issue with CP's Serbian blitz strategy

Ah that is great and very much appreciated.

Thank you!

hannaj
by hannaj
Tue Sep 22, 2026 7:57 pm
Forum: War Room
Topic: SC ww1 balance issue with CP's Serbian blitz strategy
Replies: 29
Views: 7030

Re: SC ww1 balance issue with CP's Serbian blitz strategy

BillRunacre wrote: Wed Mar 18, 2026 9:02 am Thanks, I will be looking into this when I prepare the next patch.
Hi Bill,

there was no change regarding the balance in patch 1.17, was there?
Or was it just not mentioned in the list of changes?


hannaj
by hannaj
Wed Sep 16, 2026 8:11 pm
Forum: War Room
Topic: Things that are good to know before MP
Replies: 21
Views: 8275

Re: Things that are good to know before MP:: HQ MAXING

This thread was and still is a great source and inspiration to improve my gameplay.
Below, I put forward some thoughts on optimizing HQ for attack and maximization its experience. Fittingly to the previous post, it requires quite some detaching/attaching which becomes less with experience. The ...
by hannaj
Tue Jul 21, 2026 7:12 am
Forum: Strategic Command: World War I
Topic: Race to the sea HQ amount
Replies: 5
Views: 1528

Re: Race to the sea HQ amount


In the first battle of Ypes I count 11 German HQ in Oct 21 in pbem game. They are historical no doubt. Ratings between 4-6. Supply is already enough but their purpose as there is no complicated command structure in game?


I agree. You attach your troops to the few HQs with rating >5 plus some ...
by hannaj
Fri Jul 10, 2026 8:57 pm
Forum: AAR
Topic: Icarus 1916 campaign, Version 7.1 - hannaj (Central Powers) versus mdsmall (Entente)
Replies: 5
Views: 1332

Re: Icarus 1916 campaign, Version 7.1 - hannaj (Central Powers) versus mdsmall (Entente)

Let me add my two cents - not more is there to add to Michael's detailed and for me quite nostalgic AAR.

Ad 1. Also greatly enjoyed the 1916 game. Your mod is indeed great, Michael.

Ad 2. Even with a German general and 5 units, I could not prevent the Busilow offensive from triggering Romania's ...
by hannaj
Sat Jun 27, 2026 9:49 am
Forum: Multiplayer Sessions
Topic: icarus 1916
Replies: 4
Views: 1449

Re: icarus 1916

Hi LJCX2,

sent you private messages. Anyhow would be available for a game vs. you or another good player now.

hannaj
by hannaj
Tue Apr 21, 2026 6:35 pm
Forum: Multiplayer Sessions
Topic: icarus 1916
Replies: 4
Views: 1449

Re: icarus 1916

Now that icarus 7.1 is out, anybody interested to play 1916 (or 1914)?

hannaj
by hannaj
Tue Apr 14, 2026 5:29 pm
Forum: Multiplayer Sessions
Topic: icarus 1916
Replies: 4
Views: 1449

icarus 1916

Any good player interested in an Icarus 1916 game?

hannaj
by hannaj
Tue Apr 07, 2026 1:07 pm
Forum: Multiplayer Sessions
Topic: Looking for strong player Icarus or plain 1914 or 1916
Replies: 2
Views: 962

Re: Looking for strong player Icarus or plain 1914 or 1916

Hi Zarevic,

sent you a PM.


hannaj
by hannaj
Sun Apr 05, 2026 7:14 am
Forum: Multiplayer Sessions
Topic: Looking for strong player Icarus or plain 1914 or 1916
Replies: 2
Views: 962

Looking for strong player Icarus or plain 1914 or 1916

Hi,

Looking for a strong player for plain vanilla or Icarus 1914 or 1916 game.

hannj
by hannaj
Tue Mar 31, 2026 7:36 pm
Forum: MODS and Scenarios
Topic: Icarus Mod, Versions 6 and 7 in Preliminary Release
Replies: 343
Views: 67960

Re: Icarus Mod, Versions 6 and 7 in Preliminary Release


However, I believe that the question of the level of Russian entrenchment should be thought of more in the light of the idea that for historical reasons and playability, Russia cannot consider a defensive strategy too convenient.
The beauty of Icarus however is that it is a work in progress ...
by hannaj
Tue Mar 31, 2026 9:23 am
Forum: MODS and Scenarios
Topic: Icarus Mod, Versions 6 and 7 in Preliminary Release
Replies: 343
Views: 67960

Re: Icarus Mod, Versions 6 and 7 in Preliminary Release


I think that throughout the SC series, some heavy field artillery is also factored into the corps. The artillery groups present in the game are not just additional, heavier artillery pieces, but also represent the direction and organization of fire and bombardment distribution, as well as the ...
by hannaj
Sun Mar 29, 2026 5:03 am
Forum: MODS and Scenarios
Topic: Icarus Mod, Versions 6 and 7 in Preliminary Release
Replies: 343
Views: 67960

Re: Icarus Mod, Versions 6 and 7 in Preliminary Release


2. Keep entrenchment as it is, Russia with level 5 trenches is a-historical, historically entire Fortress Poland fell extremely easily, was almost a cakewalk as compared to the supposed 3 layered defensive labyrinth. Russia should be brittle and keep leaking men/corps.


Right now Russian and ...
by hannaj
Sat Mar 21, 2026 11:37 pm
Forum: MODS and Scenarios
Topic: Icarus Mod, Versions 6 and 7 in Preliminary Release
Replies: 343
Views: 67960

Re: Icarus Mod, Versions 6 and 7 in Preliminary Release

Dear Michael,

Thanks for your measures and initiative to balance the game. Earlier French artillery, Belgrade and Italian artillery plus earlier entrenchment will definitely make the game in the west way more balanced. These are very good ideas.

Still fear with Russian entrenchment research level ...
by hannaj
Wed Mar 18, 2026 7:14 am
Forum: War Room
Topic: SC ww1 balance issue with CP's Serbian blitz strategy
Replies: 29
Views: 7030

Re: SC ww1 balance issue with CP's Serbian blitz strategy

After more play testing, I would like to reemphasize that I think the game is broken, i.e. out of balance in favor of CP,
so that it is over (or just frustrating) for Entente by mid/end 1915 (if both players are playing similarly good).

To put it in a bit wider perspective this is because of the ...
by hannaj
Sat Feb 21, 2026 9:55 am
Forum: Multiplayer Sessions
Topic: New year, new game vs. strong opponent
Replies: 4
Views: 14601

Re: New year, new game vs. strong opponent

is there really no strong player who would like to play vanilla or icarus?

hannaj

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