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by John DiCamillo
Thu Apr 17, 2008 1:40 pm
Forum: Starshatter: The Gathering Storm
Topic: Persistent dedicated server... How?
Replies: 1
Views: 242

RE: Persistent dedicated server... How?

<t> Add a line to the server.cfg file that gives the file name of the mission you want it to run.<br/>
<br/>
[font="courier new"]mission:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; "hawkmatch.def"<br/>
[/font]<br/>
Then start the game in server mode.<br/>
<br/>
[font="courier new"]C ...
by John DiCamillo
Sun Apr 13, 2008 7:48 pm
Forum: Tech Support
Topic: Crashing mission preventing further play
Replies: 16
Views: 1367

RE: Crashing mission preventing further play

I sent you a response via email on 4/11 - did you get a chance to try out my suggestions yet?
by John DiCamillo
Sun Apr 13, 2008 7:31 pm
Forum: Tech Support
Topic: Version not shown
Replies: 1
Views: 165

RE: Version not shown

<t> No, that's definitely not normal.&nbsp; If the patch worked properly, the main menu screen should show the version number 5.0.2 directly below the game logo.&nbsp; Also, if you check the errlog.txt file in the game directory, the very top of it should look like this:<br/>
<br/>
[font="courier ...
by John DiCamillo
Thu Dec 14, 2006 5:15 am
Forum: Starshatter Modding Forum
Topic: Repainting Ships??
Replies: 14
Views: 499

RE: Repainting Ships??

<t> Yes, that's correct - skins affect the first model only.&nbsp; I hadn't really thought about it before, but I guess that's a minor bug, huh?&nbsp; I'll have to look into enabling skinning on all of the models in each detail level.&nbsp; It's actually a pretty minor code change, I'm just worried ...
by John DiCamillo
Thu Dec 14, 2006 5:05 am
Forum: Tech Support
Topic: Patch 5.0.1 is up
Replies: 9
Views: 401

RE: Patch 5.0.1 is up

<t> We're working with Natural Point to get set up with a current developer's kit (I only have the old TrackIR 3 series at the moment).&nbsp; Once that happens, we will need to figure out which TrackIR 4 features make sense for Starshatter, and then implement them.&nbsp; Ironically, that last step ...
by John DiCamillo
Thu Dec 14, 2006 5:02 am
Forum: Tech Support
Topic: Starshatter patch 5.0.1
Replies: 6
Views: 275

RE: Starshatter patch 5.0.1

<t> Long story short, Matrix is working on an official version of the patch with a complete installer that should take care of those niceties.&nbsp; I wanted to get this into people's hands as quickly as possible, so I released the quick-and-dirty version without a real installer.<br/>
<br ...
by John DiCamillo
Wed Dec 13, 2006 7:49 pm
Forum: Starshatter: The Gathering Storm
Topic: Demo - starshatter new?
Replies: 7
Views: 313

RE: Demo - starshatter new?

A new demo is next on my to-do list, actually.
by John DiCamillo
Wed Dec 13, 2006 7:45 pm
Forum: Tech Support
Topic: Low end sys concernes
Replies: 3
Views: 202

RE: Low end sys concernes

<t> Even though&nbsp;your GeForce2 card is below spec, it might be enough if you crank everything down to minimum detail.&nbsp; I'm more concerned about your system RAM.&nbsp; The dynamic campaign engine&nbsp;uses a lot of&nbsp;memory as it is trying to keep track of hundreds of ships spread across ...
by John DiCamillo
Wed Dec 13, 2006 7:40 pm
Forum: Tech Support
Topic: Starshatter patch 5.0.1
Replies: 6
Views: 275

RE: Starshatter patch 5.0.1

Did the game work before the patch?&nbsp; What version were you running?
&nbsp;
Can you post an error log produced after installing the patch?
by John DiCamillo
Wed Dec 13, 2006 7:36 pm
Forum: Tech Support
Topic: Patch 5.0.1 is up
Replies: 9
Views: 401

RE: Patch 5.0.1 is up

<r> <QUOTE><s>[quote]</s>May we have those fixes for Starshatter 4.5? <e>[/quote]</e></QUOTE>
I have no plan to do that, no.<br/>
&nbsp;<br/>
Only points 3 and 6 in the above list are even relevant to version 4.5.&nbsp; Of those, item 3 (the radio menu pagination) has a trivial work-around, and ...
by John DiCamillo
Tue Dec 12, 2006 6:22 pm
Forum: Tech Support
Topic: Patch 5.0.1 is up
Replies: 9
Views: 401

Patch 5.0.1 is up

<t> Sorry this is a bit late. I ran into one additional bug during regression testing last night.<br/>
<br/>
You can get it from the starshatter.com downloads page. Just unzip it into your game installation direction (you should save a copy of the original stars.exe file first).<br/>
<br/>
This ...
by John DiCamillo
Mon Dec 11, 2006 8:14 pm
Forum: Tech Support
Topic: Strange bug...
Replies: 2
Views: 190

RE: Strange bug...

Yes, I have a fix for that one.&nbsp; I'm planning on publishing a patch within the next twenty-four hours, hopefully later today.
by John DiCamillo
Mon Dec 11, 2006 3:16 pm
Forum: Tech Support
Topic: Crashing mission preventing further play
Replies: 16
Views: 1367

RE: Crashing mission preventing further play

<r> <QUOTE><s>[quote]</s>ORIGINAL:&nbsp; craby44<br/>
Can I get it to you some other way?
<e>[/quote]</e></QUOTE>
<br/>
You should be able to attach a zip file to a post in this message forum. &nbsp;<br/>
<br/>
Someone else sent me a save game that shows a crash in that campaign, and I've ...
by John DiCamillo
Wed Dec 06, 2006 6:02 am
Forum: Starshatter Modding Forum
Topic: Repainting Ships??
Replies: 14
Views: 499

RE: Repainting Ships??

<r> <QUOTE><s>[quote]</s>...will this also work for modding the existing galaxy files?
<e>[/quote]</e></QUOTE>
What, skinning? No. Skinning is only for ships / stations / buildings / etc. Not for planets, nebulae, or weapons.<br/>
<br/>
I haven't forgotten about your issue with modding the ...
by John DiCamillo
Wed Dec 06, 2006 5:59 am
Forum: Starshatter Modding Forum
Topic: Repainting Ships??
Replies: 14
Views: 499

RE: Repainting Ships??

<r> So, skinning:<br/>
<br/>
Anyone can create custom skins for any ship either in the game or in any deployed mod.&nbsp; Skins may be defined in their own files, or placed in ship design files with the rest of the ship configuration information.&nbsp; Of course, if you are adding a custom skin to ...
by John DiCamillo
Tue Dec 05, 2006 5:25 pm
Forum: Starshatter Modding Forum
Topic: Repainting Ships??
Replies: 14
Views: 499

RE: Repainting Ships??

<r> <QUOTE><s>[quote]</s>To be perfectly honest, that's not possible at this point. Milo hasn't released Magic 2.0 yet...<e>[/quote]</e></QUOTE>
&nbsp;<br/>
That's not quite true for two reasons.<br/>
&nbsp;<br/>
1) You don't strictly need Magic 2.0 to re-skin ships in Starshatter:TGS.&nbsp; You ...
by John DiCamillo
Tue Dec 05, 2006 3:13 pm
Forum: Tech Support
Topic: Crashing mission preventing further play
Replies: 16
Views: 1367

RE: Crashing mission preventing further play

The error log helps, but not enough.&nbsp; Can you send me a save game from just prior to the crash so I can reproduce the issue on my system?&nbsp; Just email it to milo@starshatter.com

Thanks!
by John DiCamillo
Fri Dec 01, 2006 5:28 am
Forum: Tech Support
Topic: Crashing mission preventing further play
Replies: 16
Views: 1367

RE: Crashing mission preventing further play

Could someone please post either a savegame file or errlog.txt file showing this problem?&nbsp; You can email me directly (milo@starshatter.com) or post here.

Thanks!
by John DiCamillo
Tue Nov 14, 2006 5:25 pm
Forum: Starshatter: The Gathering Storm
Topic: TrackIR support
Replies: 34
Views: 1346

RE: TrackIR support

Jepep Hepep - What exactly is the problem you are experiencing?&nbsp; All I have is an old TrackIR 3.1 system, and it seems to work fine for me.&nbsp; Is TrackIR 4 not backward compatible?
by John DiCamillo
Tue Nov 14, 2006 5:19 pm
Forum: Starshatter: The Gathering Storm
Topic: Fuel in Space?
Replies: 4
Views: 231

RE: Fuel in Space?

<t> It's just part of the science-fiction setting of the game.&nbsp; Fighters are driven by fusion reactors that must maintain a core temperature of over 6,000,000 K - they have to burn some fuel to keep the reactor running even when they aren't using that fuel for reaction mass.<br/>
&nbsp;<br ...

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