Search found 34 matches
- Mon May 12, 2008 12:06 am
- Forum: Starshatter: The Gathering Storm
- Topic: New Cap Pilot
- Replies: 3
- Views: 151
RE: New Cap Pilot
<t> Actually, your ships can be in the vicinity for any reason, not just because they'll finish off the carrier more quickly. Any craft, regardless of affiliation, that's near you increases the time taken to quantum away, and the carrier, as a large ship takes longer to quantum than a destroyer.<br ...
- Fri Aug 31, 2007 12:06 pm
- Forum: Starshatter: The Gathering Storm
- Topic: Anyone know how EMCOM is modeled in Starshatter?
- Replies: 4
- Views: 191
RE: Anyone know how EMCOM is modeled in Starshatter?
<t> Sensors and emissions have a very interesting interaction. For example, if you're having trouble targeting something, throttle back... it seems your drive is really quite noisy and reduces your sensor range...<br/>
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Exactly *how* it interacts with drive, shield, weapon use, EMCON ...
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Exactly *how* it interacts with drive, shield, weapon use, EMCON ...
- Fri Aug 31, 2007 11:56 am
- Forum: Starshatter: The Gathering Storm
- Topic: most effective way of taking out mines
- Replies: 4
- Views: 158
RE: most effective way of taking out mines
<t> Actually, the most effective way to take them out is with a destroyer :><br/>
First time I played I stuck to intercepts and so forth, having melted myself against the mines a few times and got to Lt. Commander.<br/>
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Then got myself into Gerrond, & it was actually hilarious how ...
First time I played I stuck to intercepts and so forth, having melted myself against the mines a few times and got to Lt. Commander.<br/>
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Then got myself into Gerrond, & it was actually hilarious how ...
- Mon Mar 26, 2007 3:33 pm
- Forum: Starshatter Modding Forum
- Topic: Modding Weapons...
- Replies: 1
- Views: 562
Modding Weapons...
<r> Don't recall seeing this here, so I thought I'd mention it, in case people are having issues with modding weapons - specifically low end beam lasers.<br/>
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In the damage calculations there appears to be an integer conversion, or at least some form of clamp... in that:<br/>
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For a ...
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In the damage calculations there appears to be an integer conversion, or at least some form of clamp... in that:<br/>
<br/>
For a ...
- Mon Mar 12, 2007 4:07 pm
- Forum: Tech Support
- Topic: Another game wont start (warning: DXDiag + errlog.txt included!)
- Replies: 7
- Views: 239
RE: Another game wont start (warning: DXDiag + errlog.txt included!)
<t> Strangely enough there are people who get irritated by people who point at an issue and go "It dunt werk!", without any further information. Mad dumps like this arn't terribly helpful for many, but for those who can read them they can help a great deal.<br/>
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I'm not a support ...
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I'm not a support ...
- Fri Mar 09, 2007 2:16 pm
- Forum: Starshatter: The Gathering Storm
- Topic: How to properly lead a fighter attack on a ship *need demo help*
- Replies: 11
- Views: 316
RE: How to properly lead a fighter attack on a ship *need demo help*
<t> A/B - Afterburner. Makes you move quickly, but makes you terribly easy to track. So never use it when decoying missiles.<br/>
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AUTO button takes you to your next nav point. If you then don't fly through it, or skip to the next nav point, then AUTO will take you back to one you've ...
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AUTO button takes you to your next nav point. If you then don't fly through it, or skip to the next nav point, then AUTO will take you back to one you've ...
- Mon Mar 05, 2007 9:44 pm
- Forum: Tech Support
- Topic: Laser Turrets Shoot at the Origin.
- Replies: 0
- Views: 102
Laser Turrets Shoot at the Origin.
<r> While this is about some self-def'ed weaponry, I still believe this is a bug.<br/>
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I've defined some dual beam laser turrets. If I take a fighter and assault the Destroyer I've equipped with these things, they are, to be frank, rather lethal even though I've tweaked the spread_az and _el ...
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I've defined some dual beam laser turrets. If I take a fighter and assault the Destroyer I've equipped with these things, they are, to be frank, rather lethal even though I've tweaked the spread_az and _el ...
- Tue Feb 27, 2007 3:11 pm
- Forum: Starshatter Modding Forum
- Topic: Regarding weapons on ships
- Replies: 5
- Views: 165
RE: Regarding weapons on ships
<t> Bit late I know, but if you've got multiple muzzle lines, they will usually fire in sequence. If you don't want this, I seem to recall the term:<br/>
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syncro: true <br/>
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I *think* (I should test this) that the "refire_delay" parameter is applied per muzzle, but it ...
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syncro: true <br/>
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I *think* (I should test this) that the "refire_delay" parameter is applied per muzzle, but it ...
- Tue Feb 27, 2007 2:29 pm
- Forum: Starshatter Modding Forum
- Topic: Ship DEF'ing details? Anyone still have them
- Replies: 3
- Views: 204
RE: Ship DEF'ing details? Anyone still have them
<t> I think the availiable choices for texture map formats has gone up in Starshatter 5. Magic2 seems to cope with reading them, though I admit that I really don't get texture mapping really - at least not using magic 2.<br/>
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For example, why, when I change the material's ...
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For example, why, when I change the material's ...
- Tue Feb 27, 2007 1:44 pm
- Forum: Starshatter: The Gathering Storm
- Topic: The FoaS Ship Thread
- Replies: 55
- Views: 847
RE: The FoaS Ship Thread
<t> The Universe as portrayed in David Webber's Honor Harrington novels.<br/>
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Horatio Hornblower in space - I'm reliably informed you may find some of the plot unsurprising if you've read the Hornblower books (by C.S. Forester if you've not heard of him). However, they are good stories ...
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Horatio Hornblower in space - I'm reliably informed you may find some of the plot unsurprising if you've read the Hornblower books (by C.S. Forester if you've not heard of him). However, they are good stories ...
- Tue Feb 27, 2007 1:23 pm
- Forum: Starshatter: The Gathering Storm
- Topic: Tactics to avoid getting nailed by anti ship missiles?
- Replies: 38
- Views: 907
RE: Tactics to avoid getting nailed by anti ship missiles?
<t> The thing is, as pretty much the only real thing a commander of a destroyer/cruiser can do when faced with an attacking wing of bombers is either take the damage or run. Given the damage to a single destroyer can be really quite significant they'll probably want to run. So even if the bombers ...
- Fri Feb 16, 2007 7:51 pm
- Forum: Starshatter: The Gathering Storm
- Topic: What starship SciFi series\flicks can those who play starshatter recommend?
- Replies: 35
- Views: 603
RE: What starship SciFi series\flicks can those who play starshatter recommend?
<r> The torps arn't launched from broadsides per se - there's generally alot of launcher tubes, and the missiles largely move under their own power before going "ballisitic" (ie. moving purely under the influence of gravity). From my recollection you don't tend to use torps much when you're close up ...
- Fri Feb 16, 2007 7:25 pm
- Forum: Starshatter: The Gathering Storm
- Topic: Tactics to avoid getting nailed by anti ship missiles?
- Replies: 38
- Views: 907
RE: Tactics to avoid getting nailed by anti ship missiles?
<t> Actually, no - from experience, we know that fighter missles have always been permitted to go through the PDB. Torps are what the PDB protects against, and they are really powerful should your PDB miss them or be disabled.<br/>
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This is why you have the lasers - so you can create a ...
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This is why you have the lasers - so you can create a ...
- Fri Feb 16, 2007 7:13 pm
- Forum: Starshatter: The Gathering Storm
- Topic: What starship SciFi series\flicks can those who play starshatter recommend?
- Replies: 35
- Views: 603
RE: What starship SciFi series\flicks can those who play starshatter recommend?
<r> I also rather like the Honor Harrington universe and I've tried to set (the original) starshatter so that it will recreate the ships.<br/>
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There is however, one major issue. Fundamental to the Honorverse is the idea of the <B><s>[b]</s>broadside<e>[/b]</e></B> - that is to say you ...
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There is however, one major issue. Fundamental to the Honorverse is the idea of the <B><s>[b]</s>broadside<e>[/b]</e></B> - that is to say you ...
- Fri Feb 16, 2007 6:40 pm
- Forum: Starshatter: The Gathering Storm
- Topic: Tactics to avoid getting nailed by anti ship missiles?
- Replies: 38
- Views: 907
RE: Tactics to avoid getting nailed by anti ship missiles?
<t> Well, frigates are pretty fragile, and to be honest I'm not sure about what they're actually supposed to do, and as such, why anyone bothers to build them. Pretty much the best thing to do when assault fighters turn up is to order your ships to quantum out. <br/>
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Even in a cruiser ...
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Even in a cruiser ...
- Mon Dec 04, 2006 4:03 pm
- Forum: Tech Support
- Topic: Cannot complete very early escort mission due to Fuel limits
- Replies: 1
- Views: 91
RE: Cannot complete very early escort mission due to Fuel limits
<t> Turn off weapons and lower EMCON. Note the latter will mean you won't pick up stuff (probably until too late...) But weapons recharge fairly quickly and do suck a bit of juice.<br/>
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Interestingly I do recall always being able to use thrusters, even when completely out of gas ...
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Interestingly I do recall always being able to use thrusters, even when completely out of gas ...
- Wed Nov 29, 2006 8:50 pm
- Forum: Starshatter: The Gathering Storm
- Topic: Looking to start up a Mod - Realism is Key... Problem Encountered... Help
- Replies: 18
- Views: 370
RE: Looking to start up a Mod - Realism is Key... Problem Encountered... Help
<t> well - 340G is one hell of an accelleration - bends the "realism" a touch when you have to come up with some explanation why your crew isn't laminated against the back wall... Also you may be hitting some internal accuracy limits too. Consider the following: Based on your volume, your basic ...
- Tue Nov 21, 2006 6:45 pm
- Forum: Starshatter: The Gathering Storm
- Topic: FreeSpace 2
- Replies: 6
- Views: 231
RE: FreeSpace 2
<r> Essentially, covergent evolution is probably the best answer - they both inherit a great deal from modern and nearly modern naval warfare with a healthy dose of SF/"Space Opera" fiction. From the point of view of gameplay, Starshatter is the only one that really allows you to <B><s>[b]</s>play<e ...
- Thu Aug 31, 2006 5:42 pm
- Forum: Starshatter: The Gathering Storm
- Topic: What Should be Changed in Starshatter 4.5?
- Replies: 15
- Views: 335
RE: What pissed you off on Starshatter 4.5?
<t> What bugs me:<br/>
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No real capital ship formations. I *can* get my ships to follow me in the current starshatter, though it does involve a certain degree of tedious clickery.<br/>
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Frigates are too easy to mug - I think they should fit the current Navy role of the ...
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No real capital ship formations. I *can* get my ships to follow me in the current starshatter, though it does involve a certain degree of tedious clickery.<br/>
<br/>
Frigates are too easy to mug - I think they should fit the current Navy role of the ...
- Thu Jun 22, 2006 3:39 pm
- Forum: Starshatter: The Gathering Storm
- Topic: Commanding an FF
- Replies: 12
- Views: 292
RE: Commanding an FF
<t> Quick answer to your questions:<br/>
The PDBs stopping firing may well be due to you manoevering your ship so their fire-arcs no-longer overlap with the incoming torps. I've had many a "Noooooo!" moment when a destroyer has exposed itself to ...
The PDBs stopping firing may well be due to you manoevering your ship so their fire-arcs no-longer overlap with the incoming torps. I've had many a "Noooooo!" moment when a destroyer has exposed itself to ...