Search found 24 matches

by Croaker
Mon Nov 03, 2003 10:49 pm
Forum: Korsun Pocket Support
Topic: AI Hijaks My Troops!
Replies: 5
Views: 118

<t>Thanks on the patch. I am one of the original consumer wargamers. I started buying AH games at the Chicago Museum of Science and Industry store forty years ago. In the intervening period only two or three events have moved the industry foreward as much as this new system. SPI, particularly Red ...
by Croaker
Sun Nov 02, 2003 8:00 am
Forum: Korsun Pocket Support
Topic: AI Hijaks My Troops!
Replies: 5
Views: 118

Oh yea,

<t>I forgot to mention that this is way far and away the best implementation of computerized hex-turn-operational-wargaming I have seen anywhere. I have played all of the competition. I hope this engine goes far! Early WWII-Poland, France, Norway, Benelux etc. might be very good. Eban Emale or 7th ...
by Croaker
Sun Nov 02, 2003 7:54 am
Forum: Korsun Pocket Support
Topic: AI Hijaks My Troops!
Replies: 5
Views: 118

AI Hijaks My Troops!

<r>I have played the main KP game as the Germans and the 1st Ukranian as the Soviets, no problem. Last night playing the 2nd Ukranian about turn ten the AI would take over a few of my troops midway through its turn and execute a few counterattacks etc. This happened on most of the remaining turns ...
by Croaker
Thu Oct 23, 2003 8:52 pm
Forum: Decisive Battles: Korsun Pocket
Topic: Korsun Pocket Reviews
Replies: 49
Views: 992

Excellent Game!

<t>This is an excellent game and I am glad I had not given up on Matrix. What I like is the clean interface. I do not go to sleep trying to remember obscure commands etc. I also like the graphics and the density of information on the map. It seems to play semi-realistically. I would like more info ...
by Croaker
Sun Apr 21, 2002 7:34 am
Forum: Unofficial Tech Support By Gamers for Gamers
Topic: SU-DG No Load RE: How To Return Product
Replies: 1
Views: 39

SU-DG No Load RE: How To Return Product

<t>I just got this game and it won't load. I get the same stuff Absentmindedprofessor reports. I downloaded the 1.2 patch and nothing changed. Same dead stop. This product is defective. I want my money back. You have yet again cheated me.<br/>
I cannot seem to figure out how to get through your ...
by Croaker
Wed Nov 07, 2001 10:08 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Real-time vs. Turn-based
Replies: 17
Views: 292

<t>I have a long hstory with turn-based including some of the incredibly complex multi-p;hase turn-based board games that SPI and others used to make. I like turn-based because I can deal with more complex situations. I have attempted to get with the modern times and have bought five highly rated ...
by Croaker
Tue Oct 09, 2001 6:09 pm
Forum: Unofficial Tech Support By Gamers for Gamers
Topic: Cannot Run SPWAW
Replies: 4
Views: 74

Thank you for the help on this. I installed the DirectX drivers and everything worked great!
by Croaker
Fri Oct 05, 2001 5:34 pm
Forum: Unofficial Tech Support By Gamers for Gamers
Topic: Cannot Run SPWAW
Replies: 4
Views: 74

Cannot Run SPWAW

<t>I have downloaded copies of the SPWAW file from several sources. Each install comes up with the introduction running and then reverting to the desktop or the start screen. When I try to run it from Explorer I get the message: "DDRAW.DLL File Cannot Start" Well I cannot locate any such file in the ...
by Croaker
Fri Aug 10, 2001 7:54 pm
Forum: War In The Pacific - Struggle Against Japan 1941 - 1945
Topic: Production: a Complicated Approach
Replies: 74
Views: 1292

<t>I was looking for clarification on the production issue. If we have several minor players would they all have their own production schedules? <br/>
If this game scale is daily then we would need some type of (variable complexity) production targeting system or it would drive any player crazy ...
by Croaker
Thu Aug 09, 2001 8:35 pm
Forum: War In The Pacific - Struggle Against Japan 1941 - 1945
Topic: Production: a Complicated Approach
Replies: 74
Views: 1292

<t>It sounds like most of us would be satisfied with an optional system which could be fully put on autopilot to run "historically" or with different degrees of player involvement. <br/>
One question I had was: How many sides are there in this game? The US and Japan certainly however there were ...
by Croaker
Wed Aug 08, 2001 8:08 pm
Forum: War In The Pacific - Struggle Against Japan 1941 - 1945
Topic: Production: a Complicated Approach
Replies: 74
Views: 1292

<r>The only things I would like involve the player's ability to use different levels of depth in the production department and to have this reflect what was really happening on the battlefield. If you lose all your oil or food or something critical that should eventually bite into your ability to ...
by Croaker
Tue Aug 07, 2001 11:37 pm
Forum: War In The Pacific - Struggle Against Japan 1941 - 1945
Topic: Production: a Complicated Approach
Replies: 74
Views: 1292

<r>I may have not been clear enough in trying to communicate the idea about the matrix approach. I would definately not want to be dealing with matrix analysis every turn. What I wanted to do was to have the players able to adjust production and that their limitations for this would reflect their ...
by Croaker
Tue Aug 07, 2001 12:30 am
Forum: War In The Pacific - Struggle Against Japan 1941 - 1945
Topic: Production: a Complicated Approach
Replies: 74
Views: 1292

<r>Grid Production & Resource System:<br/>
Have we considered a simple matrix-type system? The matrix can become as complex as anyone needs it to. On the left hand column are different production factors such as available steel, aluminum, tin, labor, shipyards, civilian population etc. On the top ...
by Croaker
Tue Jun 12, 2001 8:41 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Combat Leader, Close Assault and Modern Warfare Games in Development
Replies: 42
Views: 697

<t>This development is a good idea. For one thing the old code is limited and technology has continued to advance. The new code will be maintained by its originators. It should be much better, faster etc. I will buy these games even though I really cannot stand any of the real-time games I have ...
by Croaker
Thu Apr 12, 2001 5:11 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Old Novastar company
Replies: 22
Views: 286

<t>I think I had all of the Landry scenarios for SP. They were great in their time. The tragedies of that company were too much for it. I remember Mr. Landry's letter stating that SSI had begun giving away free SP scenarios on their website, thus pretty much screwing the Landrys. The Landry's did ...
by Croaker
Wed Apr 11, 2001 8:09 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Update On The Release Date
Replies: 21
Views: 198

<t>My earlier PC could not get the sound right after about version 4.1. That system had an ISA sound card and it recently died a gruesome death after AOL v6 install program re-flashed the mobo. I moved to my kid's system with a pentium 233 and a PCI-grade Crative card. That system would also not ...
by Croaker
Tue Apr 10, 2001 8:48 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Update On The Release Date
Replies: 21
Views: 198

<r>Take your time and get it right. This is a great game and it just gets better. This process illustrates how hard it is to build a good simulation-level game (versus a toy-level game like PG3). The entire process with SPxx begins to look like the building of the pyramids. SSI started it, Novastar ...
by Croaker
Tue Apr 03, 2001 8:38 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: The greatest Army invention ever
Replies: 31
Views: 899

The Romans invented payday for the troops. This transformed the entire world eventually, beginning with romanized Europe.
by Croaker
Fri Mar 09, 2001 10:07 pm
Forum: War In Russia: The Matrix Edition
Topic: Hallo Landsleute, ist da irgendjemand?
Replies: 31
Views: 501

Do you German-speakers actually live in Germany? The reason I ask is that I have always heard that this sort of game was illegal in Germany. Even the game "Risk" could not be sold there. POssibly times have changed.

------------------
Croaker
by Croaker
Fri Mar 09, 2001 10:02 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Age of the spw@w´er?
Replies: 128
Views: 2981

<t>I am 53. I bought my first copy of Tactics II at the Museum of Science and Industry in Chicago probably in 1962 or 1963. I ran across the counters the other day. This was the set with the round HQ units. I have played these games off and on for nearly forty years. The computerized games are ...

Go to advanced search