Search found 83 matches

by John T_MatrixForum
Thu Feb 13, 2020 4:34 pm
Forum: Mods and Scenarios
Topic: A Brothers Choice 1.0
Replies: 0
Views: 799

A Brothers Choice 1.0

<t> Hi <br/>
<br/>
This is one of the German worst-case scenarios in April 1940 <br/>
Sweden decides to join the Western allies.<br/>
<br/>
Based on a timeline that starts April 6 - the day German forces past the point of no return <br/>
then the Allies can start to mobilize by theater options ...
by John T_MatrixForum
Fri Dec 27, 2019 6:54 pm
Forum: The Operational Art of War IV
Topic: TOAW IV is basically unplayable
Replies: 17
Views: 1276

RE: TOAW IV is basically unplayable

<r>
<QUOTE><s>[quote]</s>ORIGINAL: sPzAbt653<br/>
<br/>
Korea 50-51 Player 2 Shock Schedule:<br/>
<br/>
<I><s>[i]</s>Event: 110, Debug - 33% UN shock turn 1.<br/>
Trigger turn: 1 (June 25th, 1950).<br/>
Effect: Shock 2.<br/>
Value: 33.<br/>
<br/>
Event: 111, Debug - 50% UN shock turn 2 ...
by John T_MatrixForum
Fri Dec 27, 2019 11:25 am
Forum: The Operational Art of War IV
Topic: TOAW IV is basically unplayable
Replies: 17
Views: 1276

RE: TOAW IV is basically unplayable

<r>
<QUOTE><s>[quote]</s>
I used to do quite well in earlier versions of this game, so has it shifted dramatically, or am I completely missing something?
<e>[/quote]</e></QUOTE>
<br/>
<br/>
I have not checked the Korea scenario, <br/>
but some scenarios had to be tweaked with the new default ...
by John T_MatrixForum
Mon Dec 02, 2019 7:49 pm
Forum: The Operational Art of War IV
Topic: Come on Back, Jack
Replies: 44
Views: 1127

RE: Come on Back, Jack

<r>
<QUOTE><s>[quote]</s>ORIGINAL: DD696<br/>
<br/>
There's probably an easy answer. They already have your money. They like to issue games now with "DLC's" in order to pick your pockets as time goes by. This game is so versatile that they may just view it as a threat to future income. It would ...
by John T_MatrixForum
Fri Nov 29, 2019 11:04 am
Forum: The Operational Art of War IV
Topic: Tech Problem
Replies: 21
Views: 817

Not a Tech Problem - bad default

<t> As I understands it,<br/>
Noone can play the game smoothly without changing a number of configurations after installation.<br/>
<br/>
After I started to run in win8 mode and fixed a reasonable resolution for my laptop screen (1600*900) TOAW IV where more stable than Microsoft own development ...
by John T_MatrixForum
Sat Nov 23, 2019 9:20 am
Forum: The Operational Art of War IV
Topic: So what's happening with the new patch?
Replies: 65
Views: 1916

RE: So what's happening with the new patch?

<t> <br/>
I accept that this is by and large a one mans hobby, not a commercial venture.<br/>
and I understand some of the problems to both code for fun and maintain an income at the same time.<br/>
<br/>
But there are two advice I would like to share<br/>
<br/>
1. Fixing bugs might not be as ...
by John T_MatrixForum
Fri Aug 23, 2019 4:46 pm
Forum: The Operational Art of War IV
Topic: Coastal Artillery Question
Replies: 80
Views: 1980

RE: Coastal Artillery Question

<r>
<QUOTE><s>[quote]</s>ORIGINAL: rmeckman<br/>
<br/>
It looks like this problem as already been identified and will be corrected in the next patch. Curtis Lemay mentioned that the Overlord 44 scenario does not appear to suffer from this problem. I checked this and noticed that the majority of ...
by John T_MatrixForum
Mon Jul 29, 2019 11:51 am
Forum: The Operational Art of War IV
Topic: TOAW IV Changes needed
Replies: 38
Views: 1306

RE: TOAW IV Changes needed

<r>
<QUOTE><s>[quote]</s>ORIGINAL: sPzAbt653<br/>
<br/>
Strictly speaking, there is no Surrender flag, so units don't technically surrender. I think most designers would use poor unit proficiency to model units evaporating easily. However, also think of this - if you are modeling a unit that ...
by John T_MatrixForum
Sat Jul 27, 2019 8:10 am
Forum: The Operational Art of War IV
Topic: TOAW IV Changes needed
Replies: 38
Views: 1306

RE: TOAW IV Changes needed

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Lobster<br/>
<br/>
If a unit is in poor enough shape or small enough it can be killed off by fairly any kind of combat. Even disengagement.
<e>[/quote]</e></QUOTE>
<br/>
But there is none of the "fudge factors" (force characteristics) that the scenario ...
by John T_MatrixForum
Fri Jul 26, 2019 3:55 pm
Forum: The Operational Art of War IV
Topic: TOAW IV Changes needed
Replies: 38
Views: 1306

RE: TOAW IV Changes needed


Can you affect the chance a unit will surrender, or evaporate?
apart from encirclement?
by John T_MatrixForum
Sun Jul 21, 2019 4:49 pm
Forum: The War Room
Topic: TOAW IV In-depth Analysis - NAVAL WARFARE
Replies: 37
Views: 4206

RE: NAVAL WARFARE Standard Eqp/Nqp File ?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Curtis Lemay<br/>

<QUOTE><s>[quote]</s>ORIGINAL: John T_MatrixForum<br/>
<br/>
in TOAW visibility is in three steps<br/>
The Very best visibility possible - 25 000 meters<br/>
Very good visibility - 21 250 meters<br/>
Good visibility. - 17 500 meters<e ...
by John T_MatrixForum
Sun Jul 21, 2019 11:45 am
Forum: Mods and Scenarios
Topic: TOAWxml Editor
Replies: 615
Views: 16898

RE: TOAW XML Editor

<t> The unit I tried with are the one in the picture above.<br/>
It might be that this unit's XML are a bit weird, they have an entry tag even thou they are deployed on map.<br/>
<br/>
Workaround 1 did not work, and I now understood that the Status tag has to be 1 for turn reinforcements.<br ...
by John T_MatrixForum
Sun Jul 21, 2019 10:36 am
Forum: Mods and Scenarios
Topic: TOAWxml Editor
Replies: 615
Views: 16898

RE: TOAW XML Editor

<r> and here's the picture:<br/>
<br/>
hmm..<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/877/4CFC4386C0CD48539667A9EED268DF08.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/877/4CFC4386C0CD48539667A9EED268DF08.jpg"><LINK_TEXT text="https://www ...
by John T_MatrixForum
Sun Jul 21, 2019 10:21 am
Forum: Mods and Scenarios
Topic: TOAWxml Editor
Replies: 615
Views: 16898

RE: TOAW XML Editor

<t> I have one problem that I can't solve easily in the XML, <br/>
and XMLED throws a bug at me..<br/>
<br/>
I try to change a already deployed unit to be a reinforcement, the user interface looks good <br/>
but at save I gets an error "Duplicate attribute" <br/>
<br/>
attached gam-file<br ...
by John T_MatrixForum
Sun Jul 21, 2019 7:44 am
Forum: The War Room
Topic: TOAW IV In-depth Analysis - NAVAL WARFARE
Replies: 37
Views: 4206

RE: NAVAL WARFARE Standard Eqp/Nqp File ?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Curtis Lemay<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: John T_MatrixForum<br/>
<br/>
Exactly.<br/>
Your quote is from the Air recon section, I understands surface recon as either in a cloud and no visibility or full visibility.<br/>
25 000 meters at ...
by John T_MatrixForum
Fri Jul 19, 2019 3:02 pm
Forum: The War Room
Topic: TOAW IV In-depth Analysis - NAVAL WARFARE
Replies: 37
Views: 4206

RE: NAVAL WARFARE Standard Eqp/Nqp File ?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Curtis Lemay<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: John T_MatrixForum<br/>
<br/>
from the first post:
<QUOTE><s>[quote]</s>Within the limit of the horizon, subject to visibility, they should be detected. <e>[/quote]</e></QUOTE>
<br/>
My feeling it ...
by John T_MatrixForum
Fri Jul 19, 2019 7:03 am
Forum: The War Room
Topic: TOAW IV In-depth Analysis - NAVAL WARFARE
Replies: 37
Views: 4206

RE: NAVAL WARFARE Standard Eqp/Nqp File ?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: sPzAbt653<br/>
<br/>
I'm no naval guy so this may be stupid, but until we have torpedo's and sub's can't subs be modeled as naval units in a normal fashion, such as give them the stats of a Gunboat, but subs can dive so give a little more on defense?
<e ...
by John T_MatrixForum
Fri Jul 19, 2019 6:41 am
Forum: Tech Support
Topic: Bug - Guerrilla Icon on submarine units and sea transport
Replies: 1
Views: 148

Bug - Guerrilla Icon on submarine units and sea transport

<r> I rate this as a minor thing but at least it should be on the "known bug"/"dont try" list.<br/>
<br/>
The weserubung senarios uses the Guerrilla Icon on submarine units,<br/>
it does make the unit harder to find as intended.<br/>
There is one inconvenience - Elmer loves to let the guerrilla ...
by John T_MatrixForum
Thu Jul 18, 2019 4:47 pm
Forum: The War Room
Topic: TOAW IV In-depth Analysis - NAVAL WARFARE
Replies: 37
Views: 4206

RE: NAVAL WARFARE Standard Eqp/Nqp File ?

<t> <br/>
Thanks<br/>
<br/>
Re agility- <br/>
Both read and understand the original text - obviously too demanding for me right now.<br/>
<br/>
Re SSM<br/>
- Cant you see a torpedo as a SSM with short range and bad hit probability?<br/>
<br/>
<br/>
Can't refrain from quoting an old Naval ...
by John T_MatrixForum
Tue Jul 16, 2019 7:52 am
Forum: The War Room
Topic: TOAW IV In-depth Analysis - NAVAL WARFARE
Replies: 37
Views: 4206

RE: NAVAL WARFARE Standard Eqp/Nqp File ?

<t> <br/>
Do I understands it correct that only air attacks uses the targets agility ?<br/>
While the probability to hit in surface gunnery are only affected by target range?<br/>
<br/>
I think that is one of the main problems with the naval system as today. <br/>
In a situation like the ...

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