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by Buck Beach
Thu Apr 14, 2022 5:31 pm
Forum: Scenario Design and Modding
Topic: modding save file: erasing inactive subunits
Replies: 1
Views: 390

Re: modding save file: erasing inactive subunits

Good Luck!! The company's fanatical position of not being able to edit scenario data once a game has been started, is cast in stone. The reason apparently is to preserve a non-cheat lock for games between individual or team opponents. This forced integrity covering the thousands of people owing the ...
by Buck Beach
Sun Feb 14, 2021 10:20 pm
Forum: Scenario Design and Modding
Topic: Liberty tankers
Replies: 4
Views: 278

RE: Liberty tankers

You might find this site interesting.

http://www.aukevisser.nl/t2tanker/t-tankers-2/id774.htm

Buck
by Buck Beach
Fri May 22, 2020 3:48 am
Forum: Scenario Design and Modding
Topic: RHS Thread: Planned Update 8.20
Replies: 936
Views: 37616

RE: RHS Thread Micro Update 5.60

I'll look for the documentation thanks. I just thought it strange that Recipe to Quebec at 88 was closer than Recipe to Eastern US at 91. Just thought I would mention it to you.

Buck

Couldn't find Recife on documentation spreadsheet.
by Buck Beach
Mon May 18, 2020 11:31 am
Forum: Scenario Design and Modding
Topic: How to create off map bases?
Replies: 1
Views: 194

How to create off map bases?

Searched forum but came up blank. Any redirection or guidance appreciated.
by Buck Beach
Mon May 18, 2020 11:28 am
Forum: Scenario Design and Modding
Topic: RHS Thread: Planned Update 8.20
Replies: 936
Views: 37616

RE: RHS Thread Micro Update 5.60

<t> Running some tests of distances between Western Boarder off map bases. I am finding what appears to be strange distance irregularities when using ships located at each of Gulf Port, Cristobal, and Recife and checking the distance to each other as well as Eastern USA, Canada and Western Europe ...
by Buck Beach
Wed May 13, 2020 12:24 am
Forum: Scenario Design and Modding
Topic: RHS Thread: Planned Update 8.20
Replies: 936
Views: 37616

RE: RHS Thread Micro Update 5.60

Thank you.
by Buck Beach
Tue May 12, 2020 2:43 pm
Forum: Scenario Design and Modding
Topic: More details on DaBabes
Replies: 4
Views: 626

RE: More details on DaBabes

New computer. Which official, non-official, beta updates, patches, etc are needed and do any have conflicts? What map styles can I use?

Buck
by Buck Beach
Tue May 12, 2020 2:38 pm
Forum: Scenario Design and Modding
Topic: RHS Thread: Planned Update 8.20
Replies: 936
Views: 37616

RE: RHS Thread Micro Update 5.60

I'm trying to set up this scenario for my new computer. What official, beta, non-official updates or patches are or are not compatible with this mod? Also which map mods can be used?
Buck
by Buck Beach
Thu Apr 23, 2020 12:06 am
Forum: Scenario Design and Modding
Topic: New Computer - Loading Previous Mods??
Replies: 10
Views: 428

RE: New Computer - Loading Previous Mods??

OK, I'm at the "Create a copy of the installation folder" step. How do I do this, copy/paste? Will the exe file work after dragging it to a new folder?

Buck "So lame and feeble minded" Beach
by Buck Beach
Tue Apr 21, 2020 11:15 pm
Forum: Scenario Design and Modding
Topic: New Computer - Loading Previous Mods??
Replies: 10
Views: 428

RE: New Computer - Loading Previous Mods??

I found the offical patch and installed it. Where do I find the Beta patches?
by Buck Beach
Mon Apr 20, 2020 9:02 pm
Forum: Scenario Design and Modding
Topic: New Computer - Loading Previous Mods??
Replies: 10
Views: 428

RE: New Computer - Loading Previous Mods??

Thanks for the come back. Do I have to do a game install for each mod? Tried to drag exe file into my game and got a Fatal Error 999.
by Buck Beach
Mon Apr 20, 2020 7:34 pm
Forum: Scenario Design and Modding
Topic: New Computer - Loading Previous Mods??
Replies: 10
Views: 428

New Computer - Loading Previous Mods??

<t> Total brain constipation. I have done this with previous computer changes. I have copies of most of the mods on this board (RHS-dababes-Juans-RA-LST-etc) plus my own created over the years. All are on my external hd. How do I incorporate them in to my new downloaded game on the new computer so I ...
by Buck Beach
Sat Dec 22, 2018 5:47 pm
Forum: Scenario Design and Modding
Topic: Can tankers transport supply if they have cargo "space"?
Replies: 11
Views: 408

RE: Can tankers transport supply if they have cargo "space"?

Thinking out loud, w/o testing. Don't see why tweaking a TK liquid storage and including a deck storage/cargo wouldn't work. There are Cargo classes that include a fuel or liquid capacity (at least in DaBabes) so seems logical the reverse should be no problem.

Buck
by Buck Beach
Wed Sep 12, 2018 8:49 pm
Forum: Scenario Design and Modding
Topic: Plane art question
Replies: 16
Views: 401

RE: Plane art question

What ever happened to Mifune?
by Buck Beach
Wed Aug 29, 2018 5:11 pm
Forum: Scenario Design and Modding
Topic: RHS Thread: Planned Update 8.20
Replies: 936
Views: 37616

RE: RHS vs AI = Scenario 122

<r> Appears that this thread on another site adds some support to your analogy. <br/>
<br/>
<URL url="http://www.armouredcarriers.com/debunking-slade-and-worths-armoured-carrier-essays/2014/10/27/xzko9qd9hgnnu2ntrznthtx5p9loo2"><LINK_TEXT text="http://www.armouredcarriers.com/debunki ...
by Buck Beach
Fri Aug 24, 2018 10:13 pm
Forum: Scenario Design and Modding
Topic: RHS Thread: Planned Update 8.20
Replies: 936
Views: 37616

RE: RHS vs AI = Scenario 122

<r> I have been doing a cursory review of some of the RHS carrier aircraft carrier capacities and find them short in various degrees, especially when it comes to upgrades. Should any care to compare here is an excellent site from actual records of the time<br/>
<br/>
<URL url="https://www.history ...
by Buck Beach
Mon Aug 20, 2018 11:57 pm
Forum: Scenario Design and Modding
Topic: RHS Thread: Planned Update 8.20
Replies: 936
Views: 37616

RE: RHS vs AI = Scenario 122

Thank You
by Buck Beach
Mon Aug 20, 2018 3:27 pm
Forum: Scenario Design and Modding
Topic: RHS Thread: Planned Update 8.20
Replies: 936
Views: 37616

RE: RHS vs AI = Scenario 122

Will any of Andy's Ironman mods work with the RHSAIO

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