AI buying units

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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Colonel von Blitz
Posts: 234
Joined: Mon Dec 04, 2000 10:00 am
Location: Espoo, Finland

AI buying units

Post by Colonel von Blitz »

Just played a random meeting engagement battle against AI, Nationalist China vs. Communist China 6/1937. I set points to 700 and gave 60 point troop quality for both. I designed nice flanking movement to encircle advancing enemy units (AI is always quite predictable when it's advancing). But when I got to the battlefield and started executing my plan, I was amazed...there was no enemy units anywhere, except couple of armored cars. Those were easily destroyed by a vickers 6 ton tank. Advancing to the rear revealed that only three mortars and HQ was there to 'defend' the last set of flags. That was it...three mortars and two armored cars for 700 points?!?! What's going on?? How could this happen??

Colonel von Blitz
--Light travels faster than sound, that's why some people appear bright until you hear them speak--
victorhauser
Posts: 318
Joined: Mon May 29, 2000 8:00 am
Location: austin, texas

Post by victorhauser »

Well it could happen if the AI got a low random number for battle points. It doesn't always choose an amount equal to Player1. Also if you have the game set to EASY, then the AI will get less points to spend. Etc.
VAH
Colonel von Blitz
Posts: 234
Joined: Mon Dec 04, 2000 10:00 am
Location: Espoo, Finland

Post by Colonel von Blitz »

Originally posted by victorhauser:
Well it could happen if the AI got a low random number for battle points. It doesn't always choose an amount equal to Player1. Also if you have the game set to EASY, then the AI will get less points to spend. Etc.
If I have understood correctly, player 2 gets the amount defined in preferences. I set 700 points for BOTH...

Colonel von Blitz
--Light travels faster than sound, that's why some people appear bright until you hear them speak--
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