Search found 6 matches

by TommyJAM
Mon May 31, 2004 2:48 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: SPWAW 8.01 working in Linux! (Screenshot included)
Replies: 4
Views: 139

RE: SPWAW 8.01 working in Linux! (Screenshot included)

<r> <QUOTE><s>[quote]</s>ORIGINAL: shadow151<br/>
<br/>
I have fedora core 1 and i can't get spwaw to work. What version of wine are you using? Did you change any of the setting in you configureation file from the defult?
<e>[/quote]</e></QUOTE>
<br/>
I installed wine form wine-20040505 ...
by TommyJAM
Sun May 30, 2004 10:53 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: SPWAW 8.01 working in Linux! (Screenshot included)
Replies: 4
Views: 139

SPWAW 8.01 working in Linux! (Screenshot included)

<r> Hi all.<br/>
<br/>
I installed Wine (windows emulator for linux) and tried to get SPWAW up and running. The whole installation process took about 15min and now SPWAW runs just fine <E>:)</E> Everything works fine except small mouse flickering. I didn't install SPWAW in linux, only copied ...
by TommyJAM
Tue May 25, 2004 6:24 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Today??
Replies: 122
Views: 2817

RE: Today??

The Day After Tomorrow

8.2 will be rea...oh...movie. Yeh. A movie. Right.

:P
by TommyJAM
Sat Apr 10, 2004 1:58 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Problem with one screnario. CTD
Replies: 1
Views: 25

Problem with one screnario. CTD

<t> Hi.<br/>
<br/>
Got a little problem with "027-The Real Thing-41" screnario (Germany vs Yugoslavian. Human player on Germany side). Few first turns works fine but after AI units appears and it's their turn, game will crash to desktop. Usually happens after Yugoslavian infantry starts shooting ...
by TommyJAM
Mon Oct 13, 2003 5:53 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Preventing AI from moving
Replies: 2
Views: 39

<r>Your tip did work! Thank you! Now my map is working 100% <E>:)</E><br/>
<br/>
Very small map and there is a high hill and a castle at top of it. That castle is intelligence's secret base and your mission is to capture it. Very good for 10-15 minutes long fast game. It took 16 turns for me to ...
by TommyJAM
Mon Oct 13, 2003 1:52 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Preventing AI from moving
Replies: 2
Views: 39

Preventing AI from moving

I'm making a small map and I want to prevent AI units from moving. Possible? AI always starts moving at the beginning of the game. Few MG42 nests at top of the hill would be nice :)

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