Search found 15 matches

by sitkis
Sun Jun 30, 2002 1:35 am
Forum: Uncommon Valor - Campaign for the South Pacific
Topic: B17
Replies: 10
Views: 63

<t>I completely agree about low altitude level bombers being *much* more effective than they should be. B17s are death to any TF. I'd rather see a 100 plane carrier strike coming at me over a 12 plane B17 strike.<br/>
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The problem is that when flying level the relative relationship between the ...
by sitkis
Tue Jun 25, 2002 1:16 am
Forum: Tech Support
Topic: Don't take Rabaul!
Replies: 7
Views: 48

<t>Shortland also. Anything you put in Shortlands port (as the Allies) gets sent to Truk. The AI also seems to think it is a friendly port and sends empty AGs and stuff there to die.<br/>
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Interestingly the sending-ships-to-the-enemy-port-to-die behavior seemed to stop after awhile. The AI didn ...
by sitkis
Thu Jun 20, 2002 10:16 pm
Forum: The War Room
Topic: Beaches
Replies: 14
Views: 165

<t>It seems that if you own an adjacent hex you can retreat there. This cuts down on ground losses if you lose a battle badly.<br/>
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Taking those hexes around Lunga will prevent the japs from retreating there if you invade, which makes desruction of the garrison faster. If your invasion goes ...
by sitkis
Thu Jun 20, 2002 9:22 pm
Forum: Uncommon Valor - Campaign for the South Pacific
Topic: Shakedown Cruise
Replies: 17
Views: 97

<t>The quickest way to get night experience for the Allied DDs is to go play with the IJN. It is typical for night experience to go from 45 to 65 in a single engagement. Of course they need to survive. Many do though, and they get sent back to Pearl for an AA upgrade and promotion to CV TF duty ...
by sitkis
Wed Jun 19, 2002 1:51 am
Forum: Tech Support
Topic: Jap AG's--the ultimate ASW platform
Replies: 3
Views: 35

<t>I used to see subs take out AGs fine with V1.0. This is the first game under V1.1. A single lucky shot is one thing, but losing three subs in three months to barges is nuts. I don't think any subs survived a barge contact. The changes in the weapons characteristics with the last patch must have a ...
by sitkis
Wed Jun 19, 2002 1:42 am
Forum: Tech Support
Topic: Another CS convoy bug
Replies: 0
Views: 16

Another CS convoy bug

<t>Haven't seen this posted, so either it's new or the situation doesn't come up often. CS convoys, at least with supplies, work well in general. However, if a base gets really low on supplies the CS convoys are acting like the routine convoys. As I understand the system this should not happen.<br ...
by sitkis
Wed Jun 19, 2002 1:23 am
Forum: Tech Support
Topic: Jap AG's--the ultimate ASW platform
Replies: 3
Views: 35

Jap AG's--the ultimate ASW platform

<t>I am currently playing S-19 as the allied player, with the latest patch (just to try some stuff out while waiting for a fix.) As of 7-15-42 (three months or so) I have lost three subs to Jap barges.<br/>
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All three subs had plenty of torps, but instead surfaced to engage the AG's with deck ...
by sitkis
Mon Jun 17, 2002 8:33 pm
Forum: Tech Support
Topic: Bombardment bug?
Replies: 26
Views: 200

<t>Probably related. Transport TFs, with retire, used to go to their target port, unload, then return to the home port. After the patch they do not unload unless told and do not return to home unless told. This just adds a bunch of busy work and results in lots of "dead" time for convoys that are ...
by sitkis
Wed Jun 12, 2002 11:24 pm
Forum: Uncommon Valor - Campaign for the South Pacific
Topic: Mine Warfare
Replies: 12
Views: 130

<t>I can only get a ML TF to lay mines at a base if I set the home port for the ML TF to something else. If you want to lay mines at your new Munda base you would need to have a ML task force with a home port close (say Shortland,) and have it do the run from there. If you set the home base to Munda ...
by sitkis
Tue Jun 11, 2002 8:45 pm
Forum: Uncommon Valor - Campaign for the South Pacific
Topic: ASW Capability
Replies: 13
Views: 128

<t>As to transfering ships out of TFs. I just figured this out yesterday myself. I assumed I was just thick, but maybe others have had trouble as well.<br/>
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If you click on the add/transfer button in the TF screen you get the split screen with the port and other TF inventory on top and the ...
by sitkis
Fri Jun 07, 2002 8:40 pm
Forum: Uncommon Valor - Campaign for the South Pacific
Topic: Sub-hunting again
Replies: 9
Views: 130

<t>As the Japs I have had a very easy time sinking subs. Set up ASW TFs with 2 DD and 2-3 PC and send them to contact locations with patrol orders. In the first 3 months of the campaign 4 subs are confirmed sunk with a few more likely badly damaged. Even have a PC that will actually drop charges now ...
by sitkis
Fri Jun 07, 2002 12:54 am
Forum: Uncommon Valor - Campaign for the South Pacific
Topic: Stripping CVs of a/c while they go repairing.
Replies: 20
Views: 130

<t>Hmm, I think I see what is going on. When a carrier is damaged I bet it always has at least one damaged plane on board. Even though the planes are probably fixed by the time the carrier gets to Truk, in preparation for the return to Japan, I never transfer these air units off to the Truk airfield ...
by sitkis
Fri Jun 07, 2002 12:07 am
Forum: Uncommon Valor - Campaign for the South Pacific
Topic: Stripping CVs of a/c while they go repairing.
Replies: 20
Views: 130

<t>Don't the air units assigned to carriers automatically get pulled when you send a carrier back to Tokyo/Pearl? I see this all the time. <br/>
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I can't count the times where a carrier is damaged, it's planes fly to a base, it gets sent to Truk, it gets sent home, and the air units dissapear ...
by sitkis
Thu Jun 06, 2002 12:26 am
Forum: Uncommon Valor - Campaign for the South Pacific
Topic: What To Expect in the Patch
Replies: 100
Views: 956

<t>One thing with the limited mine supply. I've been playing that way as a personal limitation as the Japs, but have run into a problem. Trying to lay mines far from Truk doesn't work. At least without a few extra steps.<br/>
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What happens is that the ML task force will steam to within 5 (or so ...
by sitkis
Fri Feb 23, 2001 2:35 pm
Forum: War In Russia: The Matrix Edition
Topic: Soviets too strong ?
Replies: 11
Views: 176

<t>Version 3.0 is a big step forward. It still seems unlikely (almost impossible) for the Germans to win in '41 against a competent Russian. An old college buddy is visiting me this week, and we have played through to 10/41 so far. As the Germans I have taken Leningrad and Stalino, but have only ...

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