Search found 104 matches

by nico71
Fri Jan 23, 2026 10:29 pm
Forum: Tech Support
Topic: LCU list DPI Issues
Replies: 7
Views: 486

Re: LCU list DPI Issues




Try adjusting your DPI setting lower. I have mine at 100%....GP


Setting UI scaling to 100% makes EVERYTHING tiny. So can this game handle 4K displays with reasonably sized text?


Do you have dual video cards? Try 125 DPI....

Thanks for the suggestion, but I have tested 125% as well, and ...
by nico71
Fri Jan 23, 2026 10:16 pm
Forum: Tech Support
Topic: LCU list DPI Issues
Replies: 7
Views: 486

Re: LCU list DPI Issues

btd64 wrote: Fri Jan 23, 2026 9:19 pm Try adjusting your DPI setting lower. I have mine at 100%....GP
Setting UI scaling to 100% makes EVERYTHING tiny. So can this game handle 4K displays with reasonably sized text?
by nico71
Fri Jan 23, 2026 4:05 pm
Forum: Tech Support
Topic: LCU list DPI Issues
Replies: 7
Views: 486

LCU list DPI Issues

Hi everyone,
I recently purchased the game and while I am very interested in the depth of the simulation, I am struggling with severe UI scaling issues on a high-end 4K environment.
My System Specs:
CPU: AMD Ryzen 7 9800X3D
GPU: NVIDIA RTX 5080
RAM: 64 GB
OS: Windows 11
Display: 4K (3840x2160 ...
by nico71
Mon Oct 25, 2021 12:08 pm
Forum: After Action Report
Topic: Red Tide Scenario 1 Feedback
Replies: 20
Views: 2819

RE: Red Tide Scenario 1 Feedback

Found the sub, banged away with sonar and it came to the surface, time eventually ran out. Nothing else happened.
by nico71
Thu Mar 05, 2020 1:33 pm
Forum: Command: Desert Storm
Topic: Mission 1 Invasion fuel planning
Replies: 3
Views: 3332

Mission 1 Invasion fuel planning

Can anyone tell me what the a/c loadout modifiers are for fuel consumption? The burn rate value in the database only gives a base value for a clean configuration. Planning is a bit tricky without it and not very realistic either.
by nico71
Fri Feb 28, 2020 12:43 pm
Forum: Command: Modern Operations series
Topic: LIVE King of the Border as USA
Replies: 3
Views: 274

RE: LIVE King of the Border as USA

This is a workaround, but it can hardly be the solution! I hope we get a fixed version of the file soon.
by nico71
Mon Aug 01, 2016 8:32 am
Forum: War in the Pacific: Admiral's Edition
Topic: Graphical update in the works?
Replies: 51
Views: 1085

RE: Graphical update in the works?

A "remastered" edition with a new front end is definitely in order (DOS is dead!). No need to redo the whole game from scratch. Replace the large bitmaps with vector gfx, so it's zoomable and smooth with no pixelation. And needs much less memory.
by nico71
Fri Oct 23, 2015 1:45 pm
Forum: Command: Modern Operations series
Topic: 3M14 Klub
Replies: 23
Views: 1283

RE: 3M14 Klub

I didn't mean to criticize the work (far from it!) but wanted to know how this stuff works, especially when there are such huge swings in particular data.
by nico71
Fri Oct 23, 2015 1:13 pm
Forum: Command: Modern Operations series
Topic: 3M14 Klub
Replies: 23
Views: 1283

RE: 3M14 Klub

That's why I'm asking! I'm fairly new to CMANO and I want to know what I can expect from the DB. I don't expect precise data for the most modern systems but that this particular system was off by a factor of 10 surprised me.
by nico71
Fri Oct 23, 2015 12:56 pm
Forum: Command: Modern Operations series
Topic: 3M14 Klub
Replies: 23
Views: 1283

RE: 3M14 Klub

Apparently the DB authors did until recently! Which begs the question how reliable the DB information is.
by nico71
Fri Oct 23, 2015 11:36 am
Forum: Command: Modern Operations series
Topic: 3M14 Klub
Replies: 23
Views: 1283

RE: 3M14 Klub

A factor of ten is quite a bit. But by 'independent' I mean in the scientific sense, not a source of a faction that is involved in an ongoing war. If that's even possible. I don't know.
by nico71
Fri Oct 23, 2015 6:29 am
Forum: Command: Modern Operations series
Topic: 3M14 Klub
Replies: 23
Views: 1283

RE: 3M14 Klub

And is there any reliable source for this extraordinary claim?
by nico71
Sun Oct 11, 2015 4:27 pm
Forum: Revolution Under Siege Gold
Topic: AGEOD Games and Leberwurst
Replies: 6
Views: 2148

RE: AGEOD Games and Leberwurst

<t> I agree, although I made that experience with BOA already. I don't necessarily agree on the AI, though, because it's got that whack-a-mole feel and doesn't seem to be affected by cohesion as much. But in PBEM....wow! Haven't done that in ages btw. Anyway, the game mechanics are hitting a sweet ...
by nico71
Mon Sep 28, 2015 6:12 am
Forum: Gary Grigsby's War in the East Series
Topic: Visual Tutorials for WitE
Replies: 16
Views: 308

RE: Visual Tutorials for WitE

This should be part of the official documentation. For both WITE and WITW.
by nico71
Tue Dec 30, 2014 1:21 pm
Forum: The War Room
Topic: playing against the AI is a joke
Replies: 11
Views: 484

RE: playing against the AI is a joke

Ah, thanks! After being away from the game for a couple of years it seems like I'm back to square one again.
by nico71
Mon Dec 29, 2014 6:21 pm
Forum: The War Room
Topic: playing against the AI is a joke
Replies: 11
Views: 484

RE: playing against the AI is a joke

What does 90/110 mean? Morale level?
by nico71
Fri Dec 26, 2014 10:30 pm
Forum: Gary Grigsby's War in the East Series
Topic: Vyazma pocket woes
Replies: 7
Views: 179

RE: Vyazma pocket woes

<r> It didn't occur to me to utilize the zones of control in this way. What I had tried to do was to stick closer to the historical setup. That resulted in Sov divs bound for Berlin after turn 2! [X(] But now I gave a wider berth and also didn't try to close the pocket on turn 1. I guess I'm getting ...
by nico71
Wed Dec 24, 2014 9:45 pm
Forum: Gary Grigsby's War in the East Series
Topic: Vyazma pocket woes
Replies: 7
Views: 179

RE: Vyazma pocket woes

That's easier said than done! [:(] The Soviets keep pushing me back all the time!
by nico71
Wed Dec 24, 2014 7:40 pm
Forum: Gary Grigsby's War in the East Series
Topic: Vyazma pocket woes
Replies: 7
Views: 179

RE: Vyazma pocket woes

<t> Due to time constraints I play WITE only once in a while and stick to small scenarios. I didn't have any issues so far, but this one made me scratching my head! I can build up a line of units (Pz and mot, obviously) just west of Vyazma. I have tried a rather solid line (1_0_1_0), and even some ...
by nico71
Wed Dec 24, 2014 5:26 pm
Forum: Gary Grigsby's War in the East Series
Topic: Vyazma pocket woes
Replies: 7
Views: 179

Vyazma pocket woes

<t> Hello!<br/>
<br/>
I've tried to recreate the Vyazma pocket at the start of of Operation Typhoon (1.08 beta). I've tested both the Typhoon scenario and the Moscow 41'-42' scenario several times. In both cases I was unable to close the pocket. Instead I found my Pz corps surrounded by Soviet ...

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