Search found 1236 matches

by DoubleDeuce
Thu Jan 02, 2025 10:15 pm
Forum: Mods and Scenarios
Topic: Scenario/Campaign Design Questions
Replies: 0
Views: 612

Scenario/Campaign Design Questions

I've been away from Flashpoint Campaigns since way before this new version came out. I think I last played the Flashpoint Campaigns: Red Storm version (I guess that is now referred to as "Flashpoint Campaigns Classic").

Anyway, before I grab this version, is the scenario/campaign design process ...
by DoubleDeuce
Fri May 14, 2021 9:52 am
Forum: Tigers on the Hunt
Topic: News!
Replies: 26
Views: 1702

RE: News!

To be honest, I wouldn't worry about adding any content at this point. I use any available time to tweak the AI and squash/investigate any known/possible bugs.
by DoubleDeuce
Fri Apr 30, 2021 12:15 pm
Forum: Tigers on the Hunt
Topic: News!
Replies: 26
Views: 1702

RE: News!

Excellent News!
by DoubleDeuce
Fri Dec 11, 2020 12:09 am
Forum: Tigers on the Hunt
Topic: the movie FURY
Replies: 5
Views: 455

RE: the movie FURY

<r> <QUOTE><s>[quote]</s>ORIGINAL: Rusty1961<br/>
<br/>
The problem was that there was no tactical reason for the Tiger to advance as it did. Yes, it was blinded, but to just move forward and become vulnerable to the enemy like that? I'm sure the Tiger would have just relocated.<br/>
<br/>
Of ...
by DoubleDeuce
Sun Jul 19, 2020 11:40 am
Forum: Mods and Scenarios
Topic: Mapping Ideas
Replies: 3
Views: 725

Mapping Ideas

For any aspiring scenario designers that need map ideas, try here (be advised that some terrain is not available in TotH though so you'll need to adjust for that):
ASL Mapboards
by DoubleDeuce
Sun Jul 19, 2020 11:32 am
Forum: Tigers on the Hunt
Topic: Question on Map Making
Replies: 9
Views: 599

RE: Question on Map Making

IIRC, someone built a bunch of ASL maps and exported them for others to use (they are on the forums here somewhere). I was thinking about picking up on the ones not yet done but that's a pretty big undertaking and my time is short this summer. Maybe once fall comes around.
by DoubleDeuce
Sun Jul 19, 2020 10:44 am
Forum: Tech Support
Topic: AFV's not making Bog check in debris hex
Replies: 17
Views: 809

RE: AFV's not making Bog check in debris hex

<t> TotH, imho, is more like the Advanced Squad Leader Starter Kits system and not Advanced Squad Leader and it does use that game's mechanics. The ASLSK system uses less rules (there are no upper building levels, no hedges, no walls, no snipers and many other things) and is nowhere near as complex ...
by DoubleDeuce
Sat Dec 14, 2019 6:08 pm
Forum: Armored Brigade
Topic: Can’t see the forest cuz of the trees...
Replies: 28
Views: 1012

RE: Can’t see the forest cuz of the trees...

<t> If you push tanks through forest you will have thrown tracks all over the place. Sure you can knock a few down at first but as you drive over them you get bogged down as they get caught up in your tracks, breaking torsion bars, sprockets the throwing tracks. There is also a high chance of ...
by DoubleDeuce
Mon Dec 09, 2019 3:57 am
Forum: Tigers on the Hunt
Topic: How is Peter doing?
Replies: 13
Views: 599

RE: How is Peter doing?

Good to hear.
by DoubleDeuce
Mon Dec 02, 2019 9:19 am
Forum: Mods and Scenarios
Topic: Submitted Maps
Replies: 46
Views: 5303

RE: Submitted Maps

I have been really interested in doing some desert scenarios. Guess I need to buckle down and see what changes to the terrain file I can work up towards that end.
by DoubleDeuce
Mon Dec 02, 2019 5:21 am
Forum: Mods and Scenarios
Topic: Importing VASL terrain Graphics
Replies: 1
Views: 707

RE: Importing VASL terrain Graphics

You would need to edit the Terrain.png file located in the Graphics folder with the new image(s). Make sure you backup a copy of the original before you overwrite it so you can restore the original terrain.
by DoubleDeuce
Thu Nov 14, 2019 8:22 pm
Forum: Research
Topic: Suggestion for smoke and thermal sight.
Replies: 14
Views: 1503

RE: Suggestion for smoke and thermal sight.

<t> The M60A3 and M1 use different thermal sights, the TTS (M60A3) and TIS (M1 series) and had different capabilities. That and the TIS has gone through some upgrades since the early 80's. I left the armor school in 89' and have since lost a considerable amount of documents in many moves since then ...
by DoubleDeuce
Thu Nov 14, 2019 7:01 pm
Forum: Armored Brigade
Topic: Im a little surprised
Replies: 15
Views: 523

RE: Im a little surprised

Creating a new OOB (the DB in this case) is a lot of work. Very few people, imho, have the time needed to do it right.
by DoubleDeuce
Thu Nov 14, 2019 4:44 pm
Forum: Research
Topic: Suggestion for smoke and thermal sight.
Replies: 14
Views: 1503

RE: Suggestion for smoke and thermal sight.

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Policefreak55<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: nikolas93TS<br/>
<br/>
TI-blocking smoke was introduced because one of the players realized US player can cheat by popping-up the smoke and engage opponents with impunity. Which is wrong, because smoke ...
by DoubleDeuce
Thu Nov 14, 2019 12:46 pm
Forum: MODS and Scenarios
Topic: Counter mod
Replies: 8
Views: 939

RE: Counter mod

<r>
<QUOTE><s>[quote]</s>ORIGINAL: maitrebongo<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: DoubleDeuce<br/>
<br/>
Just thought about this now BUT thinking out loud and as my eyes are getting older and not wanting to interfere with the current excellent art in the game. What about a mod that ...
by DoubleDeuce
Thu Nov 14, 2019 11:32 am
Forum: MODS and Scenarios
Topic: Counter mod
Replies: 8
Views: 939

RE: Counter mod

Just thought about this now BUT thinking out loud and as my eyes are getting older and not wanting to interfere with the current excellent art in the game. What about a mod that adds a colored counter base to the existing units and how much that would make them stand out on the screen/map?
by DoubleDeuce
Thu Nov 14, 2019 10:57 am
Forum: MODS and Scenarios
Topic: Counter mod
Replies: 8
Views: 939

RE: Counter mod

That's pretty cool.
by DoubleDeuce
Tue Nov 12, 2019 6:10 am
Forum: Armored Brigade
Topic: So I have a few questions
Replies: 10
Views: 518

RE: So I have a few questions

Some things, like some engineering stuff, have been left out for now as the AI is not able to use these features effectively. The reason behind this, from what I have read, is adding those features would then give the Human player an unfair advantage over the AI.
by DoubleDeuce
Mon Nov 11, 2019 11:15 am
Forum: Armored Brigade
Topic: Campaigns.
Replies: 8
Views: 641

RE: Campaigns.

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Issue8<br/>
<br/>
I am speaking about individual units. In the unit data screen (I forget the hotkey maybe ENTER) in the top left is the individual unit's name. If you click you can rename, and it keeps that name in further campaign games unil it dies. After it ...
by DoubleDeuce
Mon Nov 11, 2019 10:14 am
Forum: Armored Brigade
Topic: Campaigns.
Replies: 8
Views: 641

RE: Campaigns.

ORIGINAL: Issue8

Also if you rename units they remember the names and stuff like that.
Just curious, is that for the individual unit names or just the formations?

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