Search found 234 matches

by murx
Fri Oct 05, 2007 10:53 am
Forum: Norm Koger's The Operational Art Of War III
Topic: Question: Unit Withdrawal (per Reinforcement scedule)
Replies: 5
Views: 208

RE: Question: Unit Withdrawal (per Reinforcement scedule)

<r> <QUOTE><s>[quote]</s>ORIGINAL: golden delicious<br/>
So if you disband a unit your overall AP strength falls and the loss penalty goes up.
<e>[/quote]</e></QUOTE>
<br/>
But doesn't the same already happen once the unit is withdrawn? Since it is nowhere in the OOB anymore?<br/>
<br/>
Since ...
by murx
Fri Oct 05, 2007 2:35 am
Forum: Norm Koger's The Operational Art Of War III
Topic: Question: Unit Withdrawal (per Reinforcement scedule)
Replies: 5
Views: 208

Question: Unit Withdrawal (per Reinforcement scedule)

<t> As noted in the Reinforcement tab in some scenarios units get withdrawn completly.<br/>
What happens to the equipment of those units?<br/>
If it just dissapears wouldn't it be possible to disband just them at the end of the prior turn? (and even if this is disabled one could divide/disband and ...
by murx
Sat Aug 12, 2006 11:06 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: Combined Arms
Replies: 44
Views: 915

RE: Combined Arms

[deleted by author]
by murx
Tue Jul 25, 2006 4:02 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: A proposal for a supply system based on Tonnage
Replies: 26
Views: 446

RE: A proposal for a supply system based on Tonnage

<t> Well - it's up to the developers, the programmers and the immense calculating power of the pc to make a simulation as real as possible towards the processed data and at the same time as simple as possible towards the ease of use for the user&nbsp; [:D]<br/>
&nbsp;<br/>
And for using 'real ...
by murx
Tue Jul 25, 2006 3:02 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: A proposal for a supply system based on Tonnage
Replies: 26
Views: 446

RE: A proposal for a supply system based on Tonnage

<r> Well, to get more realism into supply several elements are needed:<br/>
1. The 'real' production (maybe in tons?) of the nation<br/>
2. The 'real' transportation capacity of railways and roads (for instance 10 trains/day on single line rails, 30 trains on double rail); roads need to 'remember ...
by murx
Tue Jul 25, 2006 1:41 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: Interface Wish List
Replies: 196
Views: 2377

RE: Interface Wish List

<t> To pour some fire, err, arguments into the pro/con turn-burn discussion:<br/>
Because a lot of players cant grasp the logic behind a skirmish near Murmansk eating up the round for divisions near Stalingrad I want to add another serious problem with turn burn.<br/>
<br/>
Basically - it does ...
by murx
Tue Jul 25, 2006 10:57 am
Forum: Norm Koger's The Operational Art Of War III
Topic: A proposal for a supply system based on Tonnage
Replies: 26
Views: 446

RE: A proposal for a supply system based on Tonnage

<t> Wuaaaa >.<<br/>
I had such a nice long post on this issue here - but server restart dropped my session and all is gone.<br/>
&nbsp;<br/>
To put it really short:<br/>
&nbsp;<br/>
Any mechanism that uses simple radius/percentage calculation for supply does NOT bring any more realism then the ...
by murx
Sun Jul 23, 2006 7:20 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: Tactical Rounds - or Saddling a horse from behind
Replies: 28
Views: 596

RE: Tactical Rounds - or Saddling a horse from behind

<r> Haha [:D]<br/>
Well, I learned riding&nbsp;on bare horseback. Sitting to the trot is easy (tho painful at start) - but if you 'leicht traben' (light trot?)&nbsp;you will have so&nbsp;much more fun<I><s>[i]</s>, err, <B><s>[b]</s>pain<e>[/b]</e></B>.<e>[/i]</e></I>&nbsp;&nbsp;You raise up every ...
by murx
Sun Jul 23, 2006 10:23 am
Forum: Norm Koger's The Operational Art Of War III
Topic: Tactical Rounds - or Saddling a horse from behind
Replies: 28
Views: 596

RE: Tactical Rounds - or Saddling a horse from behind

<t> OOps, yeah >.< ... haven't been out for a ride for about 4 years now. And memory is getting a bit fuzzy about the correct order (But isn't memory funny? As soon as I would start to ready a horse I would remember the correct order).<br/>
Of course first saddle then bridle!<br/>
&nbsp;<br ...
by murx
Thu Jul 20, 2006 5:54 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: Damage/Replacements
Replies: 2
Views: 82

RE: Damage/Replacements

<r> <QUOTE><s>[quote]</s>
It could also be influenced by the size of the units blocking retreat. In other words, if you complete an encirclement with an AA battalion, more of the trapped units will get out than if you put an infantry regiment in there.
<e>[/quote]</e></QUOTE>
&nbsp;<br/>
Well ...
by murx
Wed Jul 19, 2006 7:37 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: Tactical Rounds - or Saddling a horse from behind
Replies: 28
Views: 596

RE: Tactical Rounds - or Saddling a horse from behind

<t> To a white rabbit<br/>
&nbsp;<br/>
Well - I'm German and did not know how to translate that saying in a better way&nbsp;-&nbsp;in German it says 'Das Pferd von hinten aufzaeumen' - this does not exactly name the saddle and confers more to the 'Zaumzeug' (the leather stuff and the bite piece ...
by murx
Wed Jul 19, 2006 12:21 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: Damage/Replacements
Replies: 2
Views: 82

Damage/Replacements

<t> At the moment TOAWIII handles damage in a way that might need some refinement.<br/>
<br/>
Basically a fixed % of 'destroyed' units (that show up in battle summary) go back into the replacement pool without regard to any realism.<br/>
<br/>
TOAWIII has several parameters available that should ...
by murx
Wed Jul 19, 2006 10:26 am
Forum: Norm Koger's The Operational Art Of War III
Topic: Another idea to be ignored....
Replies: 16
Views: 173

RE: Another idea to be ignored....

<t> Actually I like the idea of having working hyperlinks in any/all&nbsp; windows [:D]&nbsp;<br/>
(Just have the program launch the systems browser with the link, no in-build browser like Winamp tried)<br/>
This way players could immediately click the scenario designers page (or in the news ...
by murx
Sat Jul 15, 2006 11:46 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: Killing units which are surrounded.
Replies: 9
Views: 134

RE: Killing units which are surrounded.

<t> Question: Is Disbanding handled in the same way (but with probably 100% going to the replacement pool!)? If yes - the player (if he is the second to move usually) can at least 'save' his units and send them to the replacement pool.<br/>
So he has to consider if it is worth to give those units ...
by murx
Sat Jul 15, 2006 3:53 am
Forum: Norm Koger's The Operational Art Of War III
Topic: Interface Wish List
Replies: 196
Views: 2377

RE: Interface Wish List

<t> Yes fine tuning can help getting the better use of those tactical rounds at the moment -<br/>
&nbsp;<br/>
But besieged pockets (sometimes 10 hex behind the front and more) sometimes offer hard (turn-burn) resistance, sometimes they just full in one tactical round&nbsp;- so it's a too hard ...
by murx
Thu Jul 13, 2006 5:13 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: Tactical Rounds - or Saddling a horse from behind
Replies: 28
Views: 596

RE: Tactical Rounds - or Saddling a horse from behind

I'm tempted to write: You sure want the last word - do you? [:D]

murx
by murx
Thu Jul 13, 2006 5:09 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: Thoughts on TOAWIII vs HPS PzC/MC
Replies: 133
Views: 2560

RE: Thoughts on TOAWIII vs HPS PzC/MC

<t> To throw in a few thoughts:<br/>
Full 3d maps or 'fluid' maps like in Red Devils over Arnheim (and offsprings there-off) have in my eye a serious drawback over classic hex map - it is much harder to determine where your units 'exactly' are and what they are up to (not to mention the horrible AI ...
by murx
Thu Jul 13, 2006 4:43 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: Tactical Rounds - or Saddling a horse from behind
Replies: 28
Views: 596

RE: Tactical Rounds - or Saddling a horse from behind

<r>
<QUOTE><s>[quote]</s>ORIGINAL: JAMiAM<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: golden delicious<br/>
<br/>
Something similar happened at Anzio. Field Marshal Alexander instructed the commanders involved to advance as rapidly as possible. General Mark Clark (his subordinate as commander ...
by murx
Thu Jul 13, 2006 3:02 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: Interface Wish List
Replies: 196
Views: 2377

RE: Interface Wish List

<r>
<QUOTE><s>[quote]</s>ORIGINAL: alaric99x<br/>
<br/>
Something else that I've seen pretty often (not here) is "Liebgarde" which would mean something like "Love Guard." It should be "Leibgarde."<br/>
<br/>
I know, this comment also doesn't belong on this thread.
<e>[/quote]</e></QUOTE>
<br ...

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