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by LargeSlowTarget
Mon Nov 03, 2025 6:27 pm
Forum: After Action Reports
Topic: A Good Place to Start - Matthew (A) v Fokko (J) - Bottlenecks Mod
Replies: 517
Views: 44238

Re: A Good Place to Start - Matthew (A) v Fokko (J) - Bottlenecks Mod

No worries, as long as Rafe McCawley and Danny Walker are on Hornet's pilot roster, all is well.
by LargeSlowTarget
Sun Oct 12, 2025 3:31 pm
Forum: War in the Pacific: Admiral's Edition
Topic: New Public Beta - v1128 Live Now!
Replies: 373
Views: 45157

Re: New Public Beta - v1128 Live Now!

That is because the name does not allow to rename ships (except the USN replacement 'II" still building). With a conversion of xAP Argentina Maru, you will get a CVE Argentina Maru. Or the xAP needs to be named Kaiyō.
Third option I have used in my mod is a name like "Argentina Maru/Kaiyo" - not ...
by LargeSlowTarget
Mon Oct 06, 2025 6:18 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Logistics
Replies: 9
Views: 370

Re: Logistics

I just use my brain and the option to give TFs a name that indicates its purpose. I try to form convoys of ships of the same class or at least close in speed and size. Tailored to the port sizes, using a hub-and-spoke system with large ships for long distance CS runs behind the front and smaller ...
by LargeSlowTarget
Mon Oct 06, 2025 8:32 am
Forum: Scenario Design and Modding
Topic: Monsoon locations
Replies: 4
Views: 294

Re: Monsoon locations

Thanks Skyros, good tip.

After verification, my mod is almost good - the current, unpublished version that is.

I have added a " symbol (for rain) behind the location name of each base with ME box checked in the editor, then checked in-game if there are bases in the monsoon area without the ...
by LargeSlowTarget
Sun Sep 28, 2025 12:12 pm
Forum: After Action Reports
Topic: Imperial Tide: DW (J) vs Nemo/Jansako (A)
Replies: 104
Views: 7589

Re: Imperial Tide: DW (J) vs Nemo/Jansako (A)

PaxMondo wrote: Mon Sep 15, 2025 2:56 pm
DesertWolf101 wrote: Mon Sep 15, 2025 5:41 am
LargeSlowTarget wrote: Sat Sep 13, 2025 8:12 am Possible to get a screenshot of India with meatball flags all over the place? A rate sight!
Sure. I can't fit it in one screenshot though:
SWEET!!!!



:ugeek: :ugeek: :ugeek:
To be printed as a poster and put on a wall 😁
by LargeSlowTarget
Sun Sep 28, 2025 12:07 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Where to get extended map and pwhexe files
Replies: 11
Views: 533

Re: Where to get extended map and pwhexe files

An off-map base for the Axis like "Occupied France" would ne nice for blockade-running merchant ships, raiders and U-Boats 😇
by LargeSlowTarget
Sat Sep 13, 2025 8:12 am
Forum: After Action Reports
Topic: Imperial Tide: DW (J) vs Nemo/Jansako (A)
Replies: 104
Views: 7589

Re: Imperial Tide: DW (J) vs Nemo/Jansako (A)

Possible to get a screenshot of India with meatball flags all over the place? A rare sight!
by LargeSlowTarget
Sun Sep 07, 2025 4:11 pm
Forum: After Action Reports
Topic: Hittin' the bottle again...
Replies: 22
Views: 2730

Re: Hittin' the bottle again...


Do the Allies also have issues with supplying units and bases early on?


They are supposed to.

First of all, gone are the days of 1945 supply and fuel production levels on Dec 07, 1941.
Many Allied LI, HI, refineries, shipyards as well as oil and resource centres start damaged and need to be ...
by LargeSlowTarget
Wed Sep 03, 2025 12:17 pm
Forum: After Action Reports
Topic: Hittin' the bottle again...
Replies: 22
Views: 2730

Re: Hittin' the bottle again...

In Bottlenecks, I have tried to inject a bit more realism. Japan will have a much harder time to launch and sustain deep strikes, for the same reasons the Japanese did not try to invade India, Australia, NZ or US territories in the real war - lack of troops, lack of merchant shipping to keep the ...
by LargeSlowTarget
Wed Sep 03, 2025 11:08 am
Forum: Scenario Design and Modding
Topic: Lesser-Known Ships of the Pacific War - RFA Belgol Class
Replies: 12
Views: 841

Re: Lesser-Known Ships of the Pacific War - RFA Belgol Class

Cavalry Corp wrote: Tue Sep 02, 2025 12:25 pm Added Vitol as an early arrival in April 42.
Why? That ship was mined and sunk on 7 March 1918.
by LargeSlowTarget
Fri Aug 29, 2025 9:14 pm
Forum: After Action Reports
Topic: Hittin' the bottle again...
Replies: 22
Views: 2730

Re: Hittin' the bottle again...

Thanks folks, but I am sorry to disappoint you - my opponent has dropped out due to real-life events (career change) and the game has ended in early September 1942.
In August, fighting continued to rage in Burma with the Japanese trying to prevent the escape and thus to destroy a large part of the ...
by LargeSlowTarget
Thu Aug 21, 2025 6:52 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Lesser-Known Ships of the Pacific War - RFA Fast Leaf Class Oilers
Replies: 12
Views: 704

Re: Lesser-Known Ships of the Pacific War - RFA Fast Leaf Class Oilers

I have Pearleaf in my mod, but I have missed Appleleaf.

And I realise now that the stats in my mod are wildly off :(

About 5900 GRT, 14 knots speed. Art work resembles Bitmap 516, masts and funnel not quite right but close enough for me.

https://transportsofdelight.smugmug.com/SHIPS/The-Royal ...
by LargeSlowTarget
Sun Aug 17, 2025 3:04 pm
Forum: War in the Pacific: Admiral's Edition
Topic: An update to the official game map
Replies: 137
Views: 15116

Re: An update to the official game map



I have not downloaded 1128 as of yet (want to finish my babes campaign first) so this is from the old map.

I was messing around on google maps as I often do - I especially like to look for WW2 airfields on the various islands - and was surprised to find that the port of Saumlaki is on the SE ...
by LargeSlowTarget
Mon Aug 04, 2025 7:10 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Struggling with sweeps
Replies: 4
Views: 581

Re: Struggling with sweeps

Oscars are lousy fighters due to weak armament, they are best used as bomber escorts to draw away enemy fighters (i.e. "ablative armor" for the bombers). Sweep with Zeros and try to concentrate a maximum number. I think best mnvr band is more important than height advantage, Zero and Oscar are not ...
by LargeSlowTarget
Mon Jul 28, 2025 10:44 am
Forum: Scenario Design and Modding
Topic: DaBabes question
Replies: 6
Views: 1156

Re: DaBabes question

I don't see anything wrong in the editor for DBB scen 29 and this unit, neither in the locations tab (TOE) nor the devices tab.

The TOE goes from 54 to 81 para squads on 430801 and the initial device 1106 "US Para Squad" upgrades to "US Para Squad 44" in 4408 and nothing further.

To me it looks ...
by LargeSlowTarget
Thu Jul 24, 2025 8:55 pm
Forum: Scenario Design and Modding
Topic: Pwhexe question
Replies: 4
Views: 1227

Re: Pwhexe question

AFAIK the latest version of the map data editing tools incl. PWHEXE_Editor_0. 7 can be found here: https://forums.matrixgames.com/viewtopic.php?p=2779477#p2779477

witploadAE is a tool that allows to dump scenario files into .csv files for easier data modifications with Excel and to re-convert the ...
by LargeSlowTarget
Wed Jul 16, 2025 7:11 pm
Forum: General Discussion
Topic: What music are you listening to now?
Replies: 6477
Views: 131719

Re: What music are you listening to now?

The old Soviet hymn in the 1977 version sung by the Red Army Choir is one of my favourite national anthems, along with the French. I used to blast it from my stereo when in the mood, but that hasn't happen since 2022.

However, Japanese female metal bands remain my favourites - currently listening a ...
by LargeSlowTarget
Wed Jul 16, 2025 6:43 pm
Forum: Scenario Design and Modding
Topic: Updated 30/07/2022: Bottlenecks in the Pacific v1.3b
Replies: 327
Views: 44590

Re: Updated 30/07/2022: Bottlenecks in the Pacific v1.3b

Hello Nazcatraz,

my mod files contain modified map panels for the "Pacifica Bellum v2" map mod with adjustments reflecting the database changes I have made.
You can use other maps as longs as they have been made for the "extended" maps.
In that case you may notice a few inconsistencies for dot ...
by LargeSlowTarget
Tue Jun 17, 2025 4:25 pm
Forum: After Action Reports
Topic: Never Thought I'd Start Another One - tc464 (A) vs. Mike (J)
Replies: 637
Views: 23461

Re: Never Thought I'd Start Another One - tc464 (A) vs. Mike (J)


Remember your paratroopers.

Depending upon the map that you are using, there may some small initially ungarrisoned bases on the Malay peninsula just waiting for a visit from your paratroopers. If there is an airfield there and/or the base is on the coast, you can retrieve the few party poopers ...
by LargeSlowTarget
Mon Jun 16, 2025 8:57 pm
Forum: Scenario Design and Modding
Topic: A hybrid map mod
Replies: 46
Views: 4417

Re: A hybrid map mod

IcemanTactics wrote: Sun Jun 15, 2025 7:29 pm I am having a issue that the dots are extremely tiny on my screen. How do I make them bigger like in your screenshots?
See Platoonist's icon mod at https://forums.matrixgames.com/viewtopi ... 8#p5028708

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