Search found 37 matches

by GeneralBalderdash
Sun Nov 16, 2025 4:05 am
Forum: Multiplayer Sessions
Topic: Barely sentient player seeks opponent-Icarus 6.9
Replies: 4
Views: 165

Re: Barely sentient player seeks opponent-Icarus 6.9


I can recommend Taaff!

He's a strong opponent, definitely tough for new players, though not quite a veteran yet.

If you'd rate yourself around Middle+ and want a challenging, fun game, consider playing against him.

He always plays till the end and kills with his humor. :lol:


I'd second ...
by GeneralBalderdash
Sat Nov 08, 2025 6:32 am
Forum: MODS and Scenarios
Topic: Icarus Mod, Version 6 in Preliminary Release
Replies: 196
Views: 31619

Re: Icarus Mod, Version 6 in Preliminary Release


I have played the Icarus mod a number of times now.
It is very stable, seems nicely balanced, and is quite fun
The changes give interesting options that are realistic, and do extend the game until later time periods.
I am a poor player, but I lasted until July 1917 against an excellent player ...
by GeneralBalderdash
Wed Oct 29, 2025 8:00 am
Forum: Mods and Scenarios
Topic: Best East Front 41-45 Scenario
Replies: 7
Views: 456

Re: Best East Front 41-45 Scenario

Thanks everyone - i took a deep breadth and dived into Directive 21 EF 41-45 - its huge but says it specifically designed for Axis human against Soviet PO. Now i've started it am getting over the huge scale and getting into it - also with hopefully the good PO i can dive in and out when i have time ...
by GeneralBalderdash
Sat Oct 25, 2025 3:21 am
Forum: Mods and Scenarios
Topic: Best East Front 41-45 Scenario
Replies: 7
Views: 456

Re: Best East Front 41-45 Scenario


I have the most FUN playing this one:
https://forums.matrixgames.com/viewtopic.php?p=4245375#p4245375

However, based on your comments, you may be looking for more detail. Maybe check out this one:
https://forums.matrixgames.com/viewtopic.php?f=10665&t=387726


thanks - have had a look at the ...
by GeneralBalderdash
Fri Oct 24, 2025 5:05 pm
Forum: Mods and Scenarios
Topic: Best East Front 41-45 Scenario
Replies: 7
Views: 456

Best East Front 41-45 Scenario

recently bought the game and looking for advice on best East Front 41-45 scenario playing as Axis human vs Soviet PO.

Tried Directive 21 and am finding the floating battles button doesn't seem to work - which is frustrating in a scenario of this size - useful to be able to see what battles are ...
by GeneralBalderdash
Tue Oct 21, 2025 4:24 am
Forum: MODS and Scenarios
Topic: Icarus Mod, Version 6 in Preliminary Release
Replies: 196
Views: 31619

Re: Icarus Mod, Version 6 in Preliminary Release


Redownloaded and it worked fine with the Shock Troops and Stormtroopers showing. Thanks for your help. Eric


Hi Eric,

just to let you know have found a couple of glitches with the Icarus 6.9 mod - when Russia withdraws from the war a pop up says that Germany has to use a division or stronger to ...
by GeneralBalderdash
Thu Oct 02, 2025 4:21 am
Forum: MODS and Scenarios
Topic: Icarus Mod, Version 6 in Preliminary Release
Replies: 196
Views: 31619

Re: Icarus Mod, Version 6 in Preliminary Release

Great - thanks Michael
by GeneralBalderdash
Wed Oct 01, 2025 9:18 pm
Forum: MODS and Scenarios
Topic: Icarus Mod, Version 6 in Preliminary Release
Replies: 196
Views: 31619

Re: Icarus Mod, Version 6 in Preliminary Release

Am currently playing Icarus 6.9 and am unable to setup the convoy between Germany and AH - now on turn 2 - declared war on Belgium on turn 1

Has anybody else had his problem ?
by GeneralBalderdash
Tue Sep 30, 2025 10:47 am
Forum: MODS and Scenarios
Topic: Birdsong Mod
Replies: 1
Views: 377

Birdsong Mod

I have been working on a mod of Icarus 6.7 - below is a brief background and description of changes - i don't have DropBox but if anybody is interested in taking a look I can send the files over by WeTransfer

Birdsong Mod v4
The idea of doing a mod of the excellent Icarus 6.7 mod (and a huge thank ...
by GeneralBalderdash
Mon Jul 21, 2025 8:46 am
Forum: MODS and Scenarios
Topic: New Unit Counters
Replies: 8
Views: 1766

Re: New Unit Counters


I've not used GIMP, but you should be able to copy the letter C from one of the naval units and paste it into the relevant place.

Or if GIMP allows writing, you could simply write the letter C in the right place on one, and then copy that one to paste it over the others.

Hopefully this helps ...
by GeneralBalderdash
Mon Jul 21, 2025 7:13 am
Forum: MODS and Scenarios
Topic: New Unit Counters
Replies: 8
Views: 1766

Re: New Unit Counters


Hi

There are multiple elements to the Blue Max mod, so it will be best to turn off any that change the unit display, as otherwise your own modded work won't be able to appear. The other elements of it will be fine to continue with.


Hi Bill,

got a stop gap version of the new counter working ...
by GeneralBalderdash
Sun Jul 20, 2025 4:45 pm
Forum: MODS and Scenarios
Topic: New Unit Counters
Replies: 8
Views: 1766

Re: New Unit Counters

thanks! :D
by GeneralBalderdash
Sun Jul 20, 2025 2:46 pm
Forum: MODS and Scenarios
Topic: New Unit Counters
Replies: 8
Views: 1766

Re: New Unit Counters


Yes, you will have to modify the unit bitmaps relevant to that Major or side (if it is a Minor).

It might be best to refer to Part 2 of the Manual on designing your own campaigns as your next step, and then ask any further questions here should they arise.


Hi again Bill,

been testing it and ...
by GeneralBalderdash
Sun Jul 20, 2025 2:29 pm
Forum: MODS and Scenarios
Topic: New Unit Counters
Replies: 8
Views: 1766

Re: New Unit Counters

Thanks Bill -

installed Gimp and did a quick fill of the Mtn Corps sprite to create a new counter for the new unit - worked out about copying files locally to mods folder and changing bitmaps to 1 in the localiation folder - also need to get the game to point to the mod

thanks for your help
by GeneralBalderdash
Sat Jul 19, 2025 12:35 am
Forum: MODS and Scenarios
Topic: New Unit Counters
Replies: 8
Views: 1766

New Unit Counters

Hi,

I have created a new unit type in a o mod but its using the vacant Mtn Corps slot which means its using the Mtn Corps counter.

Does anybody know how I can g about changing this - maybe using another counter already in the game somewhere or else importing a new counter icon?

Any help ...
by GeneralBalderdash
Tue Jul 15, 2025 7:12 am
Forum: MODS and Scenarios
Topic: Icarus Mod, Version 6 in Preliminary Release
Replies: 196
Views: 31619

Re: Icarus Mod, Version 6 in Preliminary Release

Morning/afternoon/evening depending on where you are,

this issue with the error msgs seems resolved and was prob due to files being corrupted in some way during download. Deleting and reinstalling seemed to do the trick.

Thanks Michael for your help
by GeneralBalderdash
Mon Jul 14, 2025 5:31 am
Forum: MODS and Scenarios
Topic: Icarus Mod, Version 6 in Preliminary Release
Replies: 196
Views: 31619

Re: Icarus Mod, Version 6 in Preliminary Release

Hi Michael,

am currently playing the 6.8 mod PBEM and getting the following errors

Start of every turn i get error msg

'could not find the following marker within the text/EN/map.txt file
#1150 - Klausenberg

Also at the end of replaying my opponents turn i can see the turn end screen which has ...
by GeneralBalderdash
Sun Jul 13, 2025 2:33 pm
Forum: MODS and Scenarios
Topic: Icarus Mod, Version 6 in Preliminary Release
Replies: 196
Views: 31619

Re: Icarus Mod, Version 6 in Preliminary Release

yep - i'll give u a game - see myself as an intermediate player - not played Icarus 6.8 b4 but looked at it - prefer to play CP if thats OK
by GeneralBalderdash
Sun Jul 13, 2025 1:11 pm
Forum: MODS and Scenarios
Topic: Scenario Editor - Command and Control
Replies: 2
Views: 487

Re: Scenario Editor - Command and Control

thanks Bill,

have found a work around with limiting CC lvls :)
by GeneralBalderdash
Sat Jul 12, 2025 7:00 am
Forum: MODS and Scenarios
Topic: Scenario Editor - Command and Control
Replies: 2
Views: 487

Scenario Editor - Command and Control

Hi,

does anybody know if it is possible to edit C&C so commander's ratings go up 0.5 per level rather than 1?

cheers

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