Search found 67 matches

by 88mmshock
Mon Nov 30, 2020 5:41 pm
Forum: Scenario Design and Modding
Topic: WITE Situational Map Generator
Replies: 107
Views: 20535

RE: WITE Situational Map Generator

<t> Niedowidek_slith-Nice and helpful map output sir.<br/>
I installed the latest version (from page 1 in this thread) and I get a map output but no commanders' names.<br/>
<br/>
Edit: I see the version on the first page is 0.1.0. I installed 0.1.25 from this page and I get the commanders' names ...
by 88mmshock
Mon Nov 30, 2020 4:18 pm
Forum: Scenario Design and Modding
Topic: New map for WITE
Replies: 382
Views: 32237

RE: New map for WITE

ORIGINAL: RedLancer

Yes.
Hi, is there a switch in Jison's mod to chose between stock and the modded ones or do you have to add a mod to switch the counters back to stock?
by 88mmshock
Sun Nov 29, 2020 11:46 pm
Forum: The War Room
Topic: build up/break down
Replies: 8
Views: 632

RE: build up/break down

Very helpful, thanks Seminole.
by 88mmshock
Sun Nov 29, 2020 9:35 pm
Forum: Scenario Design and Modding
Topic: New map for WITE
Replies: 382
Views: 32237

RE: New map for WITE

Lot's of praise in the thread. Are there any cons to using this?

I love the maps. Very beautiful but I prefer the original counters. I can't see the soft factors very well and I miss the movement triangles.

Can the original counters be used in lieu of Jisons?
by 88mmshock
Sat Nov 28, 2020 5:55 pm
Forum: The War Room
Topic: build up/break down
Replies: 8
Views: 632

RE: build up/break down

ORIGINAL: Denniss

2x Guard + 1x non-guard. one of them may be a brigade
Perfect, thanks[:)]
by 88mmshock
Sat Nov 28, 2020 2:24 pm
Forum: The War Room
Topic: build up/break down
Replies: 8
Views: 632

RE: build up/break down

<t> Ok I got it to work for me. Thanks for the tips. I used 3 rifle divisions to form a rifle corps. My next quest is to find out if a regular rifle division and a guards rifle div. can be built up to a rifle corp. All units in this scenario are from the same HQ. I also wonder if ski regiments and ...
by 88mmshock
Fri Nov 27, 2020 10:07 pm
Forum: The War Room
Topic: build up/break down
Replies: 8
Views: 632

RE: build up/break down

Thanks. I'll have to make sure I'm doing that.
by 88mmshock
Fri Nov 27, 2020 8:37 pm
Forum: Tech Support
Topic: 12.04 extremely low fighter interception
Replies: 32
Views: 1530

RE: 12.04 extremely low fighter interception

Was this ever patched?
by 88mmshock
Fri Nov 27, 2020 8:19 pm
Forum: The War Room
Topic: build up/break down
Replies: 8
Views: 632

build up/break down

<t> I'm not sure I'm using the build up/break (b hotkey) down function correctly. I was following the tutorial and I can's see any changes after I select the units and hit b. Do I have to stack the 3 regiments in the same hex, make sure all are selected and then hit b in order to make a division?</t>
by 88mmshock
Sun Aug 23, 2020 9:32 pm
Forum: Strategic Command WWII War in Europe
Topic: National Morale
Replies: 10
Views: 709

RE: National Morale

That did it for me. Thanks mate.
by 88mmshock
Thu Aug 20, 2020 11:37 pm
Forum: Strategic Command WWII War in Europe
Topic: National Morale
Replies: 10
Views: 709

RE: National Morale

Thanks. I'll have to look for it next time I fire up the game. I don't recall that display.
by 88mmshock
Thu Aug 20, 2020 2:55 pm
Forum: Strategic Command WWII War in Europe
Topic: National Morale
Replies: 10
Views: 709

RE: National Morale

Where is National Morale readout found?
by 88mmshock
Mon Aug 10, 2020 12:12 am
Forum: The War Room
Topic: Combat odds information
Replies: 3
Views: 332

RE: Combat odds information

Very helpful, just what I was looking for. Thank you Platoonist.
by 88mmshock
Sun Aug 09, 2020 6:13 pm
Forum: The War Room
Topic: Combat odds information
Replies: 3
Views: 332

Combat odds information

<t> When an enemy unit is moused over a combat odds display appears at the bottom of the screen. Some of the results are easy to interpret, such as a tank icon meaning a prepared attack or a wave icon meaning attacking across a river. However there are many other displays that are not so intuitive ...
by 88mmshock
Tue Nov 26, 2013 10:52 pm
Forum: Command Ops Series
Topic: Cool! After 8 years, we now have map hot spots!
Replies: 45
Views: 1202

RE: Cool! After 8 years, we now have map hot spots!

Any news on this utility becoming available?
by 88mmshock
Sun Dec 04, 2011 2:38 am
Forum: Scenario Design
Topic: Comprehensive Wishlist
Replies: 1820
Views: 27201

RE: Comprehensive Wishlist:

<r>
<QUOTE><s>[quote]</s>ORIGINAL: sPzAbt653<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: mfr<br/>
<br/>
I suggest a "rally to" or a "move to" command whereby all elements of a formation can automatically move to the HQ's location. Their moves would be subject to all the penalties and ...
by 88mmshock
Fri Dec 02, 2011 12:28 pm
Forum: Scenario Design
Topic: Comprehensive Wishlist
Replies: 1820
Views: 27201

RE: Comprehensive Wishlist:

<t> I suggest a "rally to" or a "move to" command whereby all elements of a formation can automatically move to the HQ's location. Their moves would be subject to all the penalties and restrictions that are imposed by manual moves of course.<br/>
This would relieve the overall commander (player) of ...
by 88mmshock
Fri May 20, 2011 12:17 am
Forum: Tech Support
Topic: Another CTD with demo issue
Replies: 37
Views: 1103

RE: Another CTD with demo issue

Do the error logs indicate a net frame work problem?
by 88mmshock
Thu May 19, 2011 1:05 am
Forum: Tech Support
Topic: Another CTD with demo issue
Replies: 37
Views: 1103

RE: Another CTD with demo issue

<r> Good question. I must have picked the wrong one. Here is the exe.<br/>
<IMG src="http://i131.photobucket.com/albums/p293/invertedombligo/pcodemoexe.jpg"><s>[img]</s><URL url="http://i131.photobucket.com/albums/p293/invertedombligo/pcodemoexe.jpg"><LINK_TEXT text="http://i131.photobucket.com ...

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