Search found 723 matches

by morphin
Wed May 28, 2025 10:33 am
Forum: War in the Pacific: Admiral's Edition
Topic: INF without engineers build/expand base?
Replies: 17
Views: 292

Re: INF without engineers build/expand base?

ok . Thank's. I have found old threats... It is now clear that enginneer (squads) are needed to expand bases.

Here is a link i just found. Fortifications in a base need engineer too:

https://forums.matrixgames.com/viewtopi ... s&start=20
by morphin
Mon May 26, 2025 9:38 am
Forum: War in the Pacific: Admiral's Edition
Topic: INF without engineers build/expand base?
Replies: 17
Views: 292

INF without engineers build/expand base?

Hi I have searched the forum. One member says that infantry without engineers can build fortifications up to 1 in a base (dot base hex). Can they also expand AF from O to 1? And has somebody seen that the fortifications raised to 1 (or higher) without any engineer? I just wonder if it is worth and h...
by morphin
Sun May 25, 2025 7:22 am
Forum: Tech Support
Topic: Two gfx problems in 26b
Replies: 12
Views: 209

Re: Two gfx problems in 26b

Yes, try -pxf and also make sure that the resolution is a resolution that is available on the display settings on your graphic card (you can also create custom resolutions). I found that important to eliminate screen anomalies like you describe....
by morphin
Fri May 23, 2025 4:06 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Quick question on leaders and the * symbol
Replies: 28
Views: 1861

Re: Quick question on leaders and the * symbol

This thread does not answer the question What is the meaning of the * symbol next to the name of the leader in the ground unit?
Leaderquestion.jpg
Leaderquestion.jpg (140.66 KiB) Viewed 141 times
by morphin
Sat May 17, 2025 8:09 am
Forum: Scenario Design and Modding
Topic: A hybrid map mod
Replies: 20
Views: 874

Re: A hybrid map mod

Yes. Great work. Thank's so much. If you feel to do a version without hexes would be top :D
by morphin
Mon May 12, 2025 2:38 pm
Forum: Tech Support
Topic: [Fixed][1645] Cloned Land Strike missions don't populate Tanker section
Replies: 3
Views: 85

Re: [1645] Cloned Land Strike missions don't populate Tanker section

Yes, cloning a missions doesn't work. The reference is still on the old mission....
by morphin
Sat May 10, 2025 9:52 am
Forum: Tech Support
Topic: [1645] Clone MIssion doesn't work anymore
Replies: 2
Views: 59

[1645] Clone MIssion doesn't work anymore

Hi

The Clone Mission does indeed generate a new mission, But it seems that the reference is still to the older mission. ->So if you change something the old mission settings are also changed. So you can not use it at the moment

Kind Regards
Andy
by morphin
Wed Apr 30, 2025 2:19 pm
Forum: Tech Support
Topic: Flights in Strike Missions disregard manual orders
Replies: 4
Views: 166

Re: Flights in Strike Missions disregard manual orders

Yes, that is really a pitty. I asked multiple time to change this. I use Unassing a lot. Then i have to remember to which mission the AC belongs to assign it again. So i rename the AC to give a similar name like the mission so i can remember better. But better solution would be to temporary override...
by morphin
Tue Jan 07, 2025 12:38 pm
Forum: War in the Pacific: Admiral's Edition
Topic: LCUfilter Utility
Replies: 16
Views: 222

Re: LCUfilter Utility

Anybody has this utiitly?
by morphin
Tue Dec 31, 2024 1:21 pm
Forum: War in the Pacific: Admiral's Edition
Topic: 1128b - bugs and issues
Replies: 187
Views: 10722

Re: 1128b - bugs and issues

Will the conflict between Map and Map type Code Yaab reported be fixed? see previous posts form Yaab? I think it would be a possiblity that the community could fix the pwhexe.dat to adjust it to the map (i read some years ago there should be a tool for that). But i don't know how to change the map i...
by morphin
Sat Dec 14, 2024 7:39 am
Forum: War in the Pacific: Admiral's Edition
Topic: What does "Base Administration" do?
Replies: 13
Views: 1160

Re: What does "Base Administration" do?

P.S. Is it because the Zero is a navy Unit? Thank's There's no distinction between nations. The reason is ones a detachment. If you have a look at my air guide its all in there Great!!! So a detachment does not count as a "whole" group!? I have read your excellent air guide but i probabel...
by morphin
Fri Dec 13, 2024 5:05 pm
Forum: War in the Pacific: Admiral's Edition
Topic: What does "Base Administration" do?
Replies: 13
Views: 1160

Re: What does "Base Administration" do?

Hi I don't quite understand it I have 4 groups at Hengchun (Level 2 Base). Screen shows Base Administration 3 groups: 1.jpg 2.jpg I have 1st Air Division Air HQ at Takao with Radius 4, also Attached to Southern Army like the Base Hengchun: 3.jpg So the Base Administration should be 6? (2 from Hengsc...
by morphin
Wed Nov 06, 2024 1:20 pm
Forum: Tech Support
Topic: How to find out if Unit is airdrop capable
Replies: 1
Views: 168

How to find out if Unit is airdrop capable

Hi I have to decide which cargo Units form an Airport are Airdrop capable. On the cargo Screen i can't see it: Screenshot 2024-11-06 141631.png Also in editor mode the "Edit Cargo" screen i can see it on the right side, but the existing units on the left side i can't see it: (especially if...
by morphin
Tue Aug 20, 2024 12:38 pm
Forum: Tech Support
Topic: [1405CIV] Spacebar does not continue the game (when another window has focus)
Replies: 10
Views: 346

Re: [1405CIV] Spacebar does not continue the game (when another window has focus)

Common, I see that was maybe intentional, but at least ESC (or other key) to close the popup should be implemented. I'm working intensiv with Popups and this Beta i'm not able to play efficency. And i can hardly image that Spacebar has any Input on any Popup that occures (While playing i have never ...
by morphin
Mon Aug 19, 2024 7:34 pm
Forum: Tech Support
Topic: [1405CIV] Spacebar does not continue the game (when another window has focus)
Replies: 10
Views: 346

Re: [1405CIV] Spacebar does not continue the game

so it cumbersome to click next to the popup (or click "Close and Resum") every time a popup occures. Spacebar was much quicker..... Thank's to fix this
by morphin
Mon Aug 19, 2024 7:32 pm
Forum: Tech Support
Topic: [1405CIV] Spacebar does not continue the game (when another window has focus)
Replies: 10
Views: 346

Re: [1405CIV] Spacebar does not continue the game

So after the popup popped up it has automatic the focus Screenshot 2024-08-19 212754.png ->Title of poup in white. So focues is automatic on the popup. Spacebar does nothing If popup loose focues (you click next to the popup) then the Title text will be darker and then you can continue the game with...
by morphin
Mon Aug 19, 2024 7:26 pm
Forum: Tech Support
Topic: [1405CIV] Spacebar does not continue the game (when another window has focus)
Replies: 10
Views: 346

Re: [1405CIV] Spacebar does not continue the game

Yes. It is very easy to reproduce. You start a savegame and wait for the popup to occur. Then you pres the spacebar (No movment of mouse or any keyboard after starting). The popup does not disapear and the game does not going on.... ->Alternative you can click once on the popup message (The Title Te...
by morphin
Sun Aug 18, 2024 7:24 am
Forum: Tech Support
Topic: [1405CIV] Spacebar does not continue the game (when another window has focus)
Replies: 10
Views: 346

[1405CIV] Spacebar does not continue the game (when another window has focus)

Hi
After a popup you could continue the game with spacebar, but this doesnt work current Beta on Steam. I use this very often

Thank's
by morphin
Sat Aug 17, 2024 12:34 pm
Forum: Scenario Design and Modding
Topic: Found a nice Tool to compare Spreadsheets
Replies: 1
Views: 312

Found a nice Tool to compare Spreadsheets

You may know you can generate CSV Files. I work a lot with CSV Files instead using the editor, There is a free add-in called "Spreadsheet compare" that easily compares and visualize 2 CSV Files (https://sourceforge.net/projects/spreadshcompare/) Screenshot 2024-08-17 142139.png Here i comp...
by morphin
Fri Aug 09, 2024 12:22 pm
Forum: War in the Pacific: Admiral's Edition
Topic: March direction and Enemy info
Replies: 44
Views: 1967

Re: March direction and Enemy info

Yes. "You feel something is there" :D

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