Search found 248 matches

by TAIL_GUNNER
Thu Feb 13, 2020 11:45 pm
Forum: Scenario Design and Modding
Topic: Captured equipment
Replies: 7
Views: 571

RE: Captured equipment

<t> I guess what I'm looking for is if there is a flag or something that must be set to denote that a specific ground element can be used by the other side if captured.<br/>
<br/>
I thought maybe this was it...but it appears not.<br/>
<br/>
It must be hard-coded.<br/>
<br/>
<br/>
Thank you ...
by TAIL_GUNNER
Thu Feb 13, 2020 1:47 am
Forum: Scenario Design and Modding
Topic: Captured equipment
Replies: 7
Views: 571

Captured equipment

<r> Oye,<br/>
<br/>
Is this the field in the editor that denotes a ground element can be used by the opposing side if captured?<br/>
<br/>
Thank you.<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/12316/383AC9CE0EE84FDA91AB6BA368FE1257.jpg"><s>[img]</s><URL url="https://www ...
by TAIL_GUNNER
Sun Jan 26, 2020 8:09 pm
Forum: After Action Reports
Topic: Role Reversal - GamerDad (Axis) vs. Shalkai (Sov) v1.12.0x
Replies: 128
Views: 8442

RE: Turn 1 - GamerDad (Axis) vs. Shalkai (Sov) v1.12.0x

<r> <QUOTE><s>[quote]</s>The new v12.02 HQ shatters definitely change the opening turn casualty counts by quite a bit.<e>[/quote]</e></QUOTE>
<br/>
This is nice to see. One of my biggest peeves with this game was the magical warping ability of HQs out of a pocket....with all attached SUs safe and ...
by TAIL_GUNNER
Tue Apr 17, 2018 11:18 pm
Forum: Campaign Series: Middle East 1948-1985
Topic: Sneak Peeks, Coming Attractions, Works-In-Progress
Replies: 1164
Views: 56528

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Jason Petho<br/>
<br/>
Another view of the Na San scenario<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/12395/07B62C9760BF45FCAF2919D55CCCA2AC.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/12395 ...
by TAIL_GUNNER
Mon Apr 09, 2018 11:19 pm
Forum: Campaign Series: Middle East 1948-1985
Topic: Development Thread #07 - Platoon##.OOB files explained
Replies: 13
Views: 1774

RE: Development Thread #07 - Platoon##.OOB files explained

#25 : otherflags <- Flag (tbc)
#26 : moreflags <- Flag (tbc)


Can you tell us more about these flags and what they do?
by TAIL_GUNNER
Sat Apr 07, 2018 4:59 pm
Forum: Campaign Series: Middle East 1948-1985
Topic: 2.0 First Impressions
Replies: 25
Views: 1493

RE: 2.0 First Impressions

<r> One thing I think is missing is related to the LOS button. With it on, I can only gauge the LOS of a hex if my own units are present. I'm like 99% certain you could click on <B><s>[b]</s>any<e>[/b]</e></B> hex in JTCS and be able to see what the LOS from that location would be. <br/>
Not ...
by TAIL_GUNNER
Thu Apr 05, 2018 9:45 pm
Forum: Campaign Series: Middle East 1948-1985
Topic: 2.0 First Impressions
Replies: 25
Views: 1493

RE: 2.0 First Impressions

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Bradley62<br/>
<br/>
Have to chime in on the wonderful job done with this title. The engine is there, but the map graphics and the plethora of views with it, fantastic. Gorgeous maps 3D and 2D. Instant toggle with the mouse wheel- glorious. So much here to like ...
by TAIL_GUNNER
Mon Jan 16, 2017 3:07 am
Forum: Scenario Design and Modding
Topic: old editor function
Replies: 4
Views: 297

RE: old editor function

Don't sweat it...if I'm the only one asking for it back, it's not that important.

I think I'm probably about done messing around with this game anyways....time to finally play this beast.

I've owned it since launch and never made it to first blizzard...[8|]
by TAIL_GUNNER
Sun Jan 15, 2017 4:21 pm
Forum: Scenario Design and Modding
Topic: old editor function
Replies: 4
Views: 297

RE: old editor function

That's unfortunate...is there any way to enable it again? It is very useful..

Perhaps with a different color even?
by TAIL_GUNNER
Sun Jan 08, 2017 6:20 pm
Forum: Gary Grigsby's War in the East Series
Topic: A Patch Recommendation
Replies: 4
Views: 130

RE: A Patch Recommendation

<t> There is kind of a way to gain control of your rail-repair units. There is a new multi-mode feature in the editor which basically lets you spit out support units from the HQ and they become controllable on-map units. I did a simple test where I made all Axis construction SUs enabled with this ...
by TAIL_GUNNER
Sat Dec 31, 2016 5:40 pm
Forum: Gary Grigsby's War in the East Series
Topic: Hotfix 1.09.02 file for public beta users
Replies: 37
Views: 1174

RE: Hotfix 1.09.02 file for public beta users

I got the Steam warning too...but just copied this .exe file over to my Matrix folder and replaced the old one with this one. The new file was smaller though...should I have not done this?

It loads, but still shows 1.09.01 on the main screen..
by TAIL_GUNNER
Sat Dec 24, 2016 5:20 am
Forum: Scenario Design and Modding
Topic: German playable SU MOD
Replies: 2
Views: 285

RE: German playable SU MOD

<t> That's pretty cool....thanks for adding that.[8D]<br/>
<br/>
I created a standard 41-45 GC that gives all Axis SUs this multirole function.<br/>
<br/>
Excerpt from the patch notes:<br/>
<br/>
"Added the ability to define some combat or support OBs as multirole. This allows to<br/>
convert ...
by TAIL_GUNNER
Fri Dec 23, 2016 4:45 pm
Forum: Scenario Design and Modding
Topic: German playable SU MOD
Replies: 2
Views: 285

German playable SU MOD

<r> Been away from the game for a long while...reading a book on Kursk sparked my interest to play again. Much has changed the last 4 years.<br/>
<br/>
Anyway, I used to tool around with making German SUs playable on the map. I used to have to trick the engine by making them "Regiments" as ...
by TAIL_GUNNER
Thu Dec 22, 2016 2:13 am
Forum: Gary Grigsby's War in the East Series
Topic: Command Points
Replies: 2
Views: 156

RE: Command Points

<r> It's the little tank icon. In this case, the HQ is over the nominal limit by 4 CP.<br/>
<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/12316/FE61A6D1F553454BB2ADDB143436F7EE.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/12316 ...
by TAIL_GUNNER
Thu Dec 22, 2016 2:08 am
Forum: Scenario Design and Modding
Topic: old editor function
Replies: 4
Views: 297

old editor function

<t> From the Editor manual:<br/>
<br/>
"A unit that is to start on the map but has not yet been placed there is shown in black text."<br/>
<br/>
This does not seem to be the case now....all unplaced units show up in white text (same as placed units) using the latest beta.<br/>
<br/>
Can this ...
by TAIL_GUNNER
Sun Jan 03, 2016 4:04 am
Forum: General Discussion
Topic: [Deleted]
Replies: 3
Views: 95

RE: Anybody from the Central Coast Wargamers?

<r> Hello, I live in the area you are mentioning.<br/>
<br/>
I'm not aware of any current group, but do remember a guy I worked with at <B><s>[b]</s>The Grid<e>[/b]</e></B> trying to recruit me way back when.<br/>
<br/>
This was about the year 2000-2001 but sadly I've forgotten the dude's name ...
by TAIL_GUNNER
Wed Apr 08, 2015 3:20 am
Forum: Mods and Scenarios
Topic: Civil War mod idea/dilemma
Replies: 6
Views: 421

RE: Civil War mod idea/dilemma

<t> Good catch...<br/>
<br/>
Raising max SPs per hex to 32 and max wrecks to 12 allows me to place exactly 20 wrecks per hex.<br/>
<br/>
So it would appear if I keep these two numbers equal, the effects of wrecks will be negated....at least that's what I hope.<br/>
<br/>
<br/>
<br/>
Decided ...
by TAIL_GUNNER
Tue Apr 07, 2015 8:56 pm
Forum: Mods and Scenarios
Topic: Civil War mod idea/dilemma
Replies: 6
Views: 421

RE: Civil War mod idea/dilemma

<t> The mystery "6" is indeed related to the amount of wrecks which will block LOS.<br/>
<br/>
If I put some large number like 1000 and added wrecks in the scenario editor, the actual number displayed would be some huge negative number.<br/>
<br/>
Working down, I found that 10 worked, then tried ...
by TAIL_GUNNER
Tue Apr 07, 2015 6:17 pm
Forum: Mods and Scenarios
Topic: Civil War mod idea/dilemma
Replies: 6
Views: 421

RE: Civil War mod idea/dilemma

<r> Well I found something interesting in the main.pdt file:<br/>
<br/>
<COLOR color="#990000"><s>[color=#990000]</s>2<br/>
West Front<br/>
6 250<br/>
6 24 12 6<e>[/color]</e></COLOR><br/>
<br/>
The fourth line, according to Warhorse's "Main.pdt Explained":<br/>
<br/>
"The first 6 is the ...
by TAIL_GUNNER
Sat Apr 04, 2015 9:49 pm
Forum: Mods and Scenarios
Topic: Civil War mod idea/dilemma
Replies: 6
Views: 421

Civil War mod idea/dilemma

<t> Got a wild hair to do a Civil War mod for West Front using the old Talonsoft Civil War Battleground games as a base-plate.<br/>
<br/>
Some concessions have to be made, but would like unit facing to be implemented.<br/>
<br/>
No problem, I thinks...just make all units "armored" and use the ...

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