Startup Conditions Querstion

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Chet Guiles
Posts: 253
Joined: Thu Jun 13, 2002 9:30 pm
Location: Southern CA

Startup Conditions Querstion

Post by Chet Guiles »

Does anyone know where it is determined what ships and how many will be generated by each race at start-up. When I start a game I get a 7 exploration ships, and I prefer to start with about 4 and add to them as I develop technology. Can this be modded?
fierceking
Posts: 236
Joined: Fri Jul 23, 2010 9:54 pm

RE: Startup Conditions Querstion

Post by fierceking »

This looks like it should be in the modding section.


But to answer your question, try changing

ExplorationPriority ;1 (In the Policy folder)

to a lower value if it's greater than 1.

I remember changing it to a high value and my spaceport produced like 7-8 at the start of the game so I lowered it back.
Chet Guiles
Posts: 253
Joined: Thu Jun 13, 2002 9:30 pm
Location: Southern CA

RE: Startup Conditions Querstion

Post by Chet Guiles »

Thanks, will give that a try. In any event I can just scrap out any that I don't want. Appreciate the info.
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