Search found 207 matches

by Chet Guiles
Tue Feb 24, 2015 1:29 am
Forum: Design and Modding
Topic: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe
Replies: 423
Views: 24394

RE: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe

Thanks. I am enjoying the expanded mod. Appreciate the hard work that goes into doing this stuff. Super job.
by Chet Guiles
Fri Feb 06, 2015 2:42 am
Forum: Design and Modding
Topic: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe
Replies: 423
Views: 24394

RE: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe

<t> Hi. Continuing to enjoy 2.0. But a question. In neither 1.0 nor 2.0 can I convince any pirates to do smuggling supply missions. Is there a secret button to push or a command line that I can modify to make sure pirate factions will take smuggling missions, at least some of them some of the time? ...
by Chet Guiles
Wed Feb 04, 2015 12:18 am
Forum: Design and Modding
Topic: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe
Replies: 423
Views: 24394

RE: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe

<t> No biggie, but I started a new game as the Federation at tech level 2 using a general startup just to get a feel for the mod. When I went to add a troop transport to my initial fleet there was no troop transport design in the system. I created one quickly so no major issue, but wondered if I am ...
by Chet Guiles
Tue Feb 03, 2015 10:11 pm
Forum: Design and Modding
Topic: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe
Replies: 423
Views: 24394

RE: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe

Thank You! Am downloading as I write this and will install asap. Have been VERY eagerly awaiting this 2.0 version.
by Chet Guiles
Sun Dec 14, 2014 1:56 am
Forum: Design and Modding
Topic: RELEASED!! Star Trek The Picard Era Mod for DW:Universe
Replies: 249
Views: 10261

RE: RELEASED!! Star Trek The Picard Era Mod for DW:Universe

Am VERY eagerly looking forward to 2.0. This is the only mod I play any more. Love your work!
by Chet Guiles
Mon Nov 10, 2014 2:58 am
Forum: Distant Worlds 1 Series
Topic: We have invaded and taken over planet x (destroy own colony)
Replies: 12
Views: 313

RE: We have invaded and taken over planet x (destroy own colony)

Go into the game editor and you can delete items -- one option is to delete colonies. Just click on the undesirable colony and poof, it's gone.
by Chet Guiles
Tue Oct 28, 2014 12:13 am
Forum: Design and Modding
Topic: Stuff & Bits UI mod Updated (8/3)
Replies: 32
Views: 3290

RE: Stuff & Bits UI mod Updated (8/3)

Great stuff. I think I have almost all of it installed and it really adds nice touches to the game! Thanks.
by Chet Guiles
Sun Oct 26, 2014 1:39 am
Forum: Design and Modding
Topic: Stuff & Bits UI mod Updated (8/3)
Replies: 32
Views: 3290

RE: Stuff & Bits UI mod Updated (8/3)

Do you have this material in a zip file. Vista does not want to unpack a "rar" file and I am reluctant to buy a special program like winzip just to do this one job. Your mods look awesome, but if there was a standard windows zipped format it would be great.

Thanks.
by Chet Guiles
Sat Sep 27, 2014 3:05 pm
Forum: Distant Worlds 1 Series
Topic: Patch 1.9.5.8 is now available
Replies: 19
Views: 621

RE: Patch 1.9.5.8 is now available

As of yesterday when I try to update through the main screen I still get sent to 1.9.5.7! Fellow Universers, get your 1.9.5.8 upgrade manually!
by Chet Guiles
Fri Sep 19, 2014 4:33 pm
Forum: Distant Worlds 1 Series
Topic: Patch 1.9.5.8 is now available
Replies: 19
Views: 621

RE: Patch 1.9.5.8 is now available

<t> When I went through the updater on the launcher, it told me it was installing 1.9.5.7 so I stopped it and did a manual download and install of 1.9.5.8. Not sure what caused that, but I had already loaded 1.9.5.8-Beta and just wanted to update to the official patch in case any other changes had b...
by Chet Guiles
Sat Sep 13, 2014 2:54 am
Forum: Tech Support
Topic: Imbecile Advisers
Replies: 7
Views: 208

RE: Imbecile Advisers

Thanks. The advisers are bad enough without having me declare war on my allies. I know I can shut down some of their functions in the Empire Policies section. I just want the advice they DO give to be remotely sensible. I await a fix for this one and appreciate your intervention.
by Chet Guiles
Tue Sep 09, 2014 5:32 pm
Forum: Tech Support
Topic: Imbecile Advisers
Replies: 7
Views: 208

Imbecile Advisers

<t> This is a repeating issue that seems to happen with the basic game as well as in any mods I have tried. After some years of play, my brilliant advisers suggest to me that I attack one or another colony that they describe as "our enemy". The catch is that when it happens, it is actually one of ou...
by Chet Guiles
Mon Sep 08, 2014 11:00 pm
Forum: Design and Modding
Topic: Star Wars: Ancient Fears Mod for DW:Universe (Version 1.0)
Replies: 49
Views: 3164

RE: Star Wars: Ancient Fears Mod for DW:Universe (Version 1.0)

This is awesome. I have downloaded and installed and have started playing. Nice job. Looking forward to any future revisions or additions. I'm not a modder (except low level) but enjoy the variety you've managed to create.
by Chet Guiles
Sat Sep 06, 2014 3:39 pm
Forum: Tech Support
Topic: Startup Conditions Querstion
Replies: 2
Views: 96

RE: Startup Conditions Querstion

Thanks, will give that a try. In any event I can just scrap out any that I don't want. Appreciate the info.
by Chet Guiles
Thu Sep 04, 2014 8:48 pm
Forum: Distant Worlds 1 Series
Topic: Playing base game. Looking at mods... Need information.
Replies: 7
Views: 167

RE: Playing base game. Looking at mods... Need information.

If you have Universe, the Star Trek Picard Era mod is awesome. I love playing against Klingon and Ferengi...
by Chet Guiles
Thu Sep 04, 2014 6:26 pm
Forum: Tech Support
Topic: Startup Conditions Querstion
Replies: 2
Views: 96

Startup Conditions Querstion

Does anyone know where it is determined what ships and how many will be generated by each race at start-up. When I start a game I get a 7 exploration ships, and I prefer to start with about 4 and add to them as I develop technology. Can this be modded?
by Chet Guiles
Wed Sep 03, 2014 10:31 pm
Forum: Design and Modding
Topic: RELEASED!! Star Trek The Picard Era Mod for DW:Universe
Replies: 249
Views: 10261

RE: RELEASED!! Star Trek The Picard Era Mod for DW:Universe

<t> Thanks again. I downloaded and reinstalled the whole mod, then VERY CAREFULLY made the couple of changes I wanted. And it worked fine. BTW if you design a ship with components that are not available under your start-up conditions, it won't auto-build any of them. I tried to mod my explorers to h...
by Chet Guiles
Wed Sep 03, 2014 9:39 pm
Forum: Design and Modding
Topic: Released - SWU - Star Wars - Universe
Replies: 53
Views: 2132

RE: WIP - SWU - Star Wars - Universe

This looks awesome. I am eagerly awaiting its release!
by Chet Guiles
Wed Sep 03, 2014 12:24 pm
Forum: Design and Modding
Topic: RELEASED!! Star Trek The Picard Era Mod for DW:Universe
Replies: 249
Views: 10261

RE: RELEASED!! Star Trek The Picard Era Mod for DW:Universe

Thank you! I am never sure whether to use a zero or just nothing in some of these files. Guess I betrter read the modding manual again. Much appreciated, because I love the mod! Looking forward to 2.0...
by Chet Guiles
Wed Sep 03, 2014 12:50 am
Forum: Distant Worlds 1 Series
Topic: do you arm your mining stations / space stations?
Replies: 10
Views: 316

RE: do you arm your mining stations / space stations?

<r> Absolutely. I buff up mining stations and gas mining stations to where they can usually <E>:-)</E> ward off pirate attacks. I let the space stations stand as-is without additional armament, but that's a good thought and I may buff them up as well, esp. small space stations.<br/> <br/> Thanks for...

Go to advanced search