Search found 186 matches

by TheReal_Pak40
Wed Sep 16, 2020 12:50 pm
Forum: Combat Mission Shock Force 2
Topic: Combat Mission "Show" Force 2
Replies: 2
Views: 893

RE: Combat Mission "Show" Force 2

Yes! And now Wargamer.com even has the same "Show" Force ad. Doh!
by TheReal_Pak40
Mon Nov 01, 2010 7:26 pm
Forum: Tech Support
Topic: a good point from CCS
Replies: 31
Views: 347

RE: a good point from CCS

<r>
<QUOTE><s>[quote]</s>ORIGINAL: RD_Oddball<br/>
<br/>
It's a good idea Davidss. Early in the process we'd discussed delayed mortars but opted not to do it. The main reason being it'd drastically reduce their effectiveness beyond what they are realistically and would also put them out of step ...
by TheReal_Pak40
Thu Oct 21, 2010 1:41 pm
Forum: Close Combat: Last Stand Arnhem
Topic: Flee option
Replies: 1
Views: 140

RE: Flee option

When danger reared it's ugly head he bravely turned his tail and fled.&nbsp;[:D]
by TheReal_Pak40
Thu Oct 14, 2010 5:03 pm
Forum: Tech Support
Topic: Last Stand Arnhem Patch - v5.60.02b
Replies: 17
Views: 355

RE: Last Stand Arnhem Patch - v5.60.02b

<r> <QUOTE><s>[quote]</s>ORIGINAL: Andrew Williams<br/>
<br/>
I don't think so as the people that matter were happy with the original release.
<e>[/quote]</e></QUOTE>
<br/>
Wow, I can't believe you said this. The people that matter are the ones that are "moaning, bitching, griping and ...
by TheReal_Pak40
Wed Oct 13, 2010 4:18 pm
Forum: Tech Support
Topic: Close Combat calculation formulas
Replies: 24
Views: 3253

RE: Close Combat calculation formulas

<t> OK, but in regards to area fire on buildings, I don't recall tanks having much of a problem hitting buildings in older versions(Atomic) of CC. Maybe my memory is faulty. Also, the shots arn't just missing the buildings, the shots are WAY off, as if the gun was depressed several degrees below the ...
by TheReal_Pak40
Tue Oct 12, 2010 11:48 am
Forum: Tech Support
Topic: Close Combat calculation formulas
Replies: 24
Views: 3253

RE: Close Combat calculation formulas

<t> Andrew, the size of the CC maps should not matter. The "to hit" % should reflect real life figures. I have a hard time believing that a tank gunner, (even in a Sherman) will hit only 48% of the time between 41m-100m with AP ammo. This is point blank for any tanker. Obviously the CC figures are ...
by TheReal_Pak40
Tue Oct 12, 2010 12:33 am
Forum: Close Combat: Last Stand Arnhem
Topic: Pathfinding patch release?
Replies: 26
Views: 498

RE: Pathfinding patch release?

<r> <QUOTE><s>[quote]</s>ORIGINAL: RD_Oddball<br/>
<br/>
I was using "we're" in the collective sense which was inclusive of Matrix. IMO I think the system they currently have in place is about the best system that can be envisioned without changing their mission or duplicating the manpower or ...
by TheReal_Pak40
Tue Oct 12, 2010 12:15 am
Forum: Tech Support
Topic: Close Combat calculation formulas
Replies: 24
Views: 3253

RE: Close Combat calculation formulas

<r> <QUOTE><s>[quote]</s>Hence here are the chances to hit : <br/>
6m-40m : 90% <br/>
41m-100m : 48% <br/>
101m-300m : 17% <br/>
301m-1800m : 2% <e>[/quote]</e></QUOTE>
<br/>
Wow, if this is true then it explains why tanks can't hit $hit in this game. I assume this if for stationary targets ...
by TheReal_Pak40
Tue Oct 12, 2010 12:04 am
Forum: Tech Support
Topic: Last Stand Arnhem Patch - v5.60.02b
Replies: 17
Views: 355

RE: Last Stand Arnhem Patch - v5.60.02b

<r> <QUOTE><s>[quote]</s>- AI<br/>
- Deployment of infantry teams more heavily favors building edges facing towards the enemy.<br/>
- Deployment of AT guns now favors areas with a moderate field of fire, rather than a very restricted field of fire.<br/>
- Reduced chance that AI will decide to ...
by TheReal_Pak40
Fri Oct 01, 2010 2:00 am
Forum: Mods and Scenarios
Topic: Kampfgruppe Knaust
Replies: 27
Views: 828

RE: Kampfgruppe Knaust

<r>
<QUOTE><s>[quote]</s>ORIGINAL: xe5<br/>
<br/>
At Line difficulty, KG Knaust receives 2x Pz IVH; 1x Pz IIIM; 1x Pz IIIG; 1x Marder III as reinforcements at 0900 Sept 19th. At 1200 Sept 21st KG Knaust receives 1x Pz VIE; 1x Pz VG
<e>[/quote]</e></QUOTE>
<br/>
If this is true then the AI is ...
by TheReal_Pak40
Fri Oct 01, 2010 1:48 am
Forum: Tech Support
Topic: Whats level is LSA supposed to be played in.....Line?
Replies: 8
Views: 132

RE: Whats level is LSA supposed to be played in.....Line?

Don't hold your breath. I didn't see any tanks near Arnhem when I played the GC on "line". Only a few armored cars and two Stuh42s. I finished the GC on the 21st but I know that historically there were at least MkIII and IVs there on the 19th as well as Tigers.
by TheReal_Pak40
Fri Oct 01, 2010 1:41 am
Forum: Tech Support
Topic: Annoying things ive noticed so far
Replies: 17
Views: 204

RE: Annoying things ive noticed so far

Yea, allied tanks also have trouble hitting the side of a building too when you target area fire. Thanks for bringing this up, it needs to be addressed.
by TheReal_Pak40
Wed Sep 29, 2010 2:07 am
Forum: Mods and Scenarios
Topic: Kampfgruppe Knaust
Replies: 27
Views: 828

RE: Kampfgruppe Knaust

<t> Just adding my two cents here:<br/>
<br/>
I haven't looked at the force pools for the BGs, but here's what I experienced in the Grand Campaign(Arnhem area) on "line" difficulty as far as armored units are concerned:<br/>
<br/>
1. no tanks whatsoever in the Arnhem area.<br/>
2. a few armored ...
by TheReal_Pak40
Sun Sep 12, 2010 4:22 pm
Forum: Close Combat: Last Stand Arnhem
Topic: Retreat Function
Replies: 10
Views: 210

RE: Retreat Function

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Andrew Williams<br/>
<br/>
You get to make the "Retreat" decision during the movement phase. (except for static troops who may not be moved)<br/>
<br/>
if you choose to stay and fight then you must live with that.<br/>

<e>[/quote]</e></QUOTE>
<br/>
I ...
by TheReal_Pak40
Fri Sep 10, 2010 6:42 pm
Forum: Tech Support
Topic: Game Freeze
Replies: 10
Views: 179

RE: Game Freeze

Always Always, have more than one save when you play a long linear campaign. Save game files can go corrupt just like any other computer files. If you only have one save then your screwed. This goes for any computer game.
by TheReal_Pak40
Thu Sep 02, 2010 8:23 pm
Forum: Tech Support
Topic: The bug thread.
Replies: 194
Views: 3190

RE: The bug thread.

ORIGINAL: Andrew Williams

42

lol [:D]
by TheReal_Pak40
Wed Sep 01, 2010 1:48 am
Forum: Tech Support
Topic: Mini map has either black bar or is completely blurred with black bar
Replies: 85
Views: 3006

RE: Mini map has either black bar or is completely blurred with black bar

Don't all Nvidia cards use the same drivers unless you have an OEM card and use the OEM drivers provided from the computer manufacturer?
by TheReal_Pak40
Mon Aug 30, 2010 11:07 pm
Forum: Close Combat: Last Stand Arnhem
Topic: Edda Ruston
Replies: 2
Views: 167

RE: Edda Ruston

nice looking girl was an understatement. Interesting bit of trivia though.
by TheReal_Pak40
Sat Aug 28, 2010 11:08 pm
Forum: Mods and Scenarios
Topic: Real Germans?
Replies: 33
Views: 1100

RE: Real Germans?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Neil N<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: TheReal_Pak40<br/>
<br/>
What??? That's horrible! Why on earth didn't they just make it a setting that can be adjusted in the BG text file?? Now modders are stuck with this unrealistic force size that is ...
by TheReal_Pak40
Fri Aug 27, 2010 4:52 pm
Forum: Mods and Scenarios
Topic: Real Germans?
Replies: 33
Views: 1100

RE: Real Germans?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Steve McClaire<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: TheReal_Pak40<br/>
Can I also alter the BG size in the Grand Campaign or is that a value in the BG text file?<e>[/quote]</e></QUOTE>
<br/>
The number of slots you actually get for a BG is dependent ...

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