A Patch Recommendation

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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BK6583
Posts: 411
Joined: Tue Oct 08, 2002 2:48 pm

A Patch Recommendation

Post by BK6583 »

The way the AI uses German construction units for rail repair (conversion) is starting to drive me nuts. I'll admit up front that I'm still a newbie even after months of play. I thought I understood the rules to mean that if I placed a HQ unit with construction units on a rail head that it would then continue to place them going FORWARD on unconverted rail lines. Instead, I find construction units scattered all over the place converting rail lines in my REAR areas while I need those units converting rail line FPRWARD to my front line. I would REALLY like some semblance of control over these construction units - not to necessarily move them every turn but to certainly PLACE them where they are most needed in close proximity to the HQ to which they are attached.
GeneralfeldmarschallWalterModel
Posts: 128
Joined: Sat Dec 24, 2016 10:53 pm

RE: A Patch Recommendation

Post by GeneralfeldmarschallWalterModel »

From what I have read you have to put 5-10 construction units in OKA AGN AGC AND AGS.

Then move them past your railheads 10+ hexes
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sillyflower
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RE: A Patch Recommendation

Post by sillyflower »

HQs with construction units need to be on converted rail lines for the construction units to do their job. Best place for the German ones is OKH
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Sardaukar
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RE: A Patch Recommendation

Post by Sardaukar »

ORIGINAL: sillyflower

HQs with construction units need to be on converted rail lines for the construction units to do their job. Best place for the German ones is OKH

How about Russian ones? STAVKA?
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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TAIL_GUNNER
Posts: 248
Joined: Mon Jun 14, 2004 1:33 pm

RE: A Patch Recommendation

Post by TAIL_GUNNER »

There is kind of a way to gain control of your rail-repair units. There is a new multi-mode feature in the editor which basically lets you spit out support units from the HQ and they become controllable on-map units. I did a simple test where I made all Axis construction SUs enabled with this feature and tested it. The good news is it does indeed work, but only if near a functioning rail head and you must pop them out before the HQ moves. The bad news is that in the next turn, the construction SUs have MPs of zero and must be returned to the HQ. Then the next turn, you can pop them out onto the map again. So it seems you lose a turn where the SUs could be working, but maybe this is the way it works normally. I'm on the fence if it is worth the trouble, it seems a lot more micro-managing.
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