Search found 369 matches

by IChristie
Wed Jun 04, 2003 7:07 pm
Forum: Highway to the Reich
Topic: Poll - Minimum Screen Resolution
Replies: 28
Views: 466

<t>No, the game just runs on the primary monitor. Some games have a hard time with the dual monitor system - they screw up the secondary (or even fail to come up at all) when they run, but AA is fine <br/>
<br/>
BTW, I have run the scenario maker on the secondary monitor (while working on the map ...
by IChristie
Wed Jun 04, 2003 6:46 pm
Forum: Highway to the Reich
Topic: Poll - Minimum Screen Resolution
Replies: 28
Views: 466

The Higher the better

<t>I personally run at the highest resolution that the monitor reasonably supports: at least 1280x1024.<br/>
<br/>
Notwithstanding my post in the other thread, I am frankly flabergasted that anyone still runs at 800x600, though I see people set up that way at the office all the time. I often think ...
by IChristie
Tue Jun 03, 2003 11:14 pm
Forum: Highway to the Reich
Topic: Not Likely!
Replies: 11
Views: 159

Been There...

<r>Matrix did a poll on their main website a while back. Turns out about 14% still use 800x600, though 1024x768 is the most popular resolution. But 800x600 is almost as popular as 1280x1024...<br/>
<br/>
<URL url="http://www.matrixgames.com/insidemg/modules.php?name=Surveys&op=results&pollID=4&mode ...
by IChristie
Thu Mar 06, 2003 3:13 am
Forum: FlashPoint Germany
Topic: Air power
Replies: 44
Views: 540

<t>Actually, by BG I meant "Battle Group" which is a battalion sized combined arms organization. In Canadian doctrine the assigment of Close Support Arty personnel is as follows:<br/>
<br/>
Forward Observation Officer - Combat Team (Company)<br/>
Battery Commander - Battle Group (Battalion)<br ...
by IChristie
Tue Mar 04, 2003 2:56 am
Forum: Empires in Arms the Napoleonic Wars of 1805 - 1815
Topic: March Update
Replies: 33
Views: 675

<r>Thanks for you comments. Much appreciated<br/>

<QUOTE><s>[QUOTE]</s> I really like the painted parchment effect. I only have two complaints (but don't mind me, I'm an unconscionable b1tcher, just ask anybody) <e>[/QUOTE]</e></QUOTE> <br/>
<br/>
What! Perish the thought! How can that be? I am ...
by IChristie
Sun Mar 02, 2003 10:45 pm
Forum: Empires in Arms the Napoleonic Wars of 1805 - 1815
Topic: March Update
Replies: 33
Views: 675

A look at the new map

<r>Here's a few shots of the new map that Marshall mentioned. Please note that it's still a early draft and we have not chased down all the errata yet so please hold off on pointing out any inconsistencies or specific cartographic errors just yet.<br/>
<br/>
Basically the last version seemed to be ...
by IChristie
Sun Mar 02, 2003 9:23 pm
Forum: FlashPoint Germany
Topic: AAR (Alpha Testing)
Replies: 27
Views: 695

Still Alive, Still Kicking

<r>I have, indeed been working on the next map - #4 - "Three Sisters" set in the Fulda Gap area. The map is about half done. I'll try to post some shots once the first draft is done. Due to RL commitments, that probably won't be for another week or so. <br/>
<br/>
Each map takes between two and ...
by IChristie
Fri Feb 21, 2003 9:57 am
Forum: FlashPoint Germany
Topic: AAR (Alpha Testing)
Replies: 27
Views: 695

Map #3

<r>Here's a look at Map #3 in the actual game. Here's a look at the town of Springe and the heights behind:<br/>
<br/>
<IMG src="http://www.militarygameronline.com/closecombatian/FPG0007.jpg"><s>[IMG]</s><URL url="http://www.militarygameronline.com/closecombatian/FPG0007.jpg"><LINK_TEXT text="http ...
by IChristie
Fri Feb 21, 2003 9:53 am
Forum: FlashPoint Germany
Topic: AAR (Alpha Testing)
Replies: 27
Views: 695

LOS Checking

<r>Here are some shots that illustrate the LOS Checking on the Northern Germany (#2) map. The shots are all taken in the SW corner of the map near the site of the "death of Charlie" described above<br/>
<br/>
First of all near the crest of the hill.<br/>
<br/>
<IMG src="http://www ...
by IChristie
Fri Feb 21, 2003 2:28 am
Forum: FlashPoint Germany
Topic: AAR (Alpha Testing)
Replies: 27
Views: 695

<r>I have some screenshots with the CTR-L enabled but I hadn't wanted to post then since it's a debug feature. I will post some tonight.<br/>
<br/>
<E>:o</E> I have a confession to make... I'm not actually playing this game with the "standard" elevation scale. I went ahead and tried upping the ...
by IChristie
Thu Feb 20, 2003 9:13 am
Forum: FlashPoint Germany
Topic: AAR (Alpha Testing)
Replies: 27
Views: 695

Charlie Company's bad day

<r>0930<br/>
While Charlie was sorting that out, the old man was putting on a fire plan to help extract them. We had a M109 Battalion in direct support. They were ordered to fire two battery targets of HE directly to Charlie's front and a battery smoke screen laid on top.<br/>
<br/>
Despite the ...
by IChristie
Wed Feb 19, 2003 1:05 am
Forum: FlashPoint Germany
Topic: Question about Scale
Replies: 2
Views: 84

<t>Game "pieces" come in platoon and company size. The standard is company size for maneuver units and platoon for specialist units.<br/>
<br/>
Formations which can be represented will typically be battalions up to reinforced brigade groups.<br/>
<br/>
Game maps will typcally be 15km x 20km divided ...
by IChristie
Tue Feb 18, 2003 8:14 pm
Forum: FlashPoint Germany
Topic: AAR (Alpha Testing)
Replies: 27
Views: 695

Bump...

Jeez, I must be losing my touch! :rolleyes:

Is anybody out there!

Hey, is this thing on!

Somebody turn up the house lights, I think they've all gone to sleep... :p
by IChristie
Mon Feb 17, 2003 4:04 am
Forum: FlashPoint Germany
Topic: Maps
Replies: 33
Views: 619

I Believe so...

Robert already has a mode that does that. I assume that something like it will sppear in the final version.
by IChristie
Sun Feb 16, 2003 11:08 am
Forum: FlashPoint Germany
Topic: Tanks vs Helicopters
Replies: 46
Views: 769

A Day at the beach!

<t>Just in case you thought I was kidding. Another weeked another day where the temperature hovered around -20C. <br/>
<br/>
Here's a look at our local public beach as it looked today. Not too many bikinis in sight. Have to stay indoors and make our own heat!<br/>
<br/>
Hey, jrcar... I feel your ...
by IChristie
Sun Feb 16, 2003 10:52 am
Forum: FlashPoint Germany
Topic: AAR (Alpha Testing)
Replies: 27
Views: 695

AAR (Alpha Testing)

<r>Hi Guys,<br/>
<br/>
I had been working on testing the second map in the game, just kind of playing around with different scenarios. I ended up having so much fun with this one that I just had to share it. <br/>
------------------------------------<br/>
CAVEATS<br/>
This is still an alpha version ...
by IChristie
Sun Feb 16, 2003 10:11 am
Forum: FlashPoint Germany
Topic: Maps
Replies: 33
Views: 619

<r><QUOTE><s>[QUOTE]</s> Now if Iain could give us some expert lessons on doing the wonderful artwork, we can all be Picaso cartogrophers<e>[/QUOTE]</e></QUOTE> <br/>
<br/>
A couple of years ago I put together this page about making close combat maps - much of it is still applicable - although I've ...
by IChristie
Sat Feb 15, 2003 2:07 am
Forum: FlashPoint Germany
Topic: Air power
Replies: 44
Views: 540

<t>FWIW, that pretty much falls into the doctrine that we were taught as FOOs' and BC's. Fast air was never expected except as part of fire plan. FOO's at the combat team level would probably not have access to it. <br/>
<br/>
For reference, a typical FOO fire plan (for a combat team) is planned ...
by IChristie
Fri Feb 14, 2003 9:58 am
Forum: FlashPoint Germany
Topic: Maps
Replies: 33
Views: 619

Map Coding

<t>NOTE - this description is based on an alpha version of the game and may bear little resemblence to where the game actually ends up.<br/>
<br/>
Maps need to be coded for:<br/>
- Elevation<br/>
- Terrain type (forest, open farmland, close farmland, rural, suburban, urban, etc. - I think Robert ...
by IChristie
Fri Feb 14, 2003 9:43 am
Forum: FlashPoint Germany
Topic: Maps
Replies: 33
Views: 619

Map With Grid Lines

<r>Robert, Robert, Robert, I am stunned by your lack of faith <E>;)</E>. Of course I have versions of the maps with grid lines on them (made 'em up as soon as I read your post, in fact).<br/>
<br/>
Here's a look at a section of the "The Borde" in game resolution with the grid lines enabled.<br/>
<br ...

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