<t> I've noticed that in-game there's something weird going on, at least for the IJN side.<br/> <br/> Land-based reinforcement groups do indeed draw planes from the pool, and get 'free' pilots equal to the number of planes drawn. The displayed strength on the intelligence screen prior to arrival is ...
I had a Do-24k slip through Akagi, Kaga, and Ryujo's CAP and plant a bomb on Akagi that started a fire which wound up sending Akagi back to Tokyo for repairs for about a month.
<t> If you move an HQ unit to where they are at, this will draw supplies to that point.<br/> <br/> The supply routine makes the assumption that the 'hot' zone is where your HQs will be.<br/> <br/> I believe a base with an HQ will attempt to maintain 25k above what's normally required, provided the s...
<r> <QUOTE><s>[quote]</s>ORIGINAL: Oznoyng<br/> <br/> Very short sighted of you. The 30 odd Oscar squadrons are going to kill alot of pilots that would live in the Tony or Tojo. Reducing Japan's pilot attrition rate is a function of what plane they are flying and how they are used.<br/> <e>[/quote]<...
<t> Sounds like you did exactly the same thing I did. Perhaps I got lucky.<br/> <br/> Regardless, I agree that the 'extra' damaged planes in the starting Nell/Betty groups are annoying and create more micromanagement than I would prefer. I'd be happy if these spare planes were removed, or more pilot...
<r> <QUOTE><s>[quote]</s>ORIGINAL: bradfordkay<br/> <br/> HawaiiFive-O's post indicates that there is no retooling period. Since I haven't tried messing with the Japanese yet (I don't like to increase my knowledge of the Japanese setup until I've gotten quite tired of playing as Allied - did the sam...
<t> No worries, glad to help.<br/> <br/> I don't think I can help you on the other thing, I haven't experienced the problem you are having.<br/> <br/> The excess damaged Bettys/Nells do suck out my replacement pilots, but I've never had plane replacements go to a squadron I've set 'No Replacements' ...
<r> <QUOTE><s>[quote]</s>ORIGINAL: esteban<br/> <br/> 2) Japanese production system problems. Specifically, I am having serious problems with my merchant shipping yards. I am running these yards flat out, I even expanded them just a little (only 2 points), and it still seems that I am running 200-30...
<t> I've been doing a test game as Japan, and I have to agree with Oleg.<br/> <br/> The system is quite powerful, and a definite advantage for the Japanese if used properly. As pointed out, a Nakajima is a Nakajima is a Nakajima. Being able to stockpile engines for later use is nice. Being able to s...
<r> <QUOTE><s>[quote]</s>ORIGINAL: Oleg Mastruko<br/> <br/> I must have missed that tidbit in the manual! <br/> <e>[/quote]</e></QUOTE> <br/> There's a chart on page 97 of the manual that shows the various costs per point for each ship type. Quite handy.<br/> <QUOTE><s>[quote]</s>ORIGINAL: Oleg Mast...
<t> In this case, those are APs, not AKs.<br/> <br/> APs carry supplies less efficiently than AKs.<br/> <br/> APs consume 3 capacity per supply point, so a 3k AP loaded with 1,000 supply = 100% capacity.<br/> <br/> I do know that there is another bug that Frag has mentioned wherein the calculated lo...