Search found 56 matches

by timc
Wed Jan 16, 2002 7:17 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: How can I fix....
Replies: 20
Views: 371

Yo, Dogfish! It works swell. Thanks a lot.
by timc
Wed Jan 16, 2002 4:05 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: How can I fix....
Replies: 20
Views: 371

Okay, Dogfish, I'll try this tonight. Thanks.
by timc
Mon Jan 14, 2002 7:34 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: How can I fix....
Replies: 20
Views: 371

I've used the Chlanda Editor and checked the properties of all six mortar squads. They all seem to have the same data. What, exactly, should I be looking for?
by timc
Sat Jan 12, 2002 4:03 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: How can I fix....
Replies: 20
Views: 371

<t>Did these units ever get destroyed and repaired? I have a problem with a mortar squad that got destroyed and after getting fixed they became a "recon unit." This is a real nuisance because their response time is 1.0 while the rest of the platoon is .3.<br/>
I've tried fixing them in the OOB ...
by timc
Tue Jan 08, 2002 1:02 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: v7.1 status report
Replies: 58
Views: 761

Paul, you guys really are the best. For what it's worth, I used the "hoof and mouth disease" fix on the "synch" bug. I removed the game, reinstalled it from the MegaCampaign CD and ran the ver 6.1 upgrade. No problem anymore.
by timc
Mon Dec 31, 2001 9:05 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Tactics for Special Forces and Partisans?
Replies: 16
Views: 214

<t>Commando/Ranger/Partisan units are extremely useful for reconaissance. I use them for spotting enemy reserves and artillery and then calling in artillery or airstrikes if necessary. I make sure their range is set to 1 so they don't start any fights unless it's unavoidable. I don't move them very ...
by timc
Fri Dec 28, 2001 7:37 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Ver 7.0 Bug? Synch
Replies: 43
Views: 1245

LilJoe: For what it's worth, I think the two problems you have are the same problem. When you get the problem on your turn, check the bottom right-hand corner of the map screen. You'll see that little clock.
by timc
Tue Dec 18, 2001 8:08 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Ver 7.0 Bug? Synch
Replies: 43
Views: 1245

<t>Paul: I'm never connected to the Internet when I play and I'm never on a network. I've had the "Waiting for all players to synch" lockup happen as soon as AI turn 1. I finally figured out last night that the occasional lockups I get on my turn are probably caused by the "synch thing." I can't ...
by timc
Tue Dec 18, 2001 7:58 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Possible 7.0 lockup problem
Replies: 15
Views: 192

<t>Paul: I have this problem every time with games saved after the results screen (in the WWII campaign). This is with the ver 7.0 patch applied to ver 6.1, all saved games and steel.prf deleted, campaign begun after ver 7.0 patch.<br/>
I can convert the saved game to a scenario, open it in the ...
by timc
Sat Dec 15, 2001 2:18 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Ver 7.0 Bug? Synch
Replies: 43
Views: 1245

<t>Apparently my lasst reply didn't post so I'll try again.<br/>
Paul: No. I'm not online or hooked into a network. I have an internal modem and it didn't make any noise. Nor did I leave the campaign between the second battle and the third (when the problem showed up the first time.) I don't use ...
by timc
Sat Dec 15, 2001 2:05 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Ver 7.0 Bug? Synch
Replies: 43
Views: 1245

<t>Paul: I didn't do anything before this message showed up; I was in continuous battles in the campaign. HOWEVER: I think there's the possibility that my PC started one of those funky and highly irritating Hewlett-Packard update things while I was playing. That might make the game it was connected ...
by timc
Fri Dec 14, 2001 9:14 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Ver 7.0 Bug? Synch
Replies: 43
Views: 1245

Ver 7.0 Bug? Synch

<t>I upgraded from ver 6.1 to ver 7.0, deleted all my saved games and started a WWII Long Campaign as Germans. First two battles, no problem. The third battle started directly after the second battle without exiting the game, starting another application or restarting the computer. At about turn 7 ...
by timc
Tue Nov 06, 2001 9:58 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Level Bomber Strategies?
Replies: 4
Views: 78

<t>I've only used level bombers for turn 0 bombardment of front-line defensive positions during an assault. Interestingly enough, that's just about the only way you could use them in real life. They are highly inaccurate but devestating to the targets near the impact area. Just like real life. Makes ...
by timc
Thu Oct 18, 2001 11:48 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Don't you just love it when...
Replies: 6
Views: 119

I wasn't complaining, just noting that it amuses me when it happens. I especially hate SturmTigers because they fire at my tanks and the near miss kills my infantry and (worse)my bailed-out crews.
by timc
Thu Oct 18, 2001 11:42 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: How do you load tanks into LCM's
Replies: 5
Views: 88

<t>While a truck loaded with troops should "fit" on an LCM, you have to consider the additional weight. Also, a truck towing anything may not physically fit on the landing craft. So a truck towing a howitzer has the crew on the truck and the howitzer sticking out behind.<br/>
Additionally, I know ...
by timc
Thu Oct 18, 2001 1:13 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Don't you just love it when...
Replies: 6
Views: 119

Don't you just love it when...

...an enemy SturmTiger fires at one of your tanks and misses but decimates the enemy infantry in the surrounding hexes?
by timc
Wed Oct 17, 2001 5:23 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: How do you load tanks into LCM's
Replies: 5
Views: 88

Also, you can't load vehicles that are themselves loaded. So, if your tanks are carrying passengers, they won't get loaded.
by timc
Tue Oct 16, 2001 12:50 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: AI Aircraft Selection
Replies: 2
Views: 152

That'll do. Conversely, one could change the end date to Sep 1939. Thanks
by timc
Mon Oct 15, 2001 10:10 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: AI Aircraft Selection
Replies: 2
Views: 152

AI Aircraft Selection

<t>I've just about completed my third WWII campaign aginst the Germans (ver 6.1) and I've noticed that the German strike elements are always HS123's. At first I just said, "Oh, well" but when they showed up in Italy in late 1943, I got a tad suspicious. <br/>
I'm sure the AI used to pick an ...
by timc
Thu Oct 11, 2001 11:45 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Infantry support weapons
Replies: 10
Views: 126

<t>For mortars (50 mm, 60 mm, 2 in, etc) found in infantry platoons, I generally consolidate them at company or battalion level in a mortar platoon/battery. It's just too much trouble to haul them around. They get killed, are out of range or out of contact. In the WWII campaign I usually convert ...

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