Search found 65 matches

by jam3
Sat Jun 12, 2010 4:22 pm
Forum: Distant Worlds 1 Series
Topic: Comparisons to Space Empires and Galatic Civ?
Replies: 39
Views: 698

RE: Comparisons to Space Empires and Galatic Civ?

<t> Galciv 2 was a great game but its main problem was its broken econ system where you were balancing taxes, research, and building maintenance all with a slider system that left you smacking your head trying to figure out what was going on. All galciv2 needed was a straight forward civ type ...
by jam3
Fri Jun 11, 2010 3:44 am
Forum: Distant Worlds 1 Series
Topic: Comparisons to Space Empires and Galatic Civ?
Replies: 39
Views: 698

RE: Comparisons to Space Empires and Galatic Civ?

<t> I would say one of the biggest differences you'll notice in this game compared to other 4x's is the extremly bare tech tree. All the tech is basically for building ships, there's no tech to improve economy, dipolamcy, espionage, or other things. Probably the single biggest weakness of the game ...
by jam3
Mon May 24, 2010 3:58 am
Forum: Distant Worlds 1 Series
Topic: Distant Worlds is Way Way Way Too Easy
Replies: 54
Views: 2174

RE: Distant Worlds is Way Way Way Too Easy

<t> Well one of the reasons I shelved it as well as it just being too easy was that there are no graphs or anything at the end so you can't even do the "play yourself" thing and try and max your stats. The victory screen is easily the most hollow part of the game. <br/>
<br/>
The game would easily ...
by jam3
Tue May 11, 2010 7:23 am
Forum: Tech Support
Topic: 1.04.5 ships get slower with more engines
Replies: 2
Views: 198

RE: 1.04.5 ships get slower with more engines

<t> There is diminishing returns with adding engines for sure. But there are some messed up calculations going on as well. I posted about not being able to create an exact copy of the default constructor using "add new" and the main numbers messed up are speed, can't get the thing over like 1 2 1 in ...
by jam3
Sun May 09, 2010 5:05 am
Forum: Tech Support
Topic: "add new" Constructor ship - Broken
Replies: 0
Views: 157

"add new" Constructor ship - Broken

<t> Tried it about 6 times now, creating a construction ship from scratch, using add new ("copy as new" from the default works ok), will give you a ship that moves at like 1 2 1 best speed once you have 3 industrial plants on it. If you recreate the default at game start constructor ship it will be ...
by jam3
Wed May 05, 2010 2:40 am
Forum: Distant Worlds 1 Series
Topic: The future: DW Fighters?
Replies: 48
Views: 2221

RE: The future: DW Fighters?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Wade1000<br/>
<br/>
Fighters, even soon on Earth, are going the way of automated/non piloted.
<e>[/quote]</e></QUOTE>
<br/>
No, but remote piloted with alot more computer automation of systems yes. This is actually one of those questions I kinda fight about ...
by jam3
Tue May 04, 2010 1:49 am
Forum: Distant Worlds 1 Series
Topic: Invasion of AI Planets too easy - please change
Replies: 24
Views: 518

RE: Invasion of AI Planets too easy - please change

I think a planet should just have an inherent defense force = to say 3 or so troops. They should be free and troops you buy should need upkeep, you should also need 3 to 1 to win on the offensive.
by jam3
Fri Apr 30, 2010 5:13 pm
Forum: Distant Worlds 1 Series
Topic: Distant Worlds 1.0.4 Public Beta 4 Now Available!
Replies: 140
Views: 3621

RE: Distant Worlds 1.0.4 Public Beta 4 Now Available!

Latest 1.0.4 I was redesigning all my ships after installing at the start of a game when I noticed this.
by jam3
Fri Apr 30, 2010 4:21 pm
Forum: Distant Worlds 1 Series
Topic: Distant Worlds 1.0.4 Public Beta 4 Now Available!
Replies: 140
Views: 3621

RE: Distant Worlds 1.0.4 Public Beta 4 Now Available!

<r> <QUOTE><s>[quote]</s>ORIGINAL: Davor<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: jam3<br/>
<br/>
Pretty sure this is a bug, when I hit "copy as new" the maintenance fee on the new ship is actually increased over the old design and stays that way once saved. As best as I could check the ...
by jam3
Fri Apr 30, 2010 6:00 am
Forum: Distant Worlds 1 Series
Topic: The future: DW Fighters?
Replies: 48
Views: 2221

RE: The future: DW Fighters?

Oh and not just star wars.

Battlestar Galactica
Space: Above and Beyond
Babylon 5
Stargate
Wing Commander (well there was a movie)

and a few more im probably missing
by jam3
Fri Apr 30, 2010 5:55 am
Forum: Distant Worlds 1 Series
Topic: The future: DW Fighters?
Replies: 48
Views: 2221

RE: The future: DW Fighters?

<t> I couldn't disagree with him more myself Xorn, with pretty much everything he has said. Missle systems have their own place as well as there own unique problems. He kind of sound like the guys who thought there would be no need for cannons on fighter jets in the vietnam era cause missles would ...
by jam3
Fri Apr 30, 2010 5:27 am
Forum: Distant Worlds 1 Series
Topic: Distant Worlds 1.0.4 Public Beta 4 Now Available!
Replies: 140
Views: 3621

RE: Distant Worlds 1.0.4 Public Beta 4 Now Available!

Pretty sure this is a bug, when I hit "copy as new" the maintenance fee on the new ship is actually increased over the old design and stays that way once saved. As best as I could check the component list has stayed exactly the same.
by jam3
Fri Apr 30, 2010 4:20 am
Forum: Distant Worlds 1 Series
Topic: Less planets and moons?
Replies: 6
Views: 374

RE: Less planets and moons?

I would like to see some gas giants near the sun in a few systems, we have pretty good proof this happens, actually kind of shocked astronomers a few years ago when they figured this out.
by jam3
Fri Apr 30, 2010 4:11 am
Forum: Distant Worlds 1 Series
Topic: The future: DW Fighters?
Replies: 48
Views: 2221

RE: The future: DW Fighters?

<t> The more mass something has the more energy it takes to move it. Thats the main reason for fighters in space. And I think the other standard "technical" reason would be that fighter craft would be too small too contain a hyperdrive system and it if not a drone an organism cant live in a confined ...
by jam3
Tue Apr 27, 2010 1:27 am
Forum: Distant Worlds 1 Series
Topic: How does this stack up to Gal Civ II
Replies: 66
Views: 2181

RE: How does this stack up to Gal Civ II

<t> The way building maintenance, empire sliders, and the general economy worked in Galciv was one of the most convoluted messes in any turn based empire game I think I have ever seen. The fact they didnt fix it from 1 to 2 says alot about the game in general. Mastering the economy destroyed the ...
by jam3
Mon Apr 26, 2010 3:48 pm
Forum: Distant Worlds 1 Series
Topic: How does this stack up to Gal Civ II
Replies: 66
Views: 2181

RE: How does this stack up to Gal Civ II

Galciv had a broken economic model which after about 20 games you either learned to tolerate or u just shelved it, i shelved it.
by jam3
Wed Apr 21, 2010 5:14 pm
Forum: Distant Worlds 1 Series
Topic: UPDATED: Distant Worlds 1.0.4 Public Beta 2 Now Available
Replies: 211
Views: 6572

RE: Distant Worlds 1.0.4 Public Beta Now Available

<r> <QUOTE><s>[quote]</s>ORIGINAL: Munchies<br/>
<br/>
Hey everyone.<br/>
First time poster, but long time reader. [8D]<br/>
<br/>
Wanted to get in on the beta testing now that I have more time to play.<br/>
<br/>
After DLing the beta patch yesterday I noticed that I could not edit/design a ...
by jam3
Wed Apr 21, 2010 5:02 pm
Forum: Distant Worlds 1 Series
Topic: UPDATED: Distant Worlds 1.0.4 Public Beta 2 Now Available
Replies: 211
Views: 6572

RE: Distant Worlds 1.0.4 Public Beta Now Available

<r> If i said I love you would that be going too far?<br/>
<br/>
[;)]<br/>
<br/>
Still pushing for a 0 tech level / 0 ships & bases start so you can have a saved design of ships that you can import that you don't have to redesign every new game due to the varying tech levels but thats minor ...
by jam3
Wed Apr 21, 2010 4:55 am
Forum: Distant Worlds 1 Series
Topic: UPDATED: Distant Worlds 1.0.4 Public Beta 2 Now Available
Replies: 211
Views: 6572

RE: Distant Worlds 1.0.4 Public Beta Now Available

<r> <QUOTE><s>[quote]</s>ORIGINAL: dawilko<br/>
<br/>
Guys they can't implement all the changes you want within one update, have some patience. If you're not aware off what it takes to release major updates such as this look into software development life cycles, and the reality of releasing major ...
by jam3
Wed Apr 21, 2010 2:49 am
Forum: Distant Worlds 1 Series
Topic: UPDATED: Distant Worlds 1.0.4 Public Beta 2 Now Available
Replies: 211
Views: 6572

RE: Distant Worlds 1.0.4 Public Beta Now Available

I do understand its just really frustrating, wanted to play so badly but cant bring myself to it knowing how much time is going to be wasted because of the problem. I guess I just like designing my ships too much.

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