Search found 12 matches

by daktaklakpak
Thu Jan 08, 2026 6:07 am
Forum: Tech Support
Topic: [1.27c] Xeno agricultural asset is missing reason I cannot build
Replies: 6
Views: 185

Re: [1.27c] Xeno agricultural asset is missing reason I cannot build

Vic wrote: Mon Jan 05, 2026 4:10 pm Reason here is that the ecosystem is actually imported from old-earth
xeno, from new-earth, actually, why not? :)
by daktaklakpak
Thu Jan 08, 2026 4:56 am
Forum: Tech Support
Topic: Colossus + planet generation
Replies: 5
Views: 162

Re: Colossus + planet generation


If you still have the file

ok. now you
if there is no 1.27f tomorrow
after rewrote mod (catch it, so shame), try to randomize it, and send. tommorow.
veeeery big and slow
what planet you want, parameters :)

wrote in my language
как же стыдно то, вот всё проверил, а надо было файлы игры не ...
by daktaklakpak
Thu Jan 08, 2026 2:06 am
Forum: Suggestions and Feedback
Topic: recon agri
Replies: 0
Views: 39

recon agri

please, is it possible to make summary table about rain/temperature at hex with full recon. by season

havin 16 season it's gambing (or you need to wrote somwhere, on paper) what hex better
one - 100% by climate, right now, 2/16, next eat more resorce, than produce
but next hex have 35% to 90% by ...
by daktaklakpak
Wed Jan 07, 2026 11:29 pm
Forum: Tech Support
Topic: [1.27e+e2]Zone bug after city capture
Replies: 4
Views: 145

Re: [1.27e+e2]Zone bug after city capture

Vic wrote: Mon Jan 05, 2026 4:42 pm as enemy zone's are conquered they shrink
half year or maybe a year ago (I forgot the version) the borders of the conquered zone were restored exactly along the original borders of this zone
is it possible to make some reduction of this zone, to reasonable limits?

ps. by user action
by daktaklakpak
Wed Jan 07, 2026 10:15 pm
Forum: Tech Support
Topic: Colossus + planet generation
Replies: 5
Views: 162

Re: Colossus + planet generation


I'll need a savefile , because 16 seasons should be the maximum.

omg, so sorry, old wrong mod was always on, and i'm missing it, in these cases (hardware pc problems, mindless copying)

now test on fresh win11 (no more, only win11, steam and latest clean SE. upd . and latest clean matrix, before ...
by daktaklakpak
Wed Dec 31, 2025 2:54 pm
Forum: Tech Support
Topic: Colossus + planet generation
Replies: 5
Views: 162

Re: Colossus + planet generation


If you still have the file, I'd like to see it, thank you.

have it all. mods/no mods
at new year start, i planned to start new game, actual version
so - i play with planet generator and put some intresting here (mods/no mods)

have no time to catch my error, need 2-3 days

and naven't any saved ...
by daktaklakpak
Mon Dec 22, 2025 11:40 am
Forum: Tech Support
Topic: [1.27e+e2]Zone bug after city capture
Replies: 4
Views: 145

Re: [1.27e+e2]Zone bug after city capture


... it immediately takes a large zone around itself ...
Before the last patch ...


It is very old problem, iirc, from 1.20o
You can shrink newly conquested zone only on the next turn
Funny - you can expand it instantly, do make a save first :)

About a "last patch" - from 1.25 - I've never make ...
by daktaklakpak
Mon Dec 22, 2025 10:58 am
Forum: Tech Support
Topic: [1.27c] Xeno agricultural asset is missing reason I cannot build
Replies: 6
Views: 185

Re: [1.27c] Xeno agricultural asset is missing reason I cannot build

JeanleChauve wrote: Sat Dec 20, 2025 9:47 am Some data points do not match
Biosphere and Atmosphere - Xeno Biology COMPAT Level: n\a
idk - may be it only for domestic agri

but right - on some screen it's look strange
by daktaklakpak
Sat Dec 20, 2025 5:06 am
Forum: Tech Support
Topic: Colossus + planet generation
Replies: 5
Views: 162

Colossus + planet generation

idk - from 1.24 or 1.25, and so one (no mods)

far and very slow orbit - over 20 season
rarely - no name for season, no temperature, just blank all

more ~280 regimes, after coloniztion step, crush memory
(maybe pc configuration)
by daktaklakpak
Sat Dec 20, 2025 4:20 am
Forum: Tech Support
Topic: [Solved][1.27e+e2]Useless AI's assets
Replies: 3
Views: 168

Re: [1.27e+e2]Useless AI's assets


AI builds useless assets like water purifiers

water is a strategic resource (on some planet is deadly needful)
and, on the start of this project, we asked for pipes :)
yep, it's strange, on oceanic planet etc, with pure water, but it is a code

If my memory serves me right - Vic said - no pipes ...
by daktaklakpak
Sat Dec 20, 2025 3:45 am
Forum: Tech Support
Topic: [1.27c] Xeno agricultural asset is missing reason I cannot build
Replies: 6
Views: 185

Re: [1.27c] Xeno agricultural asset is missing reason I cannot build

ANTL is n/a, so xeno-agri is on agri-dome. and you not profit smthng like fuzzy wax etc
as i can understand
by daktaklakpak
Sat Dec 20, 2025 3:09 am
Forum: Tech Support
Topic: [1.27c] Areals not growing
Replies: 4
Views: 167

Re: [1.27c] Areals not growing

amazing. never see expantion like this

farming should be able to cut forests
first - build furnace
second - farming
farming cut organic to nowhere

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