Search found 23 matches

by GeneralBalderdash
Sat Jul 19, 2025 12:35 am
Forum: MODS and Scenarios
Topic: New Unit Counters
Replies: 0
Views: 26

New Unit Counters

Hi,

I have created a new unit type in a o mod but its using the vacant Mtn Corps slot which means its using the Mtn Corps counter.

Does anybody know how I can g about changing this - maybe using another counter already in the game somewhere or else importing a new counter icon?

Any help ...
by GeneralBalderdash
Tue Jul 15, 2025 7:12 am
Forum: MODS and Scenarios
Topic: Icarus Mod, Version 6 in Preliminary Release
Replies: 147
Views: 15302

Re: Icarus Mod, Version 6 in Preliminary Release

Morning/afternoon/evening depending on where you are,

this issue with the error msgs seems resolved and was prob due to files being corrupted in some way during download. Deleting and reinstalling seemed to do the trick.

Thanks Michael for your help
by GeneralBalderdash
Mon Jul 14, 2025 5:31 am
Forum: MODS and Scenarios
Topic: Icarus Mod, Version 6 in Preliminary Release
Replies: 147
Views: 15302

Re: Icarus Mod, Version 6 in Preliminary Release

Hi Michael,

am currently playing the 6.8 mod PBEM and getting the following errors

Start of every turn i get error msg

'could not find the following marker within the text/EN/map.txt file
#1150 - Klausenberg

Also at the end of replaying my opponents turn i can see the turn end screen which has ...
by GeneralBalderdash
Sun Jul 13, 2025 2:33 pm
Forum: MODS and Scenarios
Topic: Icarus Mod, Version 6 in Preliminary Release
Replies: 147
Views: 15302

Re: Icarus Mod, Version 6 in Preliminary Release

yep - i'll give u a game - see myself as an intermediate player - not played Icarus 6.8 b4 but looked at it - prefer to play CP if thats OK
by GeneralBalderdash
Sun Jul 13, 2025 1:11 pm
Forum: MODS and Scenarios
Topic: Scenario Editor - Command and Control
Replies: 2
Views: 207

Re: Scenario Editor - Command and Control

thanks Bill,

have found a work around with limiting CC lvls :)
by GeneralBalderdash
Sat Jul 12, 2025 7:00 am
Forum: MODS and Scenarios
Topic: Scenario Editor - Command and Control
Replies: 2
Views: 207

Scenario Editor - Command and Control

Hi,

does anybody know if it is possible to edit C&C so commander's ratings go up 0.5 per level rather than 1?

cheers
by GeneralBalderdash
Sat Jul 05, 2025 5:23 pm
Forum: MODS and Scenarios
Topic: Icarus Mod, Version 6 in Preliminary Release
Replies: 147
Views: 15302

Re: Icarus Mod, Version 6 in Preliminary Release

though you've got me thinking now #facepalm - maybe could start with Russia having one chit invested in C&C (but not at lvl 1) - see how this firs game goes...
by GeneralBalderdash
Sat Jul 05, 2025 4:40 pm
Forum: MODS and Scenarios
Topic: Icarus Mod, Version 6 in Preliminary Release
Replies: 147
Views: 15302

Re: Icarus Mod, Version 6 in Preliminary Release

Yeah i thought about the C&C tech setting but decided to adjust the ratings instead - poor Samsonov - wasn't all his fault.

Though i've just read the section on Battle of Masurian Lakes and Von Rennenkampf didn't lose his whole army but has a lower command rating than Samsonov

Done some more ...
by GeneralBalderdash
Sat Jul 05, 2025 5:16 am
Forum: MODS and Scenarios
Topic: Icarus Mod, Version 6 in Preliminary Release
Replies: 147
Views: 15302

Re: Icarus Mod, Version 6 in Preliminary Release

After doing some more reading and sleeping on it -

Yudenich is back to lvl 6
Samsonov back to lvl 3
Evert reduced to lvl 3 from lvl 4
by GeneralBalderdash
Fri Jul 04, 2025 4:03 pm
Forum: MODS and Scenarios
Topic: Icarus Mod, Version 6 in Preliminary Release
Replies: 147
Views: 15302

Re: Icarus Mod, Version 6 in Preliminary Release

felt a lvl 10 corps starting for Montenegro was too high but see how it plays out - can easily be changed.

Have also changed Samsonov to a lvl 2 commander (ssshhh don't mention Tannenberg)
Yudenich lvl 5

I think the changes are really meant to work alongside a German Schlieffen plan - not a ...
by GeneralBalderdash
Fri Jul 04, 2025 1:46 pm
Forum: MODS and Scenarios
Topic: Icarus Mod, Version 6 in Preliminary Release
Replies: 147
Views: 15302

Re: Icarus Mod, Version 6 in Preliminary Release

Hi Michael,

After a day usefully spent not doing what i was supposed to do - have made changes as follows

All Russian inf corps start with exp 0.5 except Grenadier & Guards (exp 1) and all Siberian, Turkestan & Caucasian inf corps (exp 0.6)

Helsinki inf corps – now detachment
Helsinki detachment ...
by GeneralBalderdash
Fri Jul 04, 2025 4:01 am
Forum: MODS and Scenarios
Topic: Icarus Mod, Version 6 in Preliminary Release
Replies: 147
Views: 15302

Re: Icarus Mod, Version 6 in Preliminary Release

Also a thought for future Icarus versions - while AH has been made more fragile and now with the Slav corps - something equivalent to slav corps for the Russian army may be a thought




Hi Michael,
I've worked out how to edit the cgn file - if i modded the mod as it were and reduced the Russia ...
by GeneralBalderdash
Fri Jul 04, 2025 3:40 am
Forum: MODS and Scenarios
Topic: Icarus Mod, Version 6 in Preliminary Release
Replies: 147
Views: 15302

Re: Icarus Mod, Version 6 in Preliminary Release

thanks Michael,

historicoob springs to mind as a name - would all the icaurus files need renaming or would i only need to rename/edit the cgn file?

cheers

General Balderash
by GeneralBalderdash
Fri Jul 04, 2025 12:14 am
Forum: MODS and Scenarios
Topic: Icarus Mod, Version 6 in Preliminary Release
Replies: 147
Views: 15302

Re: Icarus Mod, Version 6 in Preliminary Release

Hi Michael,

I've worked out how to edit the cgn file - if i modded the mod as it were and reduced the Russia army and tried to play a PBEM game (with the opponent having a copy of the the same cgn file) would the servers accept it? r would it be rejected when the game was tried to be saved?

I ...
by GeneralBalderdash
Thu Jul 03, 2025 7:50 am
Forum: MODS and Scenarios
Topic: Icarus Mod, Version 6 in Preliminary Release
Replies: 147
Views: 15302

Re: Icarus Mod, Version 6 in Preliminary Release

Hi,

i love the mod and feel it adds so much historical richness to the game - however.

After a small number of MP games in my limited experience I feel Russia is un-historically too strong. It seems to me as CP the only way to win is not invade Belgium and go Russia first. This is unhistorical and ...
by GeneralBalderdash
Sat Jun 14, 2025 8:44 am
Forum: MODS and Scenarios
Topic: Icarus Mod, Version 6 in Preliminary Release
Replies: 147
Views: 15302

Re: Icarus Mod, Version 6 in Preliminary Release

thanks Michael

we managed to get a game started

really like the mod - think it adds a lot to the game :)
by GeneralBalderdash
Sat Jun 14, 2025 8:40 am
Forum: MODS and Scenarios
Topic: TRP - World at War Released v0.8.19
Replies: 559
Views: 63606

Re: TRP - World at War Released v0.8.19

Hi - am trying to install this mod but when try and run the game get error

Could not find directory _TRP - World 0.8.19

please advise
by GeneralBalderdash
Fri Jun 13, 2025 10:27 am
Forum: MODS and Scenarios
Topic: Icarus Mod, Version 6 in Preliminary Release
Replies: 147
Views: 15302

Re: Icarus Mod, Version 6 in Preliminary Release

somebody has posted an open challenge using 6.7 mod but i can't join - says not installed on my pc - when it is - please advise? do i need to amend something
by GeneralBalderdash
Thu Jun 05, 2025 7:59 am
Forum: MODS and Scenarios
Topic: Icarus Mod, Version 6 in Preliminary Release
Replies: 147
Views: 15302

Re: Icarus Mod, Version 6 in Preliminary Release

thanks for the clarification :)
by GeneralBalderdash
Wed Jun 04, 2025 12:56 pm
Forum: MODS and Scenarios
Topic: Icarus Mod, Version 6 in Preliminary Release
Replies: 147
Views: 15302

Re: Icarus Mod, Version 6 in Preliminary Release

Another question - are the Ottomans unable to build any more coastal guns?

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