Search found 77 matches

by neofit
Fri May 30, 2014 4:20 pm
Forum: The War Room
Topic: My ships are transformed into pirates
Replies: 9
Views: 297

RE: My ships are transformed into pirates

<t> He stayed independent for a few game days. He warped, my DD lost interest, but two Escort followed him for a few days. But since I left their design on auto, they were only able to do 1200/15000 in warp mode, and I lost interest in the pursuit. For weeks the indy stayed indy. I have a save if ...
by neofit
Fri May 30, 2014 2:17 pm
Forum: The War Room
Topic: My ships are transformed into pirates
Replies: 9
Views: 297

RE: My ships are transformed into pirates

<r> OK, opened the box, this ship is indeed a smuggler from a pirate faction I've been having trouble with. I'm relieved, my saves are not currupted, but now I have to drink myself into forgetting that this god mode exists <E>:)</E>. <br/>
<br/>
So, there is still a bug in that my ships see some ...
by neofit
Fri May 30, 2014 1:37 pm
Forum: The War Room
Topic: My ships are transformed into pirates
Replies: 9
Views: 297

RE: My ships are transformed into pirates

ORIGINAL: Spacecadet

You could always take a look in the Editor to see if it has Pirate affiliations.
There are some Pandora boxes that I don't want to open :).
by neofit
Fri May 30, 2014 12:52 pm
Forum: The War Room
Topic: My ships are transformed into pirates
Replies: 9
Views: 297

RE: My ships are transformed into pirates

<r> Here it is, selected. What could make my DD believe he should capture this very independent trader?<br/>
<br/>
<URL url="http://postimage.org/"><s>[url=http://postimage.org/]</s><IMG src="http://s10.postimg.org/y0t7q3ri1/2014_05_30_174732.jpg"><s>[img]</s>http://s10.postimg.org/y0t7q3ri1/2014 ...
by neofit
Fri May 30, 2014 5:56 am
Forum: The War Room
Topic: My ships are transformed into pirates
Replies: 9
Views: 297

RE: My ships are transformed into pirates

Come on, anyone knows if that's is normal behaviour, is this a bug introduced in 1.9.5.1, did this happen before? I don't dare continue playing until a hotfix if my ships on auto start capturing civilians.
by neofit
Fri May 30, 2014 2:38 am
Forum: The War Room
Topic: My ships are transformed into pirates
Replies: 9
Views: 297

My ships are transformed into pirates

<r> Hi,<br/>
<br/>
I've just noticed this. I loaded a game started in DWU 1.9.5.0 with the just patched 1.9.5.1. Upon resuming the game, a new destroyer has been finished. It went on auto + Engage Nearby Targets. Then I noticed it had a Capture mission:<br/>
<br/>
<URL url="http://postimage.org ...
by neofit
Fri May 30, 2014 1:51 am
Forum: Distant Worlds 1 Series
Topic: Getting my ass handed to me royally by pirates in Universe...
Replies: 20
Views: 451

RE: Getting my ass handed to me royally by pirates in Universe...

<t> I have the exact same problem. Way too many pirates. There weren't any in my home system at the beginning, but every other system around mine has some. I have explored a few dozen systems, haven't found any other empires' planets or bases yet. But by getting information here and there, now I ...
by neofit
Thu May 29, 2014 11:12 am
Forum: Distant Worlds 1 Series
Topic: Construction ships and research stations
Replies: 1
Views: 53

Construction ships and research stations

<t> Is there a trick to make Construction Ships build less Research Stations yet keep them on auto? OK, I am currently 40K below my limit, but that doesn't mean I want a new 0K/120K/0K station and completely skew my research effort distribution? <br/>
<br/>
I have found something that looks like ...
by neofit
Thu May 29, 2014 9:22 am
Forum: The War Room
Topic: Private sector expenses
Replies: 1
Views: 123

Private sector expenses

<t> I am manually designing the private sector ships for better speed and efficiency. Is there a reason why I should try and minimize their costs? <br/>
<br/>
They are buying ships from me, I have an incentive to sell more expensive ones. Same with retrofitting. No?<br/>
<br/>
Now I still have ...
by neofit
Thu May 29, 2014 9:10 am
Forum: The War Room
Topic: Spaceport Income and other economy stuff
Replies: 9
Views: 556

RE: Spaceport Income and other economy stuff

<r> From what I understand, Space Port revenue is a percentage of the transactions that happen in the Commerce Center component at that station.<br/>
<br/>
What I don't understand, is where taxes come from. If we take the example of the Allianz screenshot above, the 3361M on the colony have ...
by neofit
Thu May 29, 2014 2:22 am
Forum: Distant Worlds 1 Series
Topic: New ship types
Replies: 1
Views: 32

New ship types

<t> Hi,<br/>
<br/>
How would I add a new ship or station type to a game in-progress? This is a feature I loved in the Space Empires Series.<br/>
<br/>
The modding manual does not mention ship types. I tried looking into some game files, and I found them in "Distant Worlds Universe ...
by neofit
Wed May 28, 2014 11:11 am
Forum: Distant Worlds 1 Series
Topic: Ship stuck out of fuel
Replies: 10
Views: 200

RE: Ship stuck out of fuel

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Ostwindflak<br/>
<br/>
I ran into the same problem, but one of my frigates was really far away from a refueling station. Normally I wouldn't have cared, but of course it had my fleet admiral aboard. I tried to transfer him to another ship, but it wouldn't let ...
by neofit
Wed May 28, 2014 10:27 am
Forum: Distant Worlds 1 Series
Topic: Ship stuck out of fuel
Replies: 10
Views: 200

Ship stuck out of fuel

<t> One of my destroyers (1/7 of my fleet actually) got stuck in the middle of my system out of fuel. It is slowly trying to reach a refueling station at a speed of 5. Is there any way to resupply it en route?<br/>
<br/>
I just finished the research to build a resupply ship, but reading this forum ...
by neofit
Wed May 28, 2014 10:20 am
Forum: Distant Worlds 1 Series
Topic: List moons with parent planet please
Replies: 10
Views: 381

RE: List moons with parent planet please

<r>
<QUOTE><s>[quote]</s>ORIGINAL: pycco<br/>
<br/>
if it was so simple im sure they would have added it. "simple" things can have massive repercussions when coding anything.
<e>[/quote]</e></QUOTE>
I've been coding for 30 years, and I still often use this line to scare outsiders.<br/>
<br ...
by neofit
Wed May 28, 2014 3:25 am
Forum: Distant Worlds 1 Series
Topic: List moons with parent planet please
Replies: 10
Views: 381

RE: List moons with parent planet please

Yep, I remember this being an issue at release. It's a shame something as necessary and as basic hasn't been implemented yet. Either an extra colums for the system, or add the system name to the moon name in the same field.
by neofit
Tue May 27, 2014 5:56 pm
Forum: Distant Worlds 1 Series
Topic: About research stations
Replies: 12
Views: 129

RE: About research stations

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Raap<br/>
<br/>
Ye you need the reactor, but it won't be used assuming: 1. You have enough energy collectors and 2. Your base is in a solar system. Energy collectors don't work outside solar systems.
<e>[/quote]</e></QUOTE>
The whole idea is to not include a ...
by neofit
Tue May 27, 2014 5:34 pm
Forum: Distant Worlds 1 Series
Topic: About research stations
Replies: 12
Views: 129

RE: About research stations

<t> Speaking of research stations, the PDF manual says:<br/>
<br/>
"Bases can supply their fuel needs with energy collector components."<br/>
<br/>
That's not what I see in-game. I can put enough collectors to cover the energy needs twice, but apparently I still need at least one reactor, I am ...
by neofit
Tue May 27, 2014 4:57 pm
Forum: Distant Worlds 1 Series
Topic: Global retrofit
Replies: 6
Views: 180

RE: Global retrofit

<t> The Advisor suggestion says: "Our ships and bases would be retrofitted after they complete their current missions". <br/>
<br/>
How about such a button is added to the interface in an upcoming patch? Waiting for the next one is not always an option. For instance, my current "next one" wants me ...
by neofit
Tue May 27, 2014 3:19 pm
Forum: Distant Worlds 1 Series
Topic: Global retrofit
Replies: 6
Views: 180

RE: Global retrofit

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Raap<br/>
<br/>
You can open the ships and bases window and select the top item, then hold shift and select the bottom item, then press Retrofit. Or you can select the category first, if you want to just retrofit a specific category of ships/bases, etc.
<e ...
by neofit
Tue May 27, 2014 1:24 pm
Forum: Distant Worlds 1 Series
Topic: Global retrofit
Replies: 6
Views: 180

Global retrofit

<t> I've tried searching it but cannot find the right combination of terms not to have too many results.<br/>
<br/>
The Advisors sometime give me a message to perform a mass retrofit on my ships. Sometimes I don't want to because I am saving cash for something else. Is there a way to perform the ...

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