Search found 318 matches

by victorhauser
Sat Aug 25, 2001 7:28 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Panzer 1b: infantry killers
Replies: 11
Views: 152

<t>The US M-16 self-propelled AA halftrack is the best infantry killer out there in terms of machine guns. It also does pretty well in an antiaircraft role and even has decent killing power against light enemy AFVs. It's a really good triple-purpose weapon. Don't leave home without it. I usually ...
by victorhauser
Sat Aug 18, 2001 8:22 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Kursk Campaign Playtesters Wanted
Replies: 8
Views: 362

<t>Tomo:<br/>
<br/>
My campaign doesn't involve the 3rd SS Panzergrenadier Division. At this point I'm including only 8 battles in my campaign, one per day from 5-12 Jul 43, mainly because the battles are large and very stressful. All I can say for now is that this campaign is shaping up to be ...
by victorhauser
Fri Aug 17, 2001 2:14 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Kursk Campaign Playtesters Wanted
Replies: 8
Views: 362

Kursk Campaign Playtesters Wanted

Anybody interested in playtesting a massive Kursk campaign (each battle you will be commanding 350+ units over 25+ turns) please contact me at:

vahauser@aol.com

[ August 16, 2001: Message edited by: victorhauser ]</p>
by victorhauser
Wed Aug 15, 2001 7:39 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: A Bombardment Test and Results
Replies: 25
Views: 464

<t>Arralen:<br/>
<br/>
You raise an issue that I hadn't considered. And you have opened a can of worms.<br/>
<br/>
Players are allowed to purchase medium and heavy bombers when playing a battle (such as hotseat or PBEM). And those players WILL use them in mass and in a "time-on-target" way to ...
by victorhauser
Wed Aug 15, 2001 4:31 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: A Bombardment Test and Results
Replies: 25
Views: 464

<t>I agree.<br/>
<br/>
I will reset the test. 36 turns of air bombardment and then 36 more turns of artillery bombardment (assuming 5 minutes per turn) will produce a 72-turn (6-hour) bombardment scenario.<br/>
<br/>
I will make the entire city area rough terrain over which I will place all the ...
by victorhauser
Wed Aug 15, 2001 3:28 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: A Bombardment Test and Results
Replies: 25
Views: 464

<t>Jack:<br/>
I'm not sure I understand what you are saying. <br/>
<br/>
Are you saying that there is a better form of cover in SPWaW that I could've put the Germans in?<br/>
<br/>
Are you saying that I should make the map much larger than the historical combat area even if that would no longer make ...
by victorhauser
Wed Aug 15, 2001 1:18 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: A Bombardment Test and Results
Replies: 25
Views: 464

A Bombardment Test and Results

<r><QUOTE><s>[quote]</s> March 15th, 1944:<br/>
Starting at 8:30 am, waves and waves of Allied bombers begin carpet bombing Cassino. Seven hundred and seventy-five aircraft--575 heavy and medium bombers and 200 fighter-bombers and fighters-- participate in this aerial operation. <br/>
The area of ...
by victorhauser
Tue Aug 07, 2001 9:42 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Scenario Design Question for Wild Bill
Replies: 6
Views: 196

Scenario Design Question for Wild Bill

How did you make all that smoke at the start of the Bogeyman Hill battle of the Utah to the Rhine Campaign?
by victorhauser
Thu Aug 02, 2001 8:34 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: I Need Help with a Campaign File
Replies: 6
Views: 111

Thank You!

You can email me at: vahauser@aol.com
by victorhauser
Thu Aug 02, 2001 9:50 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: I Need Help with a Campaign File
Replies: 6
Views: 111

Macready:

I have version 6.1 already. The problem is that my "Long Long Road to Victory" campaign file got corrupted and I want very much to replace it. Can anybody tell me where I can get that campaign file please?
by victorhauser
Thu Aug 02, 2001 8:17 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: The Final Word on Ajacent Hex Damage
Replies: 32
Views: 578

<t>Khan7:<br/>
<br/>
I'm guessing that you spent some time working out the mathematics on your artillery damage area calculations. How long did you work on those calculations? An hour? A day? Several days? However long it took you, you mentioned in this thread that the calculations were complicated ...
by victorhauser
Thu Aug 02, 2001 6:43 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: I Need Help with a Campaign File
Replies: 6
Views: 111

I Need Help with a Campaign File

Can anybody tell me where I can get "The Long Long Road to Victory" campaign file to download?

I've tried Tankhead's and Fabio's websites but this campaign is not on either of those sites (that I could see).
by victorhauser
Sat Jul 28, 2001 11:38 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Not Enough for Stalin 1946
Replies: 18
Views: 155

<t>I personally believe that the Soviets were more war-weary by the end of 1945 than is generally believed. Their economy was in very bad shape, their nation was largely in ruins, and their population had been decimated. In addition, they were aware of the Manhattan Project, and even if that Project ...
by victorhauser
Tue Jul 24, 2001 9:17 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Some Tips and Guidelines from a Veteran Player
Replies: 25
Views: 674

Bryan:

Feel free to post these however you wish.

I'm considering putting together a list of tactical doctrines if there is an interest in them. But since that will involve a lot of effort, I probably won't do them if the interest level is low.
by victorhauser
Tue Jul 24, 2001 5:47 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Some Tips and Guidelines from a Veteran Player
Replies: 25
Views: 674

Some Tips and Guidelines from a Veteran Player

<r>As a result of over 5 years and several thousand games with the Steel Panthers series, I've evolved a set of tactical tips and guidelines.<br/>
<br/>
Basic Sequence of Activities<br/>
<br/>
1st -- Sequentially Rally Selected Units. <br/>
I play with Auto-Rally turned ON which means that all units ...
by victorhauser
Sun Jul 01, 2001 7:08 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: purchase bug in 5.3
Replies: 7
Views: 98

A British OOB Bug...

The description for British SAS/Commando units when purchasing lists them as "AVERAGE". They should definitely be ELITE.

I will post this on the Bug Consolidation Thread when it appears.
by victorhauser
Thu Jun 28, 2001 5:02 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Overruns! WAS invincible field gunners...
Replies: 3
Views: 28

"To crush your enemies, to see them driven before you, and to hear the lamentations of their women." -- Genghis Khan

Although the above quote was popularized by the movie "Conan the Barbarian", it is actually attributed to Genghis Khan 800 years ago.
by victorhauser
Mon Jun 25, 2001 7:29 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Why do so many people play s the Germans?
Replies: 114
Views: 1558

<t>I agree with Brent and Tomo.<br/>
<br/>
The AI cannot adequately simulate superior German tactics but it does a decent job of simulating Soviet and Japanese tactics. This makes playing the Germans more "realistic", hence more enoyable.<br/>
<br/>
Also, the Germans faced the greatest variety of ...
by victorhauser
Mon May 28, 2001 8:37 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: How long are your battles?
Replies: 13
Views: 71

Large assaults and advances take the longest, a whole evening or more for me. Delays and defends don't take as long for me, several hours or less.
by victorhauser
Mon May 28, 2001 5:28 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: AI buying units
Replies: 2
Views: 49

Well it could happen if the AI got a low random number for battle points. It doesn't always choose an amount equal to Player1. Also if you have the game set to EASY, then the AI will get less points to spend. Etc.

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