Search found 3482 matches

by pzgndr
Sun Jul 05, 2026 8:55 pm
Forum: General Discussion
Topic: The Rise and Fall of the Third Reich
Replies: 1
Views: 223

Re: The Rise and Fall of the Third Reich

I made an Advanced Third Reich mod for Strategic Command WWII War in Europe.
Check out https://forums.matrixgames.com/viewtopic.php?t=406679&hilit=advanced+third+reich

From my Design Notes doc:
This is an adaptation of Avalon Hill's 1992 board game ADVANCED THIRD REICH (A3R), the sequel to THE ...
by pzgndr
Fri Jun 12, 2026 1:34 pm
Forum: Empires in Arms the Napoleonic Wars of 1805 - 1815
Topic: EiA v1.27.04 Official Update Available Now!
Replies: 3
Views: 2978

Re: EiA v1.27.04 Official Update Available Now!

I am posting a third hotfix for a couple of issues reported from ongoing PBEM games:
- fixed combat issue preventing defender from removing pursuit casualties and ending combat
- changed overgarrisoned city error message to specify name of city

Marshall Ellis fixed the first issue in the next ...
by pzgndr
Fri Jun 05, 2026 1:53 pm
Forum: Empires in Arms the Napoleonic Wars of 1805 - 1815
Topic: EiA v1.27.04 Official Update Available Now!
Replies: 3
Views: 2978

Re: EiA v1.27.04 Official Update Available Now!

I apologize, but I need to add another quick hotfix. I inadvertantly left in a debug line in v1.27.04 forcing Great Britain to gain control of minors. This is now removed. I think Marshall has already fixed this for the new version. This issue came up in a couple of pbem games and got reported to me ...
by pzgndr
Sat May 30, 2026 5:58 am
Forum: Tech Support
Topic: naval battle bug - 1.27.04
Replies: 5
Views: 631

Re: naval battle bug - 1.27.04

Quick question. Was this with the v1.27.04 hotfix I posted?
by pzgndr
Thu May 28, 2026 6:35 am
Forum: Tech Support
Topic: naval battle bug - 1.27.04
Replies: 5
Views: 631

Re: naval battle bug - 1.27.04

suvarov wrote: Wed May 27, 2026 12:01 pm Also, I noticed that attacking fleets at sea brought in nearby blockading fleets without interception rolls.
I’ll take a look at this next week. I’m on travel this week.
by pzgndr
Thu May 28, 2026 6:33 am
Forum: Tech Support
Topic: Unable to place depot on fleet
Replies: 2
Views: 176

Re: Unable to place depot on fleet

Is there already a depot in the port city or land area? That may explain it. Otherwise, I’d have to look at a game save.
by pzgndr
Thu May 28, 2026 6:31 am
Forum: Tech Support
Topic: Peace Terms don't implement
Replies: 2
Views: 162

Re: Peace Terms don't implement

There’s a restriction of only one province loss for AI opponents, unless they’re Polish provinces. We may relax this for AI difficulty.
by pzgndr
Thu May 21, 2026 1:39 pm
Forum: Commander: Europe at War
Topic: Re: Commander: Europe at War - Home of Wargamers Reveal
Replies: 6
Views: 2600

Re: Commander: Europe at War - Home of Wargamers Reveal


But this has been done to death already. This one is actually just a remake.


The CEAW Grand Strategy mod fixed the game for two players. But the AI computer opponent was always lacking and never got fixed. This "remake" should resolve that deficiency for those looking for a more decent ...
by pzgndr
Fri May 15, 2026 1:26 pm
Forum: Commander: Europe at War
Topic: Re: Commander: Europe at War - Home of Wargamers Reveal
Replies: 6
Views: 2600

Re: Commander: Europe at War - Home of Wargamers Reveal

Must every game be overly complicated and complex to the point that it's not really much fun to play? I don't consider having some "basic" games to be a problem. The Avalon Hill board wargames I played back in the 1970s would be considered "way too basic" nowadays. I have withnessed over the years ...
by pzgndr
Tue May 05, 2026 1:21 pm
Forum: Empires in Arms the Napoleonic Wars of 1805 - 1815
Topic: Some problems with the editor
Replies: 2
Views: 436

Re: Some problems with the editor

Yes, the editor has several problems. To create the Classic EIA and Alternate EIH scenarios currently in the game, I often had to manually edit the data files and sometimes hardwire some items into the code for 1812 and 1813. To create any new scenarios with different start dates and different ...
by pzgndr
Mon Apr 27, 2026 3:55 pm
Forum: Empires in Arms the Napoleonic Wars of 1805 - 1815
Topic: EiA v1.27.04 Official Update Available Now!
Replies: 3
Views: 2978

Re: EiA v1.27.04 Official Update Available Now!

Hey all. Although it's been quiet for the past few weeks, there have been a few reported issues with the official update. Attached is a quick hotfix that resolves a few items:
- fixed movetocityExecute to check area control, not area nation
- fixed nation_convert_control to exclude evacuating ...
by pzgndr
Thu Apr 23, 2026 6:34 pm
Forum: Tech Support
Topic: unexpected lapse of war
Replies: 1
Views: 738

Re: unexpected lapse of war

Yes, with GB and Prussia allied, the war ends. This is a complicated issue in the code, regarding MP control of a minor. Ideally, we should be able to separate MPs having "temporary" control of a minor from a DOW versus "permanent" control of a Conquered or Free State minor. But it's a can of worms ...
by pzgndr
Thu Apr 23, 2026 6:33 pm
Forum: Tech Support
Topic: spanish fleet - not able to place depot
Replies: 1
Views: 389

Re: spanish fleet - not able to place depot

British supply fleet blocks placing another depot in same area.

Not sure why Spanish fleet is not showing in unit grid? Admin Move fixes this during land phase, but having the Spanish naval move game save would allow me to recreate the issue and fix it. Maybe trying to place a depot screwed things ...
by pzgndr
Thu Apr 23, 2026 6:30 pm
Forum: Tech Support
Topic: corps transfred automatically
Replies: 1
Views: 375

Re: corps transfred automatically

- fixed nation_convert_control to exclude evacuating oldowner if at war or allied with newowner

There was already a similar check for other nations but not the oldowner (France) who got control of Portugal upon DOW.
by pzgndr
Thu Apr 23, 2026 6:28 pm
Forum: Tech Support
Topic: friendly/enemy bug
Replies: 1
Views: 425

Re: friendly/enemy bug

Alright, for #1, I was able to undo the Russian moves and then move them back in to see what was happening.
- fixed movetocityExecute to check area control (e.g., France, at war), not area nation (e.g., Prussia, not at war)
So now, the Russians are able to besiege Magdeburg.

For #2 and #3, I ...
by pzgndr
Thu Apr 23, 2026 6:19 pm
Forum: Tech Support
Topic: naval battle bug - 1.27.04
Replies: 5
Views: 631

Re: naval battle bug - 1.27.04

Good. We don't often get good AI naval attacks vs human defender, so this was a good case.
- fixed load_units_to_battle to exclude non-interception fleets not in area
- fixed ai_run_computer_combat and combat_retreat_units to skip live troops check for combat_retreat_units

Changes now prevent those ...
by pzgndr
Wed Apr 15, 2026 7:08 pm
Forum: World in Flames
Topic: New 08.00.00.00 Public Beta Update Available Now!
Replies: 71
Views: 14520

Re: New 08.00.00.00 Public Beta Update Available Now!


Maybe pzgndr has more of an idea of what is going on here


I am humbled that you think I have some insider knowledge with MWiF, but I don't. I'm just waiting for news from Steve like everyone else. I continue to wait for the half map Fascist Tide scenario. Maybe someday. At this point, I'm not ...
by pzgndr
Mon Mar 30, 2026 4:23 pm
Forum: Tech Support
Topic: Game stuck on Spain Placing Builds V 1.27.04
Replies: 3
Views: 679

Re: Game stuck on Spain Placing Builds V 1.27.04

OK, I see the I Naples Lt fleet is unit#272, with the Holland designator. So you could see it in the unit pool, purchase it, and place it fine. Maybe it's just an AI issue with the incorrect nation designator. Whatever. I have made a note to fix it. Thanks!
by pzgndr
Mon Mar 30, 2026 3:17 pm
Forum: Tech Support
Topic: Game stuck on Spain Placing Builds V 1.27.04
Replies: 3
Views: 679

Re: Game stuck on Spain Placing Builds V 1.27.04

Well that's interesting. The game advanced for me with the v1.27.04 final, so that's good. AI Spain was trying to place the I Naples Lt fleet (AI looks for >4 ships ready to place a new fleet) but apparently that unit #272 has a Holland country designator and not Naples, so the database needs fixing ...
by pzgndr
Sun Mar 29, 2026 11:53 am
Forum: Tech Support
Topic: AI moves
Replies: 2
Views: 473

Re: AI moves

I assume you have 'See AI Moves' enabled as a game option. Are you also enabling AAR Mode from the top menu buttons? You should be seeing individual unit moves with movement arrows. That's generally slow enough to see what's going on without bogging down the game. Is that still too fast??
AAR Mode ...

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