Search found 8 matches

by kastm
Tue Mar 24, 2026 12:51 am
Forum: Tech Support
Topic: Artillery Fails to Fire
Replies: 4
Views: 417

Re: Artillery Fails to Fire

I guess my theory was wrong, because it happened again without saving/reloading/etc. I didn't do anything weird--spotted a mech company, opened up the mortar unit dashboard, right clicked the on-call order, added a neutralizing barrage, applied, right clicked the on-call order, added a suppressing ...
by kastm
Mon Mar 23, 2026 4:22 pm
Forum: Tech Support
Topic: Artillery Fails to Fire
Replies: 4
Views: 417

Re: Artillery Fails to Fire

Hi Zdog,

Thanks for your help. I appreciate the speedy reply and am glad I wasn't missing something boneheaded.
1) It's interesting that reissuing the orders worked for you; it was the first thing I tried, and didn't solve the problem for me.
2) Reissuing the orders did work for me if I also set ...
by kastm
Mon Mar 23, 2026 2:52 pm
Forum: Tech Support
Topic: Artillery Fails to Fire
Replies: 4
Views: 417

Artillery Fails to Fire

I am new to Flashpoint Campaigns and cannot tell whether this is the game behaving unexpectedly or PEBKAC.

In the screenshot below (I also attached a save), I ordered the selected mortars to fire a HE barrage at 18:13. Prior to that order they were stationary, on call, no losses, plenty of ammo ...
by kastm
Sun Mar 08, 2026 3:40 pm
Forum: Tech Support
Topic: All Civilian and Nature units autodetected on North Pacific Shootout
Replies: 6
Views: 281

Re: All Civilian and Nature units autodetected on North Pacific Shootout

I don't know much about scenario design but I can't tell what might cause the issue that would be the fault of scenario design. I went through all the Lua actions in the mission and am pretty confident none of them is responsible. Likewise for the side settings for the Downed Pilots side.
by kastm
Fri Mar 06, 2026 10:05 pm
Forum: Tech Support
Topic: Ground unit fails to deploy on Choking Halifax
Replies: 2
Views: 207

Re: Ground unit fails to deploy on Choking Halifax

Thanks, Nikel! I'd been planning to tinker with it but hadn't had much time to play since I posted this thread. I'll do just that next time I'm in the mood for a 'submarine does stuff' scenario; I like those for when I'm not in the mood to plan something with lots of moving parts :D
by kastm
Thu Mar 05, 2026 7:10 pm
Forum: Tech Support
Topic: Ground unit fails to deploy on Choking Halifax
Replies: 2
Views: 207

Ground unit fails to deploy on Choking Halifax

[ Version 1.08 - Build 1676 ]

Issue:
In the Choking Halifax scenario, a ground unit is supposed to spawn on the shore once the sub reaches a certain point. Instead, I receive a Special Message saying "we are in position", but no unit appears and a Lua error is thrown. It looks like the location ...
by kastm
Sun Mar 01, 2026 4:51 am
Forum: Tech Support
Topic: All Civilian and Nature units autodetected on North Pacific Shootout
Replies: 6
Views: 281

Re: All Civilian and Nature units autodetected on North Pacific Shootout

You're absolutely right, good catch. It turns out that the issue occurs even if you use Add Unit in the editor to add a random unit like a ship to the Downed Pilots side. I.e., it looks like it manifests when Downed Pilots gets its first unit. I have no idea why that might occur, but it does suggest ...
by kastm
Sat Feb 28, 2026 2:53 pm
Forum: Tech Support
Topic: All Civilian and Nature units autodetected on North Pacific Shootout
Replies: 6
Views: 281

All Civilian and Nature units autodetected on North Pacific Shootout

[ Version 1.08 - Build 1676 ]

In the North Pacific Shootout scenario, one second after the P-3C is destroyed all of the neutral units on the map become automatically detected. I've attached a screenshot showing the issue, as well as a .zip with two save files: one just before the P-3C is destroyed ...

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