Nighty Nite 1.05

Get ready for Mark H. Walker's Lock ‘n Load: Heroes of Stalingrad. This is the first complete computer game in the Lock ‘n Load series, covering the battles in and around Stalingrad during World War II.
Post Reply
mjm
Posts: 5
Joined: Sun Nov 03, 2002 8:12 pm

Nighty Nite 1.05

Post by mjm »

Would someone be kind enough to check scenario Nighty Nite in version 1.05.
I assumed the night rules were to apply but they do not.
I also tried playing as the Soviet - the Germans seem not to act.
Must I somehow toggle the night rules?
Thank you for taking the time to read this.
MJM
User avatar
Tom Proudfoot
Posts: 1297
Joined: Tue Apr 25, 2000 2:00 pm
Location: Alameda, CA
Contact:

RE: Nighty Nite 1.05

Post by Tom Proudfoot »

The night rules are in effect (I just doublechecked), but they don't change a whole lot:

- You can't see anyone more than 2 hexes away unless they fired
- If you DO fire at someone at that distance (because you can now see them because they fired), there is a penalty.
- Starshells are available to be used to make non-night-rules hexes.

The scenario is meant to be played as Germans.
User avatar
markhwalker
Posts: 951
Joined: Sat Jan 29, 2005 9:38 am
Contact:

RE: Nighty Nite 1.05

Post by markhwalker »

The game defaults to the correct side to play. If you change this the scenario frequently won't be much much of a challenge.
World at War: Revelation, a creepy, military action, alternate history, World War Three novel. At Amazon Kindle Direct Publishing (http://tinyurl.com/mcgcht8). Only $3.99. What the hell?
Post Reply

Return to “Lock ‘n Load: Heroes of Stalingrad”