Search found 18 matches

by Vinnie O
Wed Jan 17, 2001 7:51 am
Forum: War In Russia: The Matrix Edition
Topic: Are cities used mainly to determine replacements?
Replies: 3
Views: 45

<t>Um, I'd hold off on changing the Russian multiplier.<br/>
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The Russians took something over 30 MILLION casualties between June 1941 and May 1945. These are distributed about evenly over the quarter years. The Red Army is also slightly LARGER in 1945 than in 1945, indicating that the Russians ...
by Vinnie O
Wed Jan 17, 2001 7:42 am
Forum: War In Russia: The Matrix Edition
Topic: Scenario of arbitrary length?
Replies: 3
Views: 37

<t>Yeah, I kinda remembered it being less than 75.<br/>
<br/>
68 turns is probably enough to test whether the Germans could have won outright in the East.<br/>
<br/>
Either they take Leningrad and Moscow by the end of the Summer of 1942 or they lose.<br/>
<br/>
Taking Stalingrad and Baku is gravy ...
by Vinnie O
Tue Jan 16, 2001 8:30 am
Forum: War In Russia: The Matrix Edition
Topic: Scenario of arbitrary length?
Replies: 3
Views: 37

Scenario of arbitrary length?

<t>Is it now possible to create a scenario that runs perhaps 2 years (100 turns)? If the Germans hadn't finished off the Ruskis by the Spring of '43, they simply weren't EVER gonna win.<br/>
<br/>
In version 1 there was some max limit (like 60 turns) for a scenario, above which the scenario would ...
by Vinnie O
Tue Jan 16, 2001 8:21 am
Forum: War In Russia: The Matrix Edition
Topic: Are cities used mainly to determine replacements?
Replies: 3
Views: 45

Are cities used mainly to determine replacements?

<t>I've considered making a number of changes to cities in WiR in order to get the sum of the city populations to come closer to the populations of the countries. Romania is particularly cheated this way.<br/>
<br/>
The Russians, of course, get an arbitrarily large population, which is perhaps ...
by Vinnie O
Wed Nov 15, 2000 1:32 am
Forum: War In Russia: The Matrix Edition
Topic: WIR Ideas
Replies: 3
Views: 95

<t>Gee, the FIRST thing I do is turn off the SOUND. People really LIKE music while playing the game??<br/>
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Much of the rest of the stuff, like letting the Germans have Tigers in 1941, is easy to do with the existing editor (EditWir.exe) by just changing the "delay". And since divisions always ...
by Vinnie O
Wed Nov 15, 2000 1:23 am
Forum: War In Russia: The Matrix Edition
Topic: Please help: Editor Questions
Replies: 11
Views: 140

<t>One thing that you gotta watch, at least in the old version, is that the game engine ASSUMES that vehicles in certain ID ranges belong to one side or the other.<br/>
<br/>
I never tried editting the tank or airplane pictures, but I did try creating additional artillery weapons and they simply ...
by Vinnie O
Sun Nov 12, 2000 6:41 am
Forum: War In Russia: The Matrix Edition
Topic: National Effectiveness
Replies: 5
Views: 132

<t>Yes,there should be a hard limit on how much "experience" a unit can gain without combat.<br/>
<br/>
My favorite story on this is the US 28th Infantry Division (Pennsylvania National Guard). The 28th had been activiated a year before Pearl Harbor and didn't enter combat until the Summer of 1944 ...
by Vinnie O
Fri Nov 10, 2000 7:51 pm
Forum: War In Russia: The Matrix Edition
Topic: Trucks in Version 3.0?
Replies: 8
Views: 120

Trucks in Version 3.0?

<t>I'd like to start by saying that the thing that REALLY hooked me on WIR was the great control of DETAIL that the game allows. Thank you VERY much. This is what Avalon Hill's "Third Reich" was always SUPPOSED to look like.<br/>
<br/>
BUT ...<br/>
<br/>
One of the true limiting factors on how fast ...
by Vinnie O
Fri Nov 10, 2000 7:38 pm
Forum: War In Russia: The Matrix Edition
Topic: National Effectiveness
Replies: 5
Views: 132

National Effectiveness

<t>One of the things that really irks me is that Russian units, especially air units, can sit in the rear and gain "experience" and then come into play with combat effectiveness greater than German units that have spent 6 months in combat.<br/>
<br/>
The German units average DOWN because ...
by Vinnie O
Wed Nov 08, 2000 2:36 am
Forum: War In Russia: The Matrix Edition
Topic: Missing Luftwaffe flak?
Replies: 2
Views: 114

<t>Part of my intent is to get the Western air forces, including the RAF, busy tying down JG 26 and JG 2 so that I can't just replace them with Hungarians flying biplanes.<br/>
<br/>
Regardless of the West, however, each East Front Fliegerkorps gets SEVERAL regiments of LW flak to guard THEIR ...
by Vinnie O
Tue Nov 07, 2000 3:09 am
Forum: War In Russia: The Matrix Edition
Topic: Missing Luftwaffe flak?
Replies: 2
Views: 114

Missing Luftwaffe flak?

<t>The numerous German AA units in the game are actually just the Army (Heer) field AA battalions.<br/>
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Each Fliegerkorps should get SEVERAL regiments of LW flak, and of course OKW, OKH, and Western Front should get oodles of LW flak for when the USAAF shows up.<br/>
<br/>
Since the flak ...
by Vinnie O
Sat Oct 28, 2000 5:22 pm
Forum: War In Russia: The Matrix Edition
Topic: Russian Hanko Brigade
Replies: 1
Views: 69

Russian Hanko Brigade

<t>Historically the Russians started the war with a "brigade" of over 26,000 men and hundreds of artillery pieces on a peninsula in Finland (Hanko, Hango?). This situtation existed because of the terms of the Finnish surrender in the Winter War.<br/>
<br/>
In the actual fighting, most of the Hanko ...
by Vinnie O
Sat Oct 21, 2000 8:33 pm
Forum: War In Russia: The Matrix Edition
Topic: Anybody else fixing TO&Es & production?
Replies: 3
Views: 88

<t>You need to buy Niehorster's books. You need both parts of Volume 3 especially.<br/>
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Vol 3, Part 1 gives VERY detailed info on all of the Heer mobile divisions.<br/>
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Vol 3, Part 2 gives similar info for the SS divisions and non-divisional artillery (FA, AT, AA).<br/>
<br/>
There is a ...
by Vinnie O
Sat Oct 21, 2000 8:21 pm
Forum: War In Russia: The Matrix Edition
Topic: Costs of equipment?
Replies: 3
Views: 74

<t>OK, I'll have to think this through and figure out my next move.<br/>
<br/>
How do I produce a "stunted" factory?<br/>
<br/>
The Romanians in fact had some tiny capacity to produce both aircraft and AFVs. This should never exceed 5 per week or something. Can I set initial production for an IAR 80 ...
by Vinnie O
Sat Oct 21, 2000 6:10 am
Forum: War In Russia: The Matrix Edition
Topic: What's a 'squad'?
Replies: 0
Views: 84

What's a 'squad'?

<t>I decided for my own use that a 'squad' is 10 rifles or 1 MG or 1 ATR. A 50mm mortar is TWO 'squads'.<br/>
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I did this because many German units have considerably more heavy weapons than a line infantry battalion. For example, a motorized rifle battalion has about TWICE the firepower of a ...
by Vinnie O
Sat Oct 21, 2000 6:04 am
Forum: War In Russia: The Matrix Edition
Topic: Attack factors for artillery?
Replies: 0
Views: 64

Attack factors for artillery?

<t>In spite of the fact that the towed guns were generally bigger than the main guns in tanks and in spite of the fact that field artillery was/is responsible for 65%-85% of all casualties, the guns get attack factors of only "1".<br/>
<br/>
In the old manual the description of resolving combat in ...
by Vinnie O
Sat Oct 21, 2000 5:54 am
Forum: War In Russia: The Matrix Edition
Topic: Costs of equipment?
Replies: 3
Views: 74

Costs of equipment?

<t>Can anyone explain exactly what significance the game engine assigns to the cost of equipment?<br/>
<br/>
Most of the prices are wrong, and I'm trying to decide if it's worth the effort to fix them.<br/>
<br/>
Example:<br/>
<br/>
75mm Pak 40: 12,000 Reich Marks<br/>
Sd Kfz 231: 52,980 Reich Marks ...
by Vinnie O
Sat Oct 21, 2000 5:40 am
Forum: War In Russia: The Matrix Edition
Topic: Anybody else fixing TO&Es & production?
Replies: 3
Views: 88

Anybody else fixing TO&Es & production?

<t>I have been fiddling with the old WIR for years, mostly correcting the equipment assigned to the German units and sorting out factories and production rates.<br/>
<br/>
Is anyone else into this? For example, Alfred Price has published the complete Luftwaffe OrdBat for June 1941 with numbers for ...

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