Search found 5 matches

by mjm
Sun Mar 02, 2014 12:57 pm
Forum: Lock ‘n Load: Heroes of Stalingrad
Topic: Nighty Nite 1.05
Replies: 2
Views: 99

Nighty Nite 1.05

<t> Would someone be kind enough to check scenario Nighty Nite in version 1.05.<br/>
I assumed the night rules were to apply but they do not.<br/>
I also tried playing as the Soviet - the Germans seem not to act.<br/>
Must I somehow toggle the night rules?<br/>
Thank you for taking the time to ...
by mjm
Sun Jul 12, 2009 11:36 am
Forum: World War II: General Commander
Topic: Multiplayer COOP
Replies: 2
Views: 958

Multiplayer COOP

Can anyone advise me if the game allows multiplayer coop TCIP against AI (i.e. either two players splitting the Germans, or the Allies, against the AI taking the other side)?
Thank you for taking the time to read this and reply. MJM
by mjm
Sun Sep 14, 2008 4:08 pm
Forum: WW2: Road to Victory
Topic: COOP PEBM
Replies: 2
Views: 142

COOP PEBM

Does the play by mail game allow 2 players to play with one being US/UK and the other as France/USSR against Axis?
Thank you for taking the time to read this and reply
by mjm
Mon Sep 01, 2003 12:36 am
Forum: SP:WaW Training Center
Topic: Two Humans versus computer
Replies: 4
Views: 269

Two Humans versus computer

Can someone advise me how to setup play so that 2 Humans can play one country against the computer in a 3 player game. Thank you. Jon M
by mjm
Sun Nov 03, 2002 8:18 pm
Forum: Starships Unlimited v3
Topic: Help Building Starship
Replies: 4
Views: 142

Help Building Starship

<t>Please forgive me I am new. Having trouble understanding building starships. Does having 2 engines on one ship double speed? Engines look like they require 20gw but initial generator only creates 10gw. Yet scouts still fly. Does having more generators increase speed? Does having more generators ...

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