Search found 175 matches

by EdwinP
Tue Feb 28, 2017 9:01 pm
Forum: Developer Blog
Topic: Very poor AI
Replies: 10
Views: 877

RE: Very poor AI

<t> A function that allows the AI to track the number and status of sighted units would be helpful. Then the AI could base build and research decisions on this.<br/>
<br/>
Example: AI spots 5 different axis Sub and sinks 1. It knows that the Axis has at least 4 subs. The production script could ...
by EdwinP
Wed Feb 22, 2017 10:48 am
Forum: Developer Blog
Topic: Very poor AI
Replies: 10
Views: 877

RE: Very poor AI

<r> Another alternative for the Allied AI is to improve its Sea Lion Defensive Scripts. Say that 50% of the time the UK would give priority to defending the UK. The downside is that this would weaken it in the North Africa Theater.<br/>
<br/>
Axis AI scripts need to be updated to provide a chance ...
by EdwinP
Tue Feb 21, 2017 9:34 pm
Forum: Developer Blog
Topic: Very poor AI
Replies: 10
Views: 877

RE: Very poor AI

<r> Vonik, good overview of the Naval AI limitations. <br/>
<br/>
I would like to see AI build and research scripts conditions that respond to enemy units and tech levels. If the US AI sees; via Intelligence & Spotting, a large number of subs it builds destroyers until a specific ratio is reached ...
by EdwinP
Tue Dec 06, 2016 3:12 am
Forum: Strategic Command WWII War in Europe Public Beta
Topic: Axis Naval AI Suggestion
Replies: 0
Views: 116

Axis Naval AI Suggestion

<t> It would add variety to the game if there were 2 naval AI script sets for the German Axis - GV8[1,50] and GV 8[51,100]. This would add variety to the North Atlantic Naval campaign.<br/>
<br/>
The first script set (GV 8[1,50] would be the current Naval AI scripts.<br/>
The script would be for ...
by EdwinP
Fri Dec 02, 2016 9:14 am
Forum: Strategic Command WWII War in Europe
Topic: Overlord AI suicide ?
Replies: 7
Views: 203

RE: Overlord AI suicide ?

<r> <QUOTE><s>[quote]</s>ORIGINAL: Ohf<br/>
<br/>
A suggestion for this scenario. <br/>
<br/>
On the first turn of Overlord, the Allies AI should use its strategic bombers on Rennes, le Mans and Rouen. That way, the Axis cannot bring reinforcements in the area on the first turn. <br/>
<br/>
As ...
by EdwinP
Thu Dec 01, 2016 2:39 am
Forum: Strategic Command WWII War in Europe
Topic: How is the AI?
Replies: 63
Views: 1339

RE: How is the AI?

<r> <QUOTE><s>[quote]</s>ORIGINAL: Hubert Cater<br/>
<br/>
Agreed as we'll look into having the Allied AI be a bit more reactive to this type of Diplomacy.
<e>[/quote]</e></QUOTE>
<br/>
Perhaps add diplomacy scripts that would trigger based on a country's activation %d date. Much of this is ...
by EdwinP
Sat Nov 19, 2016 11:56 am
Forum: Strategic Command WWII War in Europe
Topic: How is the AI?
Replies: 63
Views: 1339

RE: How is the AI?

<t> Yes and they are quite powerful when compared to those in other war games.<br/>
<br/>
Script options include:<br/>
<br/>
% to execute (25% to execute)<br/>
<br/>
Global Variables Example: If GV 1 has a value of 1 to 20 (values can be 1 to 100) then all scripts with GV1(1,20) as a criteria ...
by EdwinP
Sat Nov 19, 2016 10:25 am
Forum: Strategic Command WWII War in Europe
Topic: How is the AI?
Replies: 63
Views: 1339

RE: How is the AI?

<t> Yes and a look at the AI Scripts. Many of weaknesses that I mentioned can be addressed through additional AI Scripts.<br/>
<br/>
The battle for the Atlantic is good, but after a few playthroughs predictable from the Allied perspective. It would be more challenging if the AI occasionally (1 in ...
by EdwinP
Sat Nov 19, 2016 3:20 am
Forum: Strategic Command WWII War in Europe
Topic: How is the AI?
Replies: 63
Views: 1339

RE: How is the AI?

<t> The Tactical AI in SC3 is quite good. It tactically deploys land and air units quite well and give you; whether the Axis or Allied, a solid challenge in the Eastern Front.<br/>
<br/>
It is weak at the strategic layer when it comes to land areas not connected to Europe (UK and North Africa) and ...
by EdwinP
Fri Nov 18, 2016 2:11 pm
Forum: Strategic Command WWII War in Europe
Topic: Tell me about the "what ifs"
Replies: 6
Views: 168

RE: Tell me about the "what ifs"

<t> I am updating my Decision Event: UK and France Declaration of War - for the final release. When it is done I will post a link to it in the Mods forum.<br/>
<br/>
Summary: In this decision event England and France have the option to declare war after Germany attacks Poland. <br/>
<br/>
YES ...
by EdwinP
Tue Nov 15, 2016 10:37 pm
Forum: Strategic Command WWII War in Europe Public Beta
Topic: AT
Replies: 7
Views: 155

RE: AT

Agreed. Though a human can do a Sea Lion the AI will never execute a successful one because it is focused on London and ignores the other Southern ports.
by EdwinP
Tue Nov 15, 2016 4:26 am
Forum: Strategic Command WWII War in Europe Public Beta
Topic: Strategic Command UI issues and feedback
Replies: 216
Views: 7079

RE: Strategic Command UI issues and feedback

<r> <QUOTE><s>[quote]</s>ORIGINAL: Wartasticus<br/>
<br/>
Would be really nice to have a brief description for each unit type (2-4 sentences definitely enough) explaining briefly it's ideal role, etc. Otherwise have to wade through stats to get a good idea about how light cruisers fit <br/>
into ...
by EdwinP
Mon Nov 14, 2016 1:52 pm
Forum: Strategic Command WWII War in Europe Public Beta
Topic: Strategic Command AI
Replies: 118
Views: 5508

RE: Greco-Italian War (SetupRelease)

<t> The AI should have a better Sealion script. Now it looks only at London - Not Portsmouth or Plymouth. Guard London and the AI will never launch a Sealion.<br/>
<br/>
Perhaps, a contest for designing the best Sea-lion AI scripts (GV 2(1-25) for the Axis. If the Human player gets complacent and ...
by EdwinP
Mon Nov 14, 2016 4:03 am
Forum: Strategic Command WWII War in Europe Public Beta
Topic: Strategic Command AI
Replies: 118
Views: 5508

RE: Greco-Italian War (SetupRelease)

<t> In a future update I would like to see the Axis AI have a 20% chance (1 in 5 games) to wage a stronger battle for the Atlantic. Now, as the Allied player I have a pretty good idea of how many subs I will be facing and what tech level they will be. Likewise, I would like to see the Axis AI have ...
by EdwinP
Thu Oct 27, 2016 12:04 am
Forum: Strategic Command WWII War in Europe Public Beta
Topic: AI & Decision Event Ideas
Replies: 12
Views: 244

RE: AI & Decision Event Ideas

<r> <QUOTE><s>[quote]</s>ORIGINAL: TheBattlefield<br/>
<br/>
Ok. The Italians will be the "science fiction" part of the campaign, right? [;)]<br/>
Yes, balancing the endgame will be a problem because the current map focus Russia as a main power. You'll have to script some bonus units and ...
by EdwinP
Mon Oct 24, 2016 9:29 pm
Forum: Strategic Command WWII War in Europe Public Beta
Topic: AI & Decision Event Ideas
Replies: 12
Views: 244

RE: AI & Decision Event Ideas

<t> In this mod, Italy is assumed to join the Triparte alliance, with the primary aim of fighting the communists. <br/>
<br/>
Thus far the game appears to be balanced between the Axis; Germany, Italy, Hungary, Romania, and Bulgaria, vs the USSR. <br/>
<br/>
The one area that I have to more fully ...
by EdwinP
Sat Oct 22, 2016 11:31 am
Forum: Strategic Command WWII War in Europe Public Beta
Topic: Strategic Command AI
Replies: 118
Views: 5508

RE: USSR AI does not respond to Turkish Invasion

After Italy enters the war the Allies can leave Malta ungarrisonned; I move the AA unit elsewhere, and the AI will do nothing. A human player would consider using an airborne unit (if 2 or more Allied naval units in the area) or minor amphibious invasion to take Malta.
by EdwinP
Fri Oct 21, 2016 6:44 pm
Forum: Strategic Command WWII War in Europe Public Beta
Topic: Bugs
Replies: 549
Views: 11098

RE: Reports not available when playing Allies or Hotseat

I checked, no need to update scripts. I will do another test tonight to see if I can recreate the results.
by EdwinP
Fri Oct 21, 2016 5:13 pm
Forum: Strategic Command WWII War in Europe Public Beta
Topic: Bugs
Replies: 549
Views: 11098

RE: Reports not available when playing Allies or Hotseat

It was for the standard 1939 campaign. In V11.

I was playing as the UK and France with Poland, Russia and USA AI controlled.
by EdwinP
Fri Oct 21, 2016 5:42 am
Forum: Strategic Command WWII War in Europe Public Beta
Topic: AXIS AI vs Human - UK in 1940/41 Comments
Replies: 0
Views: 112

AXIS AI vs Human - UK in 1940/41 Comments

<t> France has fallen to the Axis AI and almost all UK troops and air units have been sent to Egypt to defeat the Axis in North Africa. I know that the AI will not invade the UK if there are 2 units around London or there are naval units close to London.<br/>
<br/>
It would make for a more ...

Go to advanced search