Search found 11 matches

by Ranger75
Fri Aug 01, 2003 2:42 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Need Your Help Now
Replies: 33
Views: 908

Popping smoke message/Lost connection AI

<r>1. My opponent can spot the smoke from my artillery and gain valuable intelligence. Fair enough. So, to create some confusion and add to the fog of war, I have other units in the rear area pop smoke. The value of that is diminished because the game reports that "Unit such and such just popped ...
by Ranger75
Wed Jul 23, 2003 6:15 pm
Forum: Unofficial Tech Support By Gamers for Gamers
Topic: Erratic units in on-line play of large scenario
Replies: 10
Views: 125

Problem Solved

<t>REMF aka Warrior, sent me the solution to the unit's behaving strangely. They were supposed to be player 2's units, but they were coded for player 1. <br/>
<br/>
Here is his solution:<br/>
<br/>
In the editor, open your scenario and hit Deploy for Player Two units. It should open with the A0 HQ ...
by Ranger75
Wed Jul 23, 2003 6:11 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: SPWAW Scenario design - Player control problem
Replies: 2
Views: 22

Problem Solved

<t>REMF, AKA Warrior, sent me the following solution:<br/>
<br/>
In the editor, open your scenario and hit Deploy for Player Two units. It should open with the A0 HQ unit showing. Now hit F2, then "N" for next unit, F2, and so on for all Player Two units. Go to the unit roster ("H) and you should ...
by Ranger75
Wed Jul 23, 2003 6:54 am
Forum: SP:WaW Scenarios/Campaigns
Topic: Scenario Design - Player Control Problem
Replies: 2
Views: 61

Good solution

Hello REMF (warrior)-

You are certainly a hero in my book. Your solution worked perfectly. I thank you and salute you!

John Van Vliet
by Ranger75
Tue Jul 22, 2003 4:50 am
Forum: SP:WaW Scenarios/Campaigns
Topic: Scenario Design - Player Control Problem
Replies: 2
Views: 61

Scenario Design - Player Control Problem

<t>Hello Friends,<br/>
<br/>
Uisng the editor, I have created a scenario for SPWAW v. 7.0. When my opponent and I try it online, only one player is allowed to play. The computer takes over the other side.<br/>
<br/>
When I open the scenario in editor and click deploy and then HQ, the game reports ...
by Ranger75
Mon Jul 14, 2003 5:43 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Need Your Help Now
Replies: 33
Views: 908

Fixes for Online play

<t>I play online once each week. I agree with the concerns raised by others in this thread. Here are a couple that have not been mentioned:<br/>
<br/>
1. "Double Crews": Three times I have killed a vehicle and two crews have dimounted. They have the same designation and can move independently. I ...
by Ranger75
Mon Jul 14, 2003 2:25 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: SPWAW Scenario design - Player control problem
Replies: 2
Views: 22

SPWAW Scenario design - Player control problem

<t>Hello Friends,<br/>
<br/>
Uisng the editor, I have created a scenario for SPWAW v. 7.0. When my opponent and I try it online, only one player is allowed to play. The computer takes over the other side.<br/>
<br/>
When I open the scenario in editor and click deploy and then HQ, the game reports ...
by Ranger75
Sat Jan 25, 2003 7:25 pm
Forum: Unofficial Tech Support By Gamers for Gamers
Topic: Erratic units in on-line play of large scenario
Replies: 10
Views: 125

<t>Chief and Resisti,<br/>
<br/>
Thanks for the help. Our trial with slightly reduced unit densities failed, so I tried with 95% and then 80% of allowed unit densities. Those failed, too.<br/>
<br/>
I am going to build a small scenario to confirm that I can make a workable on-line scenario. Then I ...
by Ranger75
Thu Jan 23, 2003 4:32 am
Forum: Unofficial Tech Support By Gamers for Gamers
Topic: Erratic units in on-line play of large scenario
Replies: 10
Views: 125

<t>Hello guys,<br/>
<br/>
Thanks for the info. I read the string about the TCP/IP issue. RATS! That's a tough one. However, as I have played successfully over the net before, I sure hope my problem is with the scenario and not with the process. <br/>
<br/>
The scenario is at the total unit limit, so ...
by Ranger75
Wed Jan 22, 2003 4:35 am
Forum: Unofficial Tech Support By Gamers for Gamers
Topic: Erratic units in on-line play of large scenario
Replies: 10
Views: 125

<t>Hi Chief,<br/>
<br/>
We are playing SPWAW V7.0. We both use Windows 98. We connect using an AOL Internet connection. <br/>
This arrangement has worked just fine when playing other scenarios that came with the game, including the big "Steel Shield" sceanrio.<br/>
<br/>
We are playing a scenario I ...
by Ranger75
Mon Jan 20, 2003 11:30 pm
Forum: Unofficial Tech Support By Gamers for Gamers
Topic: Erratic units in on-line play of large scenario
Replies: 10
Views: 125

Erratic units in on-line play of large scenario

<r>I seek help with my scenario. It is a large scenario using the maximum number of units per side. <br/>
<br/>
The scenario works fine in solitaire mode on my computer. However, when my opponent and I try to play it on line, a few of the units on side two behave strangely. I cannot access them by ...

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