RHS Thread: Planned Update 8.20
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
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RE: RHS Microupdate 5.52
Comprenhensive Update 5.52
https://1drv.ms/f/s!Ap7XOIkiBuUwhZAU7bdtWbbscE_oLg
This update only affects SCEN files. Apart from eratta, it only
is related to class and ship files. Both Allied and Axis merchant
ships and auxiliaries are involved in the slot range 2400 to 2724
(re classes). This is very tedious work in that it requires tracking
down what was meant by various people during data entry. Most changes
(re ship size, speed, durability, etc) will take effect in ongoing
games. Some (re date the ship starts for example) will only be fixed
in a new game start. A US auxiliary, rated as an AKL, will correct to
an AK. But it started in December 1941 instead of June 1944, at
San Diego instead of Portland. These datum points will only be right
in a new game. [An example]. This continues but does not complete the
class review. Armament and sensors were reviewed. The C2 type AKs
now have an AKA conversion available. While the sub-class was present
(identifiably by its name), it was just another AK with fictional additional
capacity. As an AKA, it carries less than in AK form, but performs better
during an amphibious landing than an AK does. I recommend checking your
conversion options when you have a ship in port. Many conversion or upgrade
options have been added.
https://1drv.ms/f/s!Ap7XOIkiBuUwhZAU7bdtWbbscE_oLg
This update only affects SCEN files. Apart from eratta, it only
is related to class and ship files. Both Allied and Axis merchant
ships and auxiliaries are involved in the slot range 2400 to 2724
(re classes). This is very tedious work in that it requires tracking
down what was meant by various people during data entry. Most changes
(re ship size, speed, durability, etc) will take effect in ongoing
games. Some (re date the ship starts for example) will only be fixed
in a new game start. A US auxiliary, rated as an AKL, will correct to
an AK. But it started in December 1941 instead of June 1944, at
San Diego instead of Portland. These datum points will only be right
in a new game. [An example]. This continues but does not complete the
class review. Armament and sensors were reviewed. The C2 type AKs
now have an AKA conversion available. While the sub-class was present
(identifiably by its name), it was just another AK with fictional additional
capacity. As an AKA, it carries less than in AK form, but performs better
during an amphibious landing than an AK does. I recommend checking your
conversion options when you have a ship in port. Many conversion or upgrade
options have been added.
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RE: RHS Thread HMS Tyne
This ship historically served in the Home Fleet until late 1944.
She was relieved of Home Fleet duties on 17 August 1944 and set sail to
join the British Pacific Fleet some time after that. Her captain was
RN Captain R.M.J. Hutton.
Unlike USN Destroyer Tenders, she had an armored deck (as did HMS Woolworth)
- probably 50 mm (2 inches in RN parlance - where armor was exactly 25mm per
"inch").
The ship is slot number 4259. It is class number 2706.
She was relieved of Home Fleet duties on 17 August 1944 and set sail to
join the British Pacific Fleet some time after that. Her captain was
RN Captain R.M.J. Hutton.
Unlike USN Destroyer Tenders, she had an armored deck (as did HMS Woolworth)
- probably 50 mm (2 inches in RN parlance - where armor was exactly 25mm per
"inch").
The ship is slot number 4259. It is class number 2706.
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RE: RHS Microupdate 5.53
Comprenhensive Update 5.53
https://1drv.ms/f/s!Ap7XOIkiBuUwhZAU7bdtWbbscE_oLg
This update is purely scenario files
(aircraft, class, device, leader (H), location and ship)
plus the one documentation file called the Ship Bind List.
Note that list INCLUDES ALL stock ship bind numbers so it
can be used by any mod.
Apart from eratta, the work is almost purely confined to
class files (and their related ship file entries). That
means ship size, cargo, sensors, speed, range and related
details were updated.
Liberty ships were reviewed and changed so many historical
upgrades and conversions are possible (instead of just one).
You can make Liberty Tankers, Liberty APs, Liberty AEs etc.
Most of these are in stock, but except to convert an xAK to
an AP, there are no conversion options, and few upgrades.
Victory ships were similarly reviewed. The only important
Victory conversion is to an APA variant, but this was not
a player option. You were stuck with the ships stock deemed
worthy of including in APA form.
Otherwise, most of the work was on Allied AS, AD and other
auxiliary and transport vessels in the class slot range between
2400 and 2800.
This work is still not done. There will be at least one more
such update.
https://1drv.ms/f/s!Ap7XOIkiBuUwhZAU7bdtWbbscE_oLg
This update is purely scenario files
(aircraft, class, device, leader (H), location and ship)
plus the one documentation file called the Ship Bind List.
Note that list INCLUDES ALL stock ship bind numbers so it
can be used by any mod.
Apart from eratta, the work is almost purely confined to
class files (and their related ship file entries). That
means ship size, cargo, sensors, speed, range and related
details were updated.
Liberty ships were reviewed and changed so many historical
upgrades and conversions are possible (instead of just one).
You can make Liberty Tankers, Liberty APs, Liberty AEs etc.
Most of these are in stock, but except to convert an xAK to
an AP, there are no conversion options, and few upgrades.
Victory ships were similarly reviewed. The only important
Victory conversion is to an APA variant, but this was not
a player option. You were stuck with the ships stock deemed
worthy of including in APA form.
Otherwise, most of the work was on Allied AS, AD and other
auxiliary and transport vessels in the class slot range between
2400 and 2800.
This work is still not done. There will be at least one more
such update.
RE: RHS Microupdate 5.53
Apologies for hijacking the thred el cid but I fired up Scen 129 and there is no plane art in the replay. I used the installer to install RHS Mod what could I have missed out?
Thanks
Thanks
1966 was a great year for English Football...Eric was born
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el cid again
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RE: RHS Microupdate 5.54
Comprenhensive Update 5.54
https://1drv.ms/f/s!Ap7XOIkiBuUwhZAU7bdtWbbscE_oLg
This update only includes scenario files (Aircraft, Class, Device,
Location and Ship) plus an updated RHS & Stock Ship Bind List.
It has a few Allied (Dutch and British) auxiliary ships reviewed.
It has significant changes made to Sinkiang and to Soviet and Chinese
land units in that area. Thanks to help from a player in St. Petersburg.
NKVD "regiments" are now redefined as "battalions." They have lost
all heavy weapons except machine guns and have 1/3 the infantry squads.
They are mostly static - but will become mobile under pressure of combat.
The two in Sinkiang have moved - one protects an oilfield and one protects
an aircraft factory (making I-16 Mod 24).
Both the oilfield and the aircraft plant are new. So is an oil refinery.
The oil and refinery are at Wasu, hex 79,8. A small base force has moved
from Semipalatinsk ("Semi" today) to Wasu - Semi was not developed until 1947.
There is also a wholly useless damaged oilwell at Kashgar. Not because it is
worth repairing - it probably cannot export. But because it is a well known
place one can get oil - and was for centuries. If you think it is worth the
effort to fix it - it is up to you.
1945 unfinished Scenario 126 has had both locations and land units modified so
as to reflect the change in control of this area from Soviet to ROC Chinese.
The I-16 Mod 24 was modified so it remains in production until 1944 - in honor
of the fact it was in production - and that on the map - later than I realized.
The decision to stop development made in 1938 did not end production.
https://1drv.ms/f/s!Ap7XOIkiBuUwhZAU7bdtWbbscE_oLg
This update only includes scenario files (Aircraft, Class, Device,
Location and Ship) plus an updated RHS & Stock Ship Bind List.
It has a few Allied (Dutch and British) auxiliary ships reviewed.
It has significant changes made to Sinkiang and to Soviet and Chinese
land units in that area. Thanks to help from a player in St. Petersburg.
NKVD "regiments" are now redefined as "battalions." They have lost
all heavy weapons except machine guns and have 1/3 the infantry squads.
They are mostly static - but will become mobile under pressure of combat.
The two in Sinkiang have moved - one protects an oilfield and one protects
an aircraft factory (making I-16 Mod 24).
Both the oilfield and the aircraft plant are new. So is an oil refinery.
The oil and refinery are at Wasu, hex 79,8. A small base force has moved
from Semipalatinsk ("Semi" today) to Wasu - Semi was not developed until 1947.
There is also a wholly useless damaged oilwell at Kashgar. Not because it is
worth repairing - it probably cannot export. But because it is a well known
place one can get oil - and was for centuries. If you think it is worth the
effort to fix it - it is up to you.
1945 unfinished Scenario 126 has had both locations and land units modified so
as to reflect the change in control of this area from Soviet to ROC Chinese.
The I-16 Mod 24 was modified so it remains in production until 1944 - in honor
of the fact it was in production - and that on the map - later than I realized.
The decision to stop development made in 1938 did not end production.
-
el cid again
- Posts: 16983
- Joined: Mon Oct 10, 2005 4:40 pm
RE: RHS Microupdate 5.53
ORIGINAL: cantona2
Apologies for hijacking the thred el cid but I fired up Scen 129 and there is no plane art in the replay. I used the installer to install RHS Mod what could I have missed out?
Thanks
This is the right place to ask questions.
Probably you have not copied art from the Installer ART folder to your local game ART folder.
Similarly, you must copy Scenario files from the RHS Installer Scen folder to the game SCEN folder.
And you must copy the start of game pwhexe.dat, pwzlink.dat and pwzone.dat files to the top level
of your local game folder.
I tried to set up the installer for a generic install, but most people use a dedicated RHS install -
and so the files don't automatically go to the correct folder. You must copy them. If I meet a
person able to write scripts I will ask to have a script in which you specify your local RHS folder
to change this. Among other things. I am too busy with other things to figure out how to do that
anytime soon.
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RE: RHSSub Microupdate 5.541
Sub Micro Update 5.541
https://1drv.ms/f/s!Ap7XOIkiBuUwhZAU7bdtWbbscE_oLg
Special modification of microupdate 5.54 ONLY with respect to the location file.
It includes 5.54.
Only two locations are changed: Wasu because oil refineries were wrongly defined as resource centers
And Kashgar had one ton of oil added, as a test - to see if it ever moves?
Otherwise, the update is identical to 5.54 defined here below:
This update only includes scenario files (Aircraft, Class, Device,
Location and Ship) plus an updated RHS & Stock Ship Bind List.
It has a few Allied (Dutch and British) auxiliary ships reviewed.
It has significant changes made to Sinkiang and to Soviet and Chinese
land units in that area. Thanks to help from a player in St. Petersburg.
NKVD "regiments" are now redefined as "battalions." They have lost
all heavy weapons except machine guns and have 1/3 the infantry squads.
They are mostly static - but will become mobile under pressure of combat.
The two in Sinkiang have moved - one protects an oilfield and one protects
an aircraft factory (making I-16 Mod 24).
Both the oilfield and the aircraft plant are new. So is an oil refinery.
The oil and refinery are at Wasu, hex 79,8. A small base force has moved
from Semipalatinsk ("Semi" today) to Wasu - Semi was not developed until 1947.
There is also a wholly useless damaged oilwell at Kashgar. Not because it is
worth repairing - it probably cannot export. But because it is a well known
place one can get oil - and was for centuries. If you think it is worth the
effort to fix it - it is up to you.
1945 unfinished Scenario 126 has had both locations and land units modified so
as to reflect the change in control of this area from Soviet to ROC Chinese.
The I-16 Mod 24 was modified so it remains in production until 1944 - in honor
of the fact it was in production - and that on the map - later than I realized.
The decision to stop development made in 1938 did not end production.
https://1drv.ms/f/s!Ap7XOIkiBuUwhZAU7bdtWbbscE_oLg
Special modification of microupdate 5.54 ONLY with respect to the location file.
It includes 5.54.
Only two locations are changed: Wasu because oil refineries were wrongly defined as resource centers
And Kashgar had one ton of oil added, as a test - to see if it ever moves?
Otherwise, the update is identical to 5.54 defined here below:
This update only includes scenario files (Aircraft, Class, Device,
Location and Ship) plus an updated RHS & Stock Ship Bind List.
It has a few Allied (Dutch and British) auxiliary ships reviewed.
It has significant changes made to Sinkiang and to Soviet and Chinese
land units in that area. Thanks to help from a player in St. Petersburg.
NKVD "regiments" are now redefined as "battalions." They have lost
all heavy weapons except machine guns and have 1/3 the infantry squads.
They are mostly static - but will become mobile under pressure of combat.
The two in Sinkiang have moved - one protects an oilfield and one protects
an aircraft factory (making I-16 Mod 24).
Both the oilfield and the aircraft plant are new. So is an oil refinery.
The oil and refinery are at Wasu, hex 79,8. A small base force has moved
from Semipalatinsk ("Semi" today) to Wasu - Semi was not developed until 1947.
There is also a wholly useless damaged oilwell at Kashgar. Not because it is
worth repairing - it probably cannot export. But because it is a well known
place one can get oil - and was for centuries. If you think it is worth the
effort to fix it - it is up to you.
1945 unfinished Scenario 126 has had both locations and land units modified so
as to reflect the change in control of this area from Soviet to ROC Chinese.
The I-16 Mod 24 was modified so it remains in production until 1944 - in honor
of the fact it was in production - and that on the map - later than I realized.
The decision to stop development made in 1938 did not end production.
-
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- Joined: Mon Oct 10, 2005 4:40 pm
RE: RHS Threat 68th Mountain Rifle Division
Topic title changed from Motor Rifle Division, a mistake.
Slot 7460.
This unit spent the entire Pacific War period in Iran. 1941 to 1946.
It is wrongly listed in stock and most mods, including RHS.
It should be removed.
It will be with the next update.
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RE: RHS Thread Comprehensive Update 5.55
Comprehensive Update 5.55
https://1drv.ms/f/s!Ap7XOIkiBuUwhZAU7bdtWbbscE_oLg
This update is entirely scenario files.
Its focus is on the location file. Virtually all of that work is on
Russian land units and (when they exist) their formations. Help from Russia
has permitted a better start of Pacific War order of battle. There were
numbers of problems, including excessive AA guns in the Pacific theater.
Also, what RHS termed NKVD Regiments are now NKVD Security Battalions (or
rarely NKVD Border Security Battalions or GRU Security Battalions). Some
of these changed locations. A different focus is on command organizations.
These were badly modeled since stock. We were able to free up a slot by having
HQ rename when they did rename, and we were able to put them in the correct
locations on the correct dates.
Otherwise, there was more work on Allied Auxiliary ships. Some pre-war Maritime
Commission designs and some wartime Liberty ship sub-types were mis-defined, and
could cross upgrade. Some conversions options were not defined at all so a player
was stuck with historical choices. Some minor vessels were misdefined. In particular,
a gunboat present near Pearl Harbor was defined as a PT Boat Tender before she did that.
She now may convert to an AGP when the player decides to. She was rated at 12 knots
instead of 16 knots. An unusually, she was too large (most stock ships tonnage is less
than their full load displacement).
There needs to be a little more review of Allied auxiliaries and a lot more review
of Russian land units. When both are completed, we will issue update 5.6
https://1drv.ms/f/s!Ap7XOIkiBuUwhZAU7bdtWbbscE_oLg
This update is entirely scenario files.
Its focus is on the location file. Virtually all of that work is on
Russian land units and (when they exist) their formations. Help from Russia
has permitted a better start of Pacific War order of battle. There were
numbers of problems, including excessive AA guns in the Pacific theater.
Also, what RHS termed NKVD Regiments are now NKVD Security Battalions (or
rarely NKVD Border Security Battalions or GRU Security Battalions). Some
of these changed locations. A different focus is on command organizations.
These were badly modeled since stock. We were able to free up a slot by having
HQ rename when they did rename, and we were able to put them in the correct
locations on the correct dates.
Otherwise, there was more work on Allied Auxiliary ships. Some pre-war Maritime
Commission designs and some wartime Liberty ship sub-types were mis-defined, and
could cross upgrade. Some conversions options were not defined at all so a player
was stuck with historical choices. Some minor vessels were misdefined. In particular,
a gunboat present near Pearl Harbor was defined as a PT Boat Tender before she did that.
She now may convert to an AGP when the player decides to. She was rated at 12 knots
instead of 16 knots. An unusually, she was too large (most stock ships tonnage is less
than their full load displacement).
There needs to be a little more review of Allied auxiliaries and a lot more review
of Russian land units. When both are completed, we will issue update 5.6
-
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RE: RHS Thread Comprehensive Update 5.56
Comprenhensive Update 5.56
https://1drv.ms/f/s!Ap7XOIkiBuUwhZAU7bdtWbbscE_oLg
This update continues two previous series of file reviews and updates:
Significant work was done on Russian Land Combat Units and related formations.
Significant work was done on Allied Auxiliary Ship classes and the ships they
define were updated to be consistent with the classes.
A few devices were added or updated - in re the Russians. A few changes may have
been made to aircraft, leader and air group files.
The ship review focused on the complex pre-war C3 classes - in two size series -
and their many conversions and upgrades. This work will affect ongoing games in
particular, not just new game starts.
The Russian work will mainly affect new game starts. Many Russian infantry brigades
and divisions were redefined, but not all have been updated yet. Significant problems
were reported in Armor. There are two fictional brigades somewhere (I have not yet
removed them). The Armor and Mechanized corps sub units were improperly done - so they
cannot combine properly. [Slots in daughter units MUST BE lined up with their parents to
combine properly]. Some locations and dates and renames were worked in. Some AAA units
and some NKVD/GRU units were also updated to the new standards (with devices appropriate
for their dates, and the security units being now battalions instead of regiments, and
usually static].
https://1drv.ms/f/s!Ap7XOIkiBuUwhZAU7bdtWbbscE_oLg
This update continues two previous series of file reviews and updates:
Significant work was done on Russian Land Combat Units and related formations.
Significant work was done on Allied Auxiliary Ship classes and the ships they
define were updated to be consistent with the classes.
A few devices were added or updated - in re the Russians. A few changes may have
been made to aircraft, leader and air group files.
The ship review focused on the complex pre-war C3 classes - in two size series -
and their many conversions and upgrades. This work will affect ongoing games in
particular, not just new game starts.
The Russian work will mainly affect new game starts. Many Russian infantry brigades
and divisions were redefined, but not all have been updated yet. Significant problems
were reported in Armor. There are two fictional brigades somewhere (I have not yet
removed them). The Armor and Mechanized corps sub units were improperly done - so they
cannot combine properly. [Slots in daughter units MUST BE lined up with their parents to
combine properly]. Some locations and dates and renames were worked in. Some AAA units
and some NKVD/GRU units were also updated to the new standards (with devices appropriate
for their dates, and the security units being now battalions instead of regiments, and
usually static].
-
el cid again
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RE: RHS Thread Micro Update 5.57
Micro Update 5.57
https://1drv.ms/f/s!Ap7XOIkiBuUwhZAU7bdtWbbscE_oLg
This update is limited to scenario files. Mainly the Location Files,
also the Leader (H) Files and the Device Files.
It is almost exclusively concerned with updating Russian land units
and the formations they point at, if any. Some Chinese units are
also included because they are interleaved with Soviet slots and were
not entirely up to date.
Some device development was done re Soviet tanks. The BT-7 will upgrade
to the T-34/76C. The T-26 does not upgrade at all any more - it was still
in use in the 1945 offensive into Manchuria. T-34/76A and T-34/76C, and
T-34/85 were corrected to have RHS values for effect, etc. Their
weights and armor were also updated.
Some leader modifications were introduced. These are mainly cosmetic. For
example, the abbreviation MAR was added to indicate a rank of Marshall.
If there were any updates to classes and ships, these were updated as well.
Extensive attention was paid to the devices and settings of units. Revised
units are generally given supplies and are planning for a specific target.
They also have ratings for exhaustion.
RE: RHS Thread Micro Update 5.57
Scen 125.
Why there are two Kuramas?
(010 i 023, second with Azuma plane groups, spawn 45.06.15)
Why there are two Kuramas?
(010 i 023, second with Azuma plane groups, spawn 45.06.15)
Przy lackim orle, przy koniu Kiejstuta Archanioł Rusi na proporcach błysł
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el cid again
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RE: RHS Thread Micro Update 5.57
Micro Update 5.58
https://1drv.ms/f/s!Ap7XOIkiBuUwhZAU7bdtWbbscE_oLg
This update is limited to scenario and documentation files.
Most of the work was done in the location file and generally concerns Soviet
land units, and related formations (if any). Also leaders.
However, a good deal of eratta was folded in. This concerns aircraft, class,
device, leader and ship files.
The most significant eratta concerns the Chitose class. These vessels have
never been perfectly modeled. In strictly historical scenarios (121 to 124)
of RHS, they appear in their true start of war form - as modified seaplane
carriers fitted to deliver midget submarines in a sea battle. They may also
rapidly reconfigure as pure seaplane carriers, as aircraft transports, or as
LSD's. This latter because they use the same rails as the Akitsu Maru class
which could move landing craft instead of midget submarines.
https://1drv.ms/f/s!Ap7XOIkiBuUwhZAU7bdtWbbscE_oLg
This update is limited to scenario and documentation files.
Most of the work was done in the location file and generally concerns Soviet
land units, and related formations (if any). Also leaders.
However, a good deal of eratta was folded in. This concerns aircraft, class,
device, leader and ship files.
The most significant eratta concerns the Chitose class. These vessels have
never been perfectly modeled. In strictly historical scenarios (121 to 124)
of RHS, they appear in their true start of war form - as modified seaplane
carriers fitted to deliver midget submarines in a sea battle. They may also
rapidly reconfigure as pure seaplane carriers, as aircraft transports, or as
LSD's. This latter because they use the same rails as the Akitsu Maru class
which could move landing craft instead of midget submarines.
-
el cid again
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- Joined: Mon Oct 10, 2005 4:40 pm
RE: RHS Thread Micro Update 5.57
Scen 125.
Why there are two Kuramas?
(010 i 023, second with Azuma plane groups, spawn 45.06.15)
_____________________________
Przy lackim orle, przy koniu Kiejstuta Archanio³ Rusi na proporcach b³ys³
Probably because the second ship has the wrong name. I need to investigate this.
Yes - ship slot 023 should be Azuma. Her date of arrival is 45/06/17. Air groups
will line up with her properly. She is a historical Unryu class ship not present in stock,
but present in all RHS scenarios - but somehow with the wrong name and date in 125.
This is fixed at source and will be in the next micro-update - maybe later today or tomorrow.
Thank you. Eratta can only be corrected when identified.
Why there are two Kuramas?
(010 i 023, second with Azuma plane groups, spawn 45.06.15)
_____________________________
Przy lackim orle, przy koniu Kiejstuta Archanio³ Rusi na proporcach b³ys³
Probably because the second ship has the wrong name. I need to investigate this.
Yes - ship slot 023 should be Azuma. Her date of arrival is 45/06/17. Air groups
will line up with her properly. She is a historical Unryu class ship not present in stock,
but present in all RHS scenarios - but somehow with the wrong name and date in 125.
This is fixed at source and will be in the next micro-update - maybe later today or tomorrow.
Thank you. Eratta can only be corrected when identified.
-
el cid again
- Posts: 16983
- Joined: Mon Oct 10, 2005 4:40 pm
RE: RHS Thread Micro Update 5.57
Micro Update 5.59
https://1drv.ms/f/s!Ap7XOIkiBuUwhZAU7bdtWbbscE_oLgThis update is limited to scenario and documentation files.
This update only contains scenario files.
Although most of the work was done on Russian land units and related formations if they have one,
there was considerable work on class and ship files, and some on device, leader (H), as well as
aircraft and group files. Almost all of these were also Soviet, but all (or virtually all) Allied
tug and barge combinations (including fuel barges) and the related classes were also reworked.
The most interesting change is the addition of drop tanks to the later version of the IL-2 Sturmovik,
the 2M, as well as to the IL-10. It turns out that IL-10 had some errors as formerly defined. It had
armament from 1947 (it was a long service aircraft), and needed to have 1945 weapons. In spite of
being considered a "second generation Sturmovik" - it isn't. It is a renamed IL-1. Oddly, the IL-1 is
later than the IL-2, but it isn't a fighter, and odd designations were required to be even numbers - only
fighters can have odd numbers. [IL-2M is a violation of this rule too - it IS a fighter plane - the
original IL-2 and the IL-10 are bombers.] The main significance of this change is that the IL-10 did not
have the armored box of the IL-2 series, just a similar layout. Note that the IL-2M was a very peculiar
"strafe fighter" - armed WITHOUT ANY rockets or bombs - intended as a tank destroyer and also as a bomber
destroyer. So it is classified as a fighter. By 1945, the Russians didn't like heavily armored fighters,
as they could not catch large bombers by then. So the IL-10 has normal armor (rated as 1) while the IL-2
and IL-2M are very unusual with an armor rate of 2. [Almost no RHS aircraft are so rated. In JES Scenarios,
however, the Sterling, with its geodesic structure almost impossible to destroy, also is modeled with a
rating of 2.]
The names of all Soviet Naval Air Force air units were modified for two reasons. First, long named so not
display well in game. Second, the names often included the group as well as squadron designation. But in
fact the groups often changed, so even if they start right, they ended up wrong. One duplicated unit was
changed. Instead, a start of war unit has its name changed. There may be other duplicates. I used 1941 and
1945 orders of battle to built the TOF (Naval Air Force), and other units may have changed names and I didn't
realize that. A Russian player is reviewing the data. Indeed, much of his data has been submitted, but I
have not yet worked it all in.
The most important and famous of the NKVD's Gulag fleet (of which four ships served in the Far East throughout
WW2, is added as a class and a ship. Dzhurma is a passenger-cargo ship, slightly larger and faster than most
of the AKs serving the Soviet Pacific Fleet.
Many Soviet infantry divisions were re-reviewed and updated because of numerous technical changes made to
Soviet division formations during the last few updates. Like USMC, Soviet infantry squads update during WW2.
So at least some of them change from using 1941 (pre war) squad types to 1942 or 1944 squad types. Others
changed their AAA outfits, or other heavy weapons. Some Soviet HQ were changed, and some officers were added
or changed.
There will be at least one more such Soviet oriented update, adding at least 3 more NKVD ships (and captains for
them). Some duplicated air units may be removed. Other eratta will be worked in. And a few other Allied merchant
or support ships (particularly small ones) will be removed.
https://1drv.ms/f/s!Ap7XOIkiBuUwhZAU7bdtWbbscE_oLgThis update is limited to scenario and documentation files.
This update only contains scenario files.
Although most of the work was done on Russian land units and related formations if they have one,
there was considerable work on class and ship files, and some on device, leader (H), as well as
aircraft and group files. Almost all of these were also Soviet, but all (or virtually all) Allied
tug and barge combinations (including fuel barges) and the related classes were also reworked.
The most interesting change is the addition of drop tanks to the later version of the IL-2 Sturmovik,
the 2M, as well as to the IL-10. It turns out that IL-10 had some errors as formerly defined. It had
armament from 1947 (it was a long service aircraft), and needed to have 1945 weapons. In spite of
being considered a "second generation Sturmovik" - it isn't. It is a renamed IL-1. Oddly, the IL-1 is
later than the IL-2, but it isn't a fighter, and odd designations were required to be even numbers - only
fighters can have odd numbers. [IL-2M is a violation of this rule too - it IS a fighter plane - the
original IL-2 and the IL-10 are bombers.] The main significance of this change is that the IL-10 did not
have the armored box of the IL-2 series, just a similar layout. Note that the IL-2M was a very peculiar
"strafe fighter" - armed WITHOUT ANY rockets or bombs - intended as a tank destroyer and also as a bomber
destroyer. So it is classified as a fighter. By 1945, the Russians didn't like heavily armored fighters,
as they could not catch large bombers by then. So the IL-10 has normal armor (rated as 1) while the IL-2
and IL-2M are very unusual with an armor rate of 2. [Almost no RHS aircraft are so rated. In JES Scenarios,
however, the Sterling, with its geodesic structure almost impossible to destroy, also is modeled with a
rating of 2.]
The names of all Soviet Naval Air Force air units were modified for two reasons. First, long named so not
display well in game. Second, the names often included the group as well as squadron designation. But in
fact the groups often changed, so even if they start right, they ended up wrong. One duplicated unit was
changed. Instead, a start of war unit has its name changed. There may be other duplicates. I used 1941 and
1945 orders of battle to built the TOF (Naval Air Force), and other units may have changed names and I didn't
realize that. A Russian player is reviewing the data. Indeed, much of his data has been submitted, but I
have not yet worked it all in.
The most important and famous of the NKVD's Gulag fleet (of which four ships served in the Far East throughout
WW2, is added as a class and a ship. Dzhurma is a passenger-cargo ship, slightly larger and faster than most
of the AKs serving the Soviet Pacific Fleet.
Many Soviet infantry divisions were re-reviewed and updated because of numerous technical changes made to
Soviet division formations during the last few updates. Like USMC, Soviet infantry squads update during WW2.
So at least some of them change from using 1941 (pre war) squad types to 1942 or 1944 squad types. Others
changed their AAA outfits, or other heavy weapons. Some Soviet HQ were changed, and some officers were added
or changed.
There will be at least one more such Soviet oriented update, adding at least 3 more NKVD ships (and captains for
them). Some duplicated air units may be removed. Other eratta will be worked in. And a few other Allied merchant
or support ships (particularly small ones) will be removed.
-
el cid again
- Posts: 16983
- Joined: Mon Oct 10, 2005 4:40 pm
RE: RHS Thread Micro Update 5.60
RHS Micro Update 5.70
https://1drv.ms/f/s!Ap7XOIkiBuUwhZAU7bdtWbbscE_oLg
This is a substantial update re Soviet Forces. It involves device changes
so that the dates they become available, and which device they upgrade to?
A lot of work was done to insure that land units (and formations they point at)
have the correct types of squads and weapons for the date they appear.
Virtually every kind of unit was revised, with attention paid to its state
(supplies, readiness, planning) in addition to its composition, its location,
and its date of appearance. Some leaders and air units were modified.
Notably the I-15bis and I-153 are not classified as fighter bombers - a role
they served in during this part of the war - in spite of having earlier been
fighter planes. This isn't because they will be more effective in that role,
but so that units assigned fighter bombers may optionally elect to use these
types instead. In most games this will matter IF the Soviets become active,
which permits management of air units.
EXCEPTIONS: Armored Corps and Mechanized Corps are NOT reviewed. These are
very complicated, with many daughter unit NONE of which are properly organized
so they can combine into an accurate parent unit. As well, numbers of things
need to be done to get air units correct. This varies from eliminating them
(because they left for Europe before the game starts) to revising their details.
https://1drv.ms/f/s!Ap7XOIkiBuUwhZAU7bdtWbbscE_oLg
This is a substantial update re Soviet Forces. It involves device changes
so that the dates they become available, and which device they upgrade to?
A lot of work was done to insure that land units (and formations they point at)
have the correct types of squads and weapons for the date they appear.
Virtually every kind of unit was revised, with attention paid to its state
(supplies, readiness, planning) in addition to its composition, its location,
and its date of appearance. Some leaders and air units were modified.
Notably the I-15bis and I-153 are not classified as fighter bombers - a role
they served in during this part of the war - in spite of having earlier been
fighter planes. This isn't because they will be more effective in that role,
but so that units assigned fighter bombers may optionally elect to use these
types instead. In most games this will matter IF the Soviets become active,
which permits management of air units.
EXCEPTIONS: Armored Corps and Mechanized Corps are NOT reviewed. These are
very complicated, with many daughter unit NONE of which are properly organized
so they can combine into an accurate parent unit. As well, numbers of things
need to be done to get air units correct. This varies from eliminating them
(because they left for Europe before the game starts) to revising their details.
-
Buck Beach
- Posts: 1974
- Joined: Sun Jun 25, 2000 8:00 am
- Location: Upland,CA,USA
RE: RHS Thread Micro Update 5.60
I'm trying to set up this scenario for my new computer. What official, beta, non-official updates or patches are or are not compatible with this mod? Also which map mods can be used?
Buck
Buck
RE: RHS Thread Micro Update 5.60
ORIGINAL: Buck Beach
I'm trying to set up this scenario for my new computer. What official, beta, non-official updates or patches are or are not compatible with this mod? Also which map mods can be used?
Buck
The installer for RHS comes with its own map. Also it will work with any of the AE updates. I use a fresh install of AE and install over it....GP
Intel Ultra 7 16 cores, 32 gb ram, Nvidia GeForce RTX 2050
AKA General Patton
DW2-Alpha/Beta Tester
WIS Manual Team Lead & Beta Support Team
"Do everything you ask of those you command"....Gen. George S. Patton
AKA General Patton
DW2-Alpha/Beta Tester
WIS Manual Team Lead & Beta Support Team
"Do everything you ask of those you command"....Gen. George S. Patton
-
Buck Beach
- Posts: 1974
- Joined: Sun Jun 25, 2000 8:00 am
- Location: Upland,CA,USA
RE: RHS Thread Micro Update 5.60
Thank you.
-
Buck Beach
- Posts: 1974
- Joined: Sun Jun 25, 2000 8:00 am
- Location: Upland,CA,USA
RE: RHS Thread Micro Update 5.60
Running some tests of distances between Western Boarder off map bases. I am finding what appears to be strange distance irregularities when using ships located at each of Gulf Port, Cristobal, and Recife and checking the distance to each other as well as Eastern USA, Canada and Western Europe.
Won't go into details as the tests are quite easy to run for oneself. Thought it worth a comment to better minds than myself.
Buck
Won't go into details as the tests are quite easy to run for oneself. Thought it worth a comment to better minds than myself.
Buck


