Search found 24 matches

by kanliot2
Sat Aug 08, 2026 4:17 pm
Forum: Design and Modding
Topic: Loading xml files into the vim text editor
Replies: 0
Views: 713

Loading xml files into the vim text editor

Looking through the data files for Distant Worlds 2, just to play "harder".

I've noticed that the line endings (\r\n (CRLF) comply to windows standards, but the content doesn't. Most or all of the descriptions contain LF, but not CR.

It's not a bug, but vim text editor seems setup to freak out ...
by kanliot2
Thu Jul 30, 2026 3:32 pm
Forum: Distant Worlds 2
Topic: DLC Announcement & Command Update Release
Replies: 7
Views: 807

Re: DLC Announcement & Command Update Release

Cool! Thanks!

Since I'm also presented with less valuable targets, do you know If the expansion will have weapon grouping or hold fire? Otherwise it seems like the low value targets tend to draw the sunday punches.
by kanliot2
Tue Jul 28, 2026 5:03 pm
Forum: Distant Worlds 2
Topic: DLC Announcement & Command Update Release
Replies: 7
Views: 807

Re: DLC Announcement & Command Update Release

MaximKI wrote: Mon Jul 27, 2026 1:48 pm , but you only control a single ship with the option of later transitioning into a full pirate faction.
OK, here's the $15 dollar question. (it's about $15, right?) After buying this, am I limited to one super ship... what happens? Why is this more fun than the normal game?
by kanliot2
Tue Jul 28, 2026 5:00 pm
Forum: Distant Worlds 2: Tech Support
Topic: I finally found a research location, but it isn't even explored?
Replies: 3
Views: 337

Re: I finally found a research location, but it isn't even explored?

I'm not even sure if it's a bug. Many times, the first time you enter a system, you get a message like "Ancient ruins +1 all research". I think this happens if you learn about the ruins.

Can you clear up the difference between
ruin discovery
galaxy map
story events adding exploration targets ...
by kanliot2
Sun Jul 26, 2026 3:05 pm
Forum: Distant Worlds 2: Tech Support
Topic: I finally found a research location, but it isn't even explored?
Replies: 3
Views: 337

I finally found a research location, but it isn't even explored?

research.2780.png.jpeg

Playing Boscara for 26 years, I finallly found a research location. It seemed to pop up like a story event, like I found a point of interest from a different exploration. Getting my first research lab up seems like such a struggle now, even when "Home system critical ...
by kanliot2
Sat Jul 25, 2026 7:52 pm
Forum: Distant Worlds 2
Topic: DLC Announcement & Command Update Release
Replies: 7
Views: 807

Re: DLC Announcement & Command Update Release


Distant Worlds 2: Shadows Rising launches on October 7, 2026, introducing playable ...


I am not feeling it. My favorite DW2 youtuber absolutely hated the nomadic starts system, and I've honestly been full of fear to even try something like nomadic. The whole idea of playing as a pirate is ...
by kanliot2
Sun Jul 19, 2026 2:22 pm
Forum: Distant Worlds 2: Tech Support
Topic: Bought a new SSD, now...
Replies: 3
Views: 364

Bought a new SSD, now...

I bought a new SSD, and moved Distant Worlds 2 to the new SSD. I have full system backups. However, since moving the files using the steam settings/storage, all of the default automation has changed. Now for some reason I can't keep money in the bank, some weird apparent bug spends all my money as ...
by kanliot2
Wed Jul 15, 2026 5:34 pm
Forum: Design and Modding
Topic: Discussing Issues creating a offline Tech Tree browser.
Replies: 0
Views: 178

Discussing Issues creating a offline Tech Tree browser.

I'd love to have an offline tech tree, so I can just skip around and look at what tech goes where.

I think the DW2 Tech tree is very well designed, I couldn't improve much about it.

In terms of offline use, I ran into a few problems.

The XML doesn't actually contain the unlocked items, or ...
by kanliot2
Sat May 09, 2026 2:05 am
Forum: Design and Modding
Topic: Sorted list of troop strength for Distant Worlds 2 Infantry!
Replies: 0
Views: 1100

Sorted list of troop strength for Distant Worlds 2 Infantry!

Sorted list of troop strength.

racename attack/ defend
Teekan 65/ 98

Atuuk 68/ 102
Ketarov 72/ 108
Ugnari 72/ 108

Securan 76/ 114
Shandar 81/ 122
Wekkarus 84/ 126

Ackdarian 90/ 135
Gizurean 92/ 138
Quameno 96/ 144

Zenox 105/ 158
Human 120/ 180
Haakonish 125/ 188

Dhayut 126/ 189
Kiadian 128 ...
by kanliot2
Tue May 05, 2026 4:30 am
Forum: Distant Worlds 2
Topic: DW2 FAQ/QnA megathread - Ask your question here!
Replies: 987
Views: 147221

Re: DW2 FAQ/QnA megathread - Ask your question here!

I've been trying to avoid asking this question, but a recent battle brought it to the front of my thoughts....

How do planetary shields work? I'm shooting a weapon with 45 damage against the planetary shield, and it's barely making a dent. The problem seems worse if the colony has a few other ...
by kanliot2
Thu Mar 19, 2026 3:58 pm
Forum: Design and Modding
Topic: DW2 Cheat Sheet - A reference list of everything - Version 7 (25/7/2025)
Replies: 39
Views: 35127

Re: DW2 Cheat Sheet - A reference list of everything - Version 7 (25/7/2025)

OrnluWolfjarl wrote: Mon Mar 16, 2026 9:19 pm I'll turn it into a summary sheet and add it to the cheat sheet if ...
No preference here. What I'd like to do next is to have a screen to compare government bonuses. No idea how to do that easily... which is ironic because XML is supposed to make things way easier.
by kanliot2
Fri Mar 13, 2026 12:31 pm
Forum: Design and Modding
Topic: DW2 Cheat Sheet - A reference list of everything - Version 7 (25/7/2025)
Replies: 39
Views: 35127

Re: DW2 Cheat Sheet - A reference list of everything - Version 7 (25/7/2025)

Huh i exported the planet hab data, and loaded the csv into gimp after hashing it with perl and printing from libreoffice calc. (game version 1.3.1.1.01)
by kanliot2
Thu Mar 12, 2026 4:14 pm
Forum: The War Room
Topic: Diplomacy musings
Replies: 1
Views: 6104

Re: Diplomacy musings

So a general theory of diplomacy is that if I have a 40% diplomacy, then the diplomacy percent is just a bias on the racial debuff.


So the racial bias to diplomacy is not terribly important. In order to win the diplomacy mini-game, you have to raise relations enough for the other empire to ...
by kanliot2
Thu Mar 12, 2026 3:42 pm
Forum: Design and Modding
Topic: DW2 Modding Roadmap
Replies: 56
Views: 58085

Re: DW2 Modding Roadmap


After reading through this entire thread,


I feel like you're asking for too much. As a burnout programmer, it's often better to compromise quickly, and keep your eyes off of perfected design features.

What would be helpful is to design a rather simple mod that you would enjoy, and then after ...
by kanliot2
Mon Mar 09, 2026 5:34 pm
Forum: Design and Modding
Topic: DW2 Cheat Sheet - A reference list of everything - Version 7 (25/7/2025)
Replies: 39
Views: 35127

Re: DW2 Cheat Sheet - A reference list of everything - Version 7 (25/7/2025)

Yeah, it wasn't until I wrote the forum post that I realized that I really don't understand planet generation.

For one thing, the 2.2% chance for a rocky desert world seems too low.
I don't really know if the game calculates number of orbitals, then has a percent chance for each planet type, or ...
by kanliot2
Sat Feb 28, 2026 12:13 pm
Forum: Design and Modding
Topic: DW2 Cheat Sheet - A reference list of everything - Version 7 (25/7/2025)
Replies: 39
Views: 35127

Re: DW2 Cheat Sheet - A reference list of everything - Version 7 (25/7/2025)

Your spreadsheet lists the percent chance for each planet type. It was listed in "stars."

Since I wanted the flat percentage chance of a planet type appearing, I've done that calculation.

For a generated galaxy, a random star has a .66% chance of having an Ocean planet. Dunno if I needed to ...
by kanliot2
Wed Feb 25, 2026 10:07 pm
Forum: Distant Worlds 2: Tech Support
Topic: Enemy ships are unresponsive after they warped in to kill me
Replies: 2
Views: 2869

Re: Enemy ships are unresponsive after they warped in to kill me

similar problem on dw2 1.3.4.3

I'm zoomed in enough to see the grid which the ships should appear on, but instead they bounce around while warping at 200K.

I've attached a save which is remarkable since two different fleets are doing it at the same time. This isn't a severe bug, but it does make ...
by kanliot2
Mon Feb 23, 2026 1:02 am
Forum: Design and Modding
Topic: Feature Request: Automation Hotkey
Replies: 1
Views: 1095

Re: Feature Request: Automation Hotkey

yeah would be nice. I only need this feature because picking up battle debris is easier by using a manually controlled fleet, stopping it, then automating the fastest ships to pick up the debris. Otherwise, I'm helen keller trying to feel out each piece of debris. wuaauuah.
by kanliot2
Mon Feb 23, 2026 12:46 am
Forum: Distant Worlds 2: Tech Support
Topic: Confusingly inconsistent units - "/sec" vs days?
Replies: 1
Views: 1188

Re: Confusingly inconsistent units - "/sec" vs days?

Bump. Game is running good, but I often want to know how long it takes for my fleet to travel.

"Good" hyperdrives are 400K in speed, but I've speed tested it in game, to .65M per day . What gives?

Cheers :)

**edit: I'm thinking the game started out as day = second, and it just got tweaked a bit ...
by kanliot2
Thu Jan 22, 2026 10:54 pm
Forum: Distant Worlds 2: Tech Support
Topic: Enemy ships are unresponsive after they warped in to kill me
Replies: 2
Views: 2869

Enemy ships are unresponsive after they warped in to kill me

In Tallaan system, I had to warp out, because enemy had numbers. Enemy warps to my new position, and then dead stops with "No Orders".

Been playing for 50 years or so, I've had a scout ship in the system for quite a while while fighting another war.
So the enemy warps in onto me, and then they ...

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