Search found 5234 matches

by Tanaka
Thu Dec 04, 2025 9:22 am
Forum: Scenario Design and Modding
Topic: SCACW TANAKA MOD 6.0: Gettysburg!
Replies: 14
Views: 1067

Re: SCACW TANAKA MOD 6.0: Gettysburg!

SCACW TANAKA MOD 6.0: Gettysburg!

Full Maryland and Pennsylvania town and road rework.

Pennsylvania:

Gettysburg, PA road network rework.

Chambersburg, PA added.

Shippensburg, PA added.

Maryland:

Hancock, MD added.
by Tanaka
Thu Dec 04, 2025 9:22 am
Forum: Strategic Command: American Civil War
Topic: SCACW TANAKA MOD 6.0: Gettysburg!
Replies: 13
Views: 1093

Re: SCACW TANAKA MOD 6.0: Gettysburg!

SCACW TANAKA MOD 6.0: Gettysburg!

Full Maryland and Pennsylvania town and road rework.

Pennsylvania:

Gettysburg, PA road network rework.

Chambersburg, PA added.

Shippensburg, PA added.

Maryland:

Hancock, MD added.
by Tanaka
Tue Dec 02, 2025 8:48 pm
Forum: Strategic Command: American Civil War
Topic: SCACW TANAKA MOD 6.0: Gettysburg!
Replies: 13
Views: 1093

Re: SCACW TANAKA MOD 5.0: Bushwackers!


I am not sure about the weekly turn. It makes MPP flow/usage less... natural.


Also here is the change I made in turns from vanilla to my mod. Summer is still 7 days but yes Fall, Winter, Spring reduced to 7 also...

Just to slow things down a bit. If it does not work well I can always change ...
by Tanaka
Tue Dec 02, 2025 7:28 pm
Forum: Strategic Command: American Civil War
Topic: SCACW TANAKA MOD 6.0: Gettysburg!
Replies: 13
Views: 1093

Re: SCACW TANAKA MOD 5.0: Bushwackers!



Nice!

What do you think about upping the force point of some forts up to 8 or 10? Currently they still are destroyed quickly by wandering frigates...
Shouldn't they require a more sustained effort to fall?


Yes I was actually considering that and am currently looking into that...

What I was ...
by Tanaka
Tue Dec 02, 2025 6:19 pm
Forum: Strategic Command: American Civil War
Topic: SCACW TANAKA MOD 6.0: Gettysburg!
Replies: 13
Views: 1093

Re: SCACW TANAKA MOD 5.0: Bushwackers!

Emp_Palpatine wrote: Tue Dec 02, 2025 1:18 pm I am not sure about the weekly turn. It makes MPP flow/usage less... natural.
Yes this is something new I am trying to maybe slow the game down a bit and am definitely wanting some feedback on this!
by Tanaka
Tue Dec 02, 2025 6:18 pm
Forum: Strategic Command: American Civil War
Topic: SCACW TANAKA MOD 6.0: Gettysburg!
Replies: 13
Views: 1093

Re: SCACW TANAKA MOD 5.0: Bushwackers!


Nice!

What do you think about upping the force point of some forts up to 8 or 10? Currently they still are destroyed quickly by wandering frigates...
Shouldn't they require a more sustained effort to fall?


Yes I was actually considering that and am currently looking into that...

What I was ...
by Tanaka
Tue Dec 02, 2025 5:17 pm
Forum: Scenario Design and Modding
Topic: SCACW TANAKA MOD 6.0: Gettysburg!
Replies: 14
Views: 1067

Re: SCACW TANAKA MOD 3.0: Gods and Generals


Hi Tanaka,

Congratulations on producing this mod, which I have now downloaded and installed. I am especially interested to see what you think is important to change in the base game. Your proposed changes to tech levels and maximums seem persuasive.

Two issues that were extensively discussed in ...
by Tanaka
Mon Dec 01, 2025 8:39 pm
Forum: Scenario Design and Modding
Topic: SCACW TANAKA MOD 6.0: Gettysburg!
Replies: 14
Views: 1067

Re: SCACW TANAKA MOD 5.0: Bushwackers!

SCACW TANAKA MOD 5.0: Bushwackers!

Full Missouri town and road rework:

To occupy Missouri the Union must now fully destroy the Missouri State Guard regiment in Jefferson City.

Random bandit events removed from Missouri and Kentucky. Partisan Bushwackers placed in historical locations.

"Nevada ...
by Tanaka
Mon Dec 01, 2025 8:27 pm
Forum: Strategic Command: American Civil War
Topic: SCACW TANAKA MOD 6.0: Gettysburg!
Replies: 13
Views: 1093

SCACW TANAKA MOD 5.0: Bushwackers!

Full Missouri town and road rework:

To occupy Missouri the Union must now fully destroy the Missouri State Guard regiment in Jefferson City.

Bandit events removed from Missouri and Kentucky. Partisan Bushwackers placed in historical locations.

"Nevada City," as it was called until 1869, was the ...
by Tanaka
Sat Nov 29, 2025 6:45 pm
Forum: Scenario Design and Modding
Topic: SCACW TANAKA MOD 6.0: Gettysburg!
Replies: 14
Views: 1067

Re: SCACW TANAKA MOD 4.0: Gone with the Wind


Looks a great mod, but where is the download link for the files? I can not seem to be able to find it on this thread

UPDATE - I have found the mod as a Google Drive, but it will not let me in - says that I need Access to the files (!?)


Hi thanks for letting me know just fixed this to be public ...
by Tanaka
Sat Nov 29, 2025 4:08 pm
Forum: Strategic Command: American Civil War
Topic: Resurrected this game over holiday
Replies: 1
Views: 82

Re: Resurrected this game over holiday


2nd trip around this game. Kind of like an old girlfriend, that you broke up, because it wasn't a fit. And she just happens to be in town, also got holiday.

You tried to make it work, but it didn't. Then the two of your went different directions. Then, during the holiday, you hear/see she had ...
by Tanaka
Sat Nov 29, 2025 2:22 am
Forum: Strategic Command: American Civil War
Topic: No issues after all!
Replies: 3
Views: 178

Re: New patch has made editor go haywire!


I've replied to your post about this on the Steam forum.


Hi Bill I deleted my steam post. Apparently it was an issue on my side. I took my laptop with me over the holidays and tried to work on my mod from there. For some reason it did not transfer over well. It just happened to coincide with ...
by Tanaka
Fri Nov 28, 2025 5:46 am
Forum: Strategic Command: American Civil War
Topic: River Gunboats give a "Shattered" message when not destroyed and retreating.
Replies: 1
Views: 164

Re: River Gunboats give a "Shattered" message when not destroyed and retreating.


Have seen this in several games...

You can see the bug here at the 2:13 mark:

https://www.youtube.com/watch?v=DNOtpRIJlFw&lc=UgztdaocZERCL5IPxEl4AaABAg.AOijXRWmSMQAOik7mLZhP8

Someone also mentioned that the Rangers units were doing the same thing?


Wondering if it has anything to do with this ...
by Tanaka
Thu Nov 27, 2025 3:57 am
Forum: Strategic Command: American Civil War
Topic: No issues after all!
Replies: 3
Views: 178

No issues after all!

Since the new DLC patch hit if I try to say move a city or put a navigable river down somewhere in the blue and grey campaign editor every single script has an error now. This never happened before and I have to pause my modding until corrected...
by Tanaka
Wed Nov 26, 2025 9:07 am
Forum: Scenario Design and Modding
Topic: SCACW TANAKA MOD 6.0: Gettysburg!
Replies: 14
Views: 1067

Re: SCACW TANAKA MOD 4.0: Gone with the Wind

SCACW TANAKA MOD 4.0: Gone with the Wind

Georgia:
https://www.georgiaencyclopedia.org/articles/history-archaeology/civil-war-industry-and-manufacturing/

Augusta: The site of the Confederate Powder Works, a massive facility organized for the efficient production of gunpowder.

Atlanta: Home to a ...
by Tanaka
Wed Nov 26, 2025 9:03 am
Forum: Strategic Command: American Civil War
Topic: SCACW TANAKA MOD 6.0: Gettysburg!
Replies: 13
Views: 1093

Re: SCACW TANAKA MOD 3.0: Gods and Generals

SCACW TANAKA MOD 4.0: Gone with the Wind

Georgia:
https://www.georgiaencyclopedia.org/articles/history-archaeology/civil-war-industry-and-manufacturing/

Augusta: The site of the Confederate Powder Works, a massive facility organized for the efficient production of gunpowder.

Atlanta: Home to a ...
by Tanaka
Wed Nov 26, 2025 1:27 am
Forum: Scenario Design and Modding
Topic: SCACW TANAKA MOD 6.0: Gettysburg!
Replies: 14
Views: 1067

Re: SCACW TANAKA MOD 3.0: Gods and Generals



Hi it needs to go in your games/documents/campaigns folder not your Steam campaigns folder or community pack. Also it will not show up as a mod but as a campaign! Hope this helps!


I had to take the Folder and files out of the TANAKA MOD 3 Folder.

And it worked perfectly.

Thanks


Great ...
by Tanaka
Wed Nov 26, 2025 12:55 am
Forum: War in the Pacific: Admiral's Edition
Topic: New Public Beta - v1128 Live Now!
Replies: 373
Views: 45275

Re: New Public Beta - v1128 Live Now!




I have read, i find it might be a better place to incentive modding here.


Even though it is too late now I appreciate the efforts maybe you can make a mod and put these all together for everyone after the patch is released?


I wish i had time. I am just posting what i am finding in a PBEM ...
by Tanaka
Tue Nov 25, 2025 11:14 pm
Forum: Scenario Design and Modding
Topic: SCACW TANAKA MOD 6.0: Gettysburg!
Replies: 14
Views: 1067

Re: SCACW TANAKA MOD 3.0: Gods and Generals


I cannot figure out where to put the MOD.
I have placed it into the Campaigns Folder, but nothing shows up in the game.
I have placed it in Community Pack, But I can't select it in the Mods options.
Any help would be appreciated.
Thanks.


Hi it needs to go in your games/documents/campaigns ...
by Tanaka
Tue Nov 25, 2025 11:12 pm
Forum: Scenario Design and Modding
Topic: SCACW TANAKA MOD 6.0: Gettysburg!
Replies: 14
Views: 1067

Re: SCACW TANAKA MOD 3.0: Gods and Generals


Hi Tanaka,

Congratulations on producing this mod, which I have now downloaded and installed. I am especially interested to see what you think is important to change in the base game. Your proposed changes to tech levels and maximums seem persuasive.

Two issues that were extensively discussed in ...

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